Even if naval battles have been improved since ETW and NTW, a lot of players still think that TW naval battles need a lot of improvments to be really interesting.
I love naval battles and I think a lot of things need to be done to make them really immersive and epic.
here are my ideas:
1/ Ramming could be controled in first person to make it more deadly
2/ several effects of ramming ; different dammages depending on your speed, of the angle, of the size of your boat... So different animations for the ship that has been hit.
3/A lot of work need to be done on the soldiers themselves, in the previous TW, they are like statues on their boat: soldiers have to react under fire: running, protecting (crouch or shields), replying with their javelins or bows, officers saying orders...
4/ soldiers must react with all their weapons, javelins bows, grapnels for boarding, balistas etc.
5/when the boat is in fire, special animations for the soldiers with fire over them, mast falling. Like repairing, you could stop your boat to try to stop fire, soldiers could take water with buckets etc.
6/Surrendering: that's a big point: in the previous TW, when a boat surrenders, it stay on the middle of the battle, with men inside standing, again, like statues. These boats could be rallied by their floot or could be taken by your men by boarding: half of your crew would take the ship and use it against the ennemy. A proper animation has to be created for men surrendering: kneeling, throwing their weapons, imploring... Surrendering has to be worked to be part of the tactics in battle (rally or capture)
7/ Possibility of breaking the rows of the ennemy with your own boat (that means that your own rows have to be put inside by your rowers)
8/ a galley can go backwards.
9/the battlefield: pieces of wood of different sizes floating after ramming, or a ship that has sunk. Corpses floating, men swimming or trying to swim. Men drawning.
10/Falling into the water: some men could fall into the water when there is ramming against their ship. Men could fall when they are hit by catapults or arrows, javelins, in melee when boarding.
11/ Boarding: in the previous TW, boarding melee are not as much impressive than on the land, it has to be more violent, a more desesperated fight.
12/men in the water: they could have the ability of trying to reach an allied ship and to be rescued (increasing the number of crew of the ship) or you could have an option in the ship to throw ropes to the men that are in water. So, you could also kill ennemy soldiers in the water with arrows or rows (see battle of Salamine).
13/the maps: they could be reefs where your boats could sink. There could be also sandbars where your could be blocked. Something about everybody is dreaming: a map with an assault against an island.
14/when ships hit an other ship, they should have dammages: so you could push a ship against rocks near the land or against an allied ship. In a narrow pass, it could be interesting making ennemy ships percuting .
In fact, what made me think in this feature is the battle of Salamine where persian ships were trapped in a narrow pass by the greeks and dammaged themselves, hitting each others. In Rome II we will have also naval battles in ports , near the coasts, near cities, some ships will certainly pushed against walls or rocks, I think they must have dammages. It could be interesting for ramming, you push a ship towards rocks or walls knowing that the dammages will be more important and deadly.
In the map carthage for example (trailer), we saw carthaginian ships trying to go out the port to attack, if you attack precisely at the moment they are trying to go out the port, you could block them, push them in order they hit each other and you could do more dammages to the fleet.
15/Sounds: ships in fire, rows, drums, orders, sails, ropes, yells etc.
16/rowers: as discussed in an other thread, rowers have to be there, usable in combat (for example a button available when there is only 20 % of your soldiers left, of course fighters of low value in comparison to real soldiers). If the fight is too unequal (against the all ennemy crew for example), the rowers will surrender without fighting. Special anim have to be there for rowers, when there is ramming, when the boat is sinking etc.
17/ the corvus for some roman ships, used against Carthaginians: it would add certainly a great feeling to boarding! It should be destroyable by catapults...
What do you think? Have you some others ideas for more immersive naval battles?






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