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  1. #1
    Miles
    Join Date
    Feb 2012
    Location
    Denmark, Europe
    Posts
    336

    Default Increase cavalry speed

    Hey

    How to increase speed on cavalry?

  2. #2

    Default Re: Increase cavalry speed

    EDU.

    type Mercenary German Knights
    dictionary Mercenary_German_Knights ; Mercenary German Knights, m
    category cavalry
    class heavy
    voice_type Heavy
    accent German
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Mercenary_German_Knights, 24, 0, 1
    officer northern_captain_early_flag
    mount mailed horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit, knight
    move_speed_mod 0.95
    formation 1.5, 4.4, 2, 6, 2, square, wedge
    stat_health 1, 3
    stat_pri 4, 15, no, 0, 0, melee, melee_blade, piercing, spear, 90, 1
    stat_pri_attr no
    stat_sec 5, 3, no, 0, 0, melee, melee_blade, blunt, mace, 60, 1
    stat_sec_attr ap
    stat_pri_armour 17, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 11
    stat_ground -2, -3, -4, -1
    stat_mental 12, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 855, 855, 100, 75, 1365, 4, 160
    armour_ug_levels 21, 23, 26
    armour_ug_models Mercenary_German_Knights, Mercenary_German_Knights, Mercenary_German_Knights
    ownership slave, hre
    recruit_priority_offset 55

  3. #3
    Miles
    Join Date
    Feb 2012
    Location
    Denmark, Europe
    Posts
    336

    Default Re: Increase cavalry speed

    Might ask stupidly, but how to find EDU?

  4. #4
    Miles
    Join Date
    Feb 2012
    Location
    Denmark, Europe
    Posts
    336

    Default Re: Increase cavalry speed

    Found it. Is there anyway to see what numbers are max and which are minimum?

    For others:
    Search for "export_descr_unit"

  5. #5

    Default Re: Increase cavalry speed

    I don't know if there are any minimums other than 0 or any maximums.

    I've seen you on the forums for a while so I assumed I didn't need to post the path.

  6. #6
    Miles
    Join Date
    Feb 2012
    Location
    Denmark, Europe
    Posts
    336

    Default Re: Increase cavalry speed

    Quote Originally Posted by k/t View Post
    I don't know if there are any minimums other than 0 or any maximums.

    I've seen you on the forums for a while so I assumed I didn't need to post the path.
    Sure thing I just never been told that i have to find "a EDU"

    Thx Ichon. I found out that increasing from 0.95 to 1 was enough. It was just that all cavalry was running just lightly faster than running infantry.

  7. #7

    Default Re: Increase cavalry speed

    Quote Originally Posted by ThaDoews View Post
    Sure thing I just never been told that i have to find "a EDU"

    Thx Ichon. I found out that increasing from 0.95 to 1 was enough. It was just that all cavalry was running just lightly faster than running infantry.
    Hmm... just slightly faster, really? Well its up to individual enjoyment but the point of making horses slower was that when they tired it was more difficult to do repeat charges and avoid cavalry while also heavily armored cavalry certainly did move much slower as it is mentioned often in historical battles acounts. I would make heavily armored men move slower too but in tests AI did not handle that very well as its army got all strung out so the answer was magnifying stamina loss already in RC so that armored units tire more quickly especially in hit environments.

    Personally I've found you have to reduce cavalry to something like .6 to have infantry close to catching them in a race. Of course around .8 cavalry seeking to turn from a charge and gallop away will usually be caught by infantry charge from a reasonable distance and take some extra casualties but they can still get away. To me such speeds make deciding on a charge more important and also reduce the exploitation of repeat charges where heavy cavalry can win vs 20x their own numbers. They can still win against 8-12x but it makes having some other units in an army desirable to hold enemy infantry in place for more effective charges.

  8. #8

    Default Re: Increase cavalry speed

    The .95 rate is based on the default speed and I've read some people who did test say there is no increase in speed past 2 so the max is apparently 200% of the default while the minimum is something like .05 or so though I don't think anyone tested strictly on the min. Keep in mind that default speeds depend on mount type. Some mount types are already different speed- fast pony for example is faster than any other horse so giving it a 1.5 mod would make it very, very fast.

  9. #9

  10. #10

    Default Re: Increase cavalry speed

    On a slightly related note - there wouldn't be any way to increase artillery speed on the campaign map? At least, it seems to me that when I load a couple of catapults into a ship, the ship's movement gets reduced. While a slight reduction makes sense (even though they're not dragging and pushing the catapults along, I assume they've been taken apart, and the lesser movement there represents the time lost in taking apart and putting back together the machines), it just seems a little too much. I feel it should be just a little less than regular infantry, especially when aboard ship.

    But only on the campaign map, not during battles (obviously?) since I don't want my catpults and cannons running around like Speedy Gonzales during a fight.

  11. #11

  12. #12

    Default Re: Increase cavalry speed

    Thank you!

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