It's become fairly evident to me that we need more complex battle guidelines if we want to feel like it's fair for everyone. Here's some additions I can think if:
Recruitment times
1) Recruiting troops now requires time. Levies are the only troops that can be created immediately.
For the rest, it takes this long:
Mercenaries are available immediately as well.
1 real life day for basic troops
2 real life days for professionals, elites or AOR troops from your region.
3 days for troops brought from Essos or a region that's not where your character is when he recruits them (i.e. Westerland lords can hire Westerlander knights in 1 rl day, however if they recruit Umber Axemen from Casterly Rock, it will take 3 days to be recruited.
Marching times
To march between regions, we should also take into account the time it takes for troops to get there.
To march inside 1 region (i.e. From Winterfell to the Dreadfort or from Riverrun to Harrenhal) it takes half a day.
To march to a neighboring region, it takes 1 rl day, and 1 more day for every different region you must pass to before reaching your objective.
Example:
A Westerlander army want to travel to KL. They call their levies (ready in no time) and then some Armoured Spearmen (take 1 day) and some elephants from Essos (take 3 days). Once the army is assembled (3 days after the recruitment was posted) it takes 1 day to go from the Westerlands to the Riverlands, and another day to travel from the Riverlands to the Crownlands.
Total time: 5 days, which in game is about 10 months.
Adjustments to the travelling times may be done as well.
Forced march
A man may force his troops to march between regions faster than it would be healthy for his troops, decreasing the time for arrival by half. However, when the troops arrive they will have a penalty in all their combat rolls due to the exhaustion (-1 for every region they passed by). Troops will require a day of rest for every region they past by (1/2 a day if they stayed in the same region) to eliminate their penalty.




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