These images are a little old, but I gathered them here for better reference.
Grenadiers of the guard
![]()
Has the back of the helmet been fixed in the meantime? Here's some reference from a documentary:
![]()
I was wondering about a minor detail, and I thought I would bring it up now while the mod is relatively young.
Will there be any plans to add more detail to the equipment of the soldiers? Like attaching an ammo pouch to the cross belts, and in some cases a saber and/or bayonet.
I think it will add a much more detailed appearance to the soldier, like megasalexandros done to his ETW Prussians
Spoiler Alert, click show to read:
I wouldn't mind if the answer is a no, I'm just suggesting some things that might add even more visual depth.
EDIT AGAIN: Might I also suggest making this hussars waist sash brighter or increasing the contrast:
Spoiler Alert, click show to read:
When I made it, I didn't expect the other bright colours to dim it out so much.
Last edited by Biggus Splenus; October 13, 2012 at 08:02 AM.
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
My skills are limtied here. I know how to edit existing meshes with Milkshape, but now how to make a new one, or how to remap textures. So I can modify the shape of a crest, move some parts around, change size of plumes... But not create equipment.
So it's not a definitive no: if a reliable 3D modeler and mapper makes equipment, why not. But I can't do it myself.
L'aigle needs to do his beautification pass on the Bavarian to take care of this kind of things. However, it may me the opposite: instead of a brighter belt, it's likely to be a less bright uniform/cords.
I dislike CA approach to have bright piece of clothes!
Just realised something Steph: How come you'r not using the Guard Grenadier Musician that I made
He was probably the hardest Bavarian I made that your using. Actually, the cuffs on the other coats were hard too.
Last edited by Biggus Splenus; October 18, 2012 at 08:57 PM.
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
Here are some updates of the Bavarians. I'm working again on them while l'Aigle is busy with the final touch on Prussia.
Artillery
Guarde du corps with slightly modified helmet (new mesh)
Chevau leger
Detail of helmet and gorget
Hussars with rework shako, so the top cocarde looks correct (i.e. it's not simply wait there, where the ridge of the shako shows an ugly relief of the cockade)
Line grenadiers
Jager
![]()
For what i'm seeing the leather strap it's the part i got confused, i thought it was part of the helmet as an adorn when i saw the helmet in the link provided by Pinarius, which it's on the back of the helmet, yours Prince it's on the front, now i can tell it's the chin strap. Some other detail was cleared; the helmet does have a back visor so there is no need to correct that, as stated by Pinarius. Is it made of leather Prince?, i'd say so and since the pictures provided by Prince look like a helmet used in the period, i'd take that one as a prime example for references.
Very nice, Steph.
I'm looking forward to your further work.
For large faction such as Prussia, I have an occupied version since you could occupied one region, while Prussia controls the others.
For smaller faction such as Bavaria, there is no occupied version: if France control Bavaria, it controls the whole of it and so it recruits the normal army.
I have planned to include some "bonus" units for some of the faction. Wurttemberg will get a few Baden units, Hessen will have a few from Nassau, Brunswick can be recruited in Hannover...
For Bavaria, no bonus unit are planned for the moment.
However, when all the factions are done, may be I'll come back to make more bonus but it won't be before a long time.