What is EMFAB?
- It's "Even More ing Awesome Buildings", but "EMFAB" sounds better. Well, this mod add more buildings to TEd.
Why I should download this?
- If you are a mapper, you will have more buildings to put in your map.
- If you are a player, you will be able to play in maps made with EMFAB.
How many new buildings can I use in TEd with this mod?
- There are 104 new buildings in version 1.1. Ah, and now the building "castle_01_steps" is walkable.
WTF?! All those buildings are new models?
- NO. All those new buildings use hidden, not used, or unfinished models. There are some buildings like "castle_01_steps" that there are already in the game, but now they work different.
This mod have some incompatibilities?
- Nop for the moment.
There are two different downloads. What I should download?
- If you want to make and play a map with EMFAB, download "EMFAB Mapper Version".
- If you only want to play a map that use EMFAB, download "EMFAB User Version".
I make a map with the new buildings and I want to upload it to steam workshop or another site. What will need to make the players for see the new buildings?
- They need to download EMFAB. You must to put in the description of the map that need EMFAB and put a link for the "EMFAB User Version".
I want to include EMFAB in my mod. What I need to do?
- Open EMFAB's .pack file (both version allowed) with Pack File Manager, extract all files and add it to you .pack file.
Can I see some of the new buildings?
- Sure:
Spoiler Alert, click show to read:
Snowman Army:
Spoiler Alert, click show to read:
Marko waz ere:
Spoiler Alert, click show to read:
New Torii, a couple of light house and a train:
Spoiler Alert, click show to read:
A factory:
Spoiler Alert, click show to read:
A harbour:
Spoiler Alert, click show to read:
New bridge:
Spoiler Alert, click show to read:
Changelog:
Spoiler Alert, click show to read:
Version 1.2: - Texturized the "castle_01_bridge" (YEEEEEEEEEAAAAAHHHHHH).
- Added the following buildings (all under the prefix "emfab_") as a request from Weierstrass:
- A walkable copy of all "cinematics_wharf_" buildings.
- A walkable copy of all "pontoon_0" buildings.
- A walkable copy of "temple_gate".
- A nonworking version of "tower_stone_02_level_01".
Version 1.1:
- Fixed a bug where you wasn't able to join to a multiplayer campaign if you have activate EMFAB, even if the other/s have it too.
Version 1.0 (Initial release):
- More than 100 new buildings added to TEd.
Here is a little gift for mappers: I unlock a lot of buildings hidden in the game files for use them in TEd. You only need to download and extract the ted_buildings.pack in the data folder of the game. When you start TEd, there will be new buildings in the list of buildings. Here some screenshots of the new buildings:
Are there serious buildings without snowmen etc. ? I would appreciate a castle filled with more buildings, roofs to see from a far. Kind of to look richer or more populated/built/constructed.
And i'm back from the oblivion!!! New, and last update to this mod from me (if someone wants to expand it, send me a pm or talk with me in steam and i will give you permission to continue this mod):
Version 1.2:
- Texturized the "castle_01_bridge" (YEEEEEEEEEAAAAAHHHHHH).
- Added the following buildings (all under the prefix "emfab_") as a request from Weierstrass:
- A walkable copy of all "cinematics_wharf_" buildings.
- A walkable copy of all "pontoon_0" buildings.
- A walkable copy of "temple_gate".
- A nonworking version of "tower_stone_02_level_01".
That's it, some buildings Weierstrass need it for a map, and a new bridge (not really new, I just textured it):
Spoiler Alert, click show to read:
I will do a "final update" to some of my mods (this one, better maps, and assembly update pack), because i'm leaving the Shogun modding scene. I have no time, or will to continue them, so I will "finish" them as much as i can. If someone wants to take some of my mods and continue them, send me a PM or talk with me in steam. Oh!, And I fixed the screenshots.