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  1. #1

    Default Buildable roman fort ?

    Hi Guys !
    I would like to know whether it will be an option that the Romanian troops to build a fort or camp?( sure if troops have a commander)
    Everyone knows that when halted anywhere the Roman army, immediately set about building a fortified camp
    This option is very important example it would be when have to stop enemy territory
    and it would be very useful if the strategic locations along the border could build on a fort !
    it would be even nicer when the fort were also developed. first wood palisade, after then stone walls .
    roman_fort1.jroman_fort 2.jpgpg
    (sorry my english...)
    Attached Thumbnails Attached Thumbnails roman_fort 2.jpg  

  2. #2

    Default Re: Buildable roman fort ?

    *ahem* Romanian?

    This is a massive thing that would be great for roman armies. There are a few ways this could be done. Like in ETW and NTW, when you remain stationary for a turn, your army becomes entrenched. in Rome 2, this would automatically build fortifications of some kind, which could perhaps be upgraded with technology. Additionally, the player could build forts like those in the above picture like we could build watchtowers and forts in previous games. these too could be upgraded with technology, which naturally the Roman would get access to a lot earlier that other nations. This way the whole notion of "Limes" could be introduced, and frontier settlements with forts in and around them would be utilized.
    Having been to a few roman forts including Housesteads Fort on Hadrian's Wall, I can attest to how amazing this would be
    Last edited by ♠ Thomas Cochrane ♠; October 07, 2012 at 06:20 AM.
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  3. #3

    Default Re: Buildable roman fort ?

    quoting one of my replies about fort long time ago

    Quote Originally Posted by Timotheus View Post
    Yes it was lovely in the age of musket and white arsenic powder! Alas it is NOT lovely at all in the age of white togas!

    Castra
    The Romans did build castras when they are not fighting and marching, they built a square walled city of palisades with dry moat and spikes pointed outwards. But it was "BuildForNightAndTearItOnMorrow" doctrine in force! The castra gave the legion protection from ambush and various pos factors i.e. better infrastructure, but it cannot fall in the hands of those wildings so they teared the camp already the day before they moved on!

    This picture shows how they built the castra - always had four gates in case of dangerous situations!
    Spoiler Alert, click show to read: 


    When the legions were in enemy lands they built castra every night and teared it down by morrow!! it shows the amazing military engineering and hard discipline among the legionnaires!


    They also used garrisoned forts or sentries along borders to protect from raids or warpaths! But those were mostly manned by auxiliary forces and the legions used them as logistic bases, as great Vegetius explained!

    So there should not be permanent forts, only alongside the borders! If according to history!
    But, yes the temporary forts should have area of interception as legions sent scouts by day and night!

    Sources - Castra
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  4. #4

    Default Re: Buildable roman fort ?

    I think Roman armies on the march should automatically build forts at the end of each move, rather than have to pay for them as in Rome 1.

  5. #5

    Default Re: Buildable roman fort ?

    sorry for "romanian" its google translate. Romans then...

    Ok i hope the fort system will be useable( deployable, upgrade, siege battle etc)
    Also would be nice next the fortidied watchtowers !
    Where to watch 1-2 troop, and can defend in the battle map, like a mini siege (against small raiding troops)
    thx for reply guys!
    Last edited by Radzeer; October 07, 2012 at 09:29 AM. Reason: language

  6. #6
    Gaius Marius Maximus's Avatar Miles
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    Default Re: Buildable roman fort ?

    Quote Originally Posted by Hunor View Post
    sorry for "romanian" its google translate. Romans then...

    Ok i hope the fort system will be useable( deployable, upgrade, siege battle etc)
    Also would be nice next the fortidied watchtowers !
    Where to watch 1-2 troop, and can defend in the battle map, like a mini siege (against small raiding troops)
    thx for reply guys!
    http://www.twcenter.net/forums/showthread.php?t=562003

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  7. #7

    Default Re: Buildable roman fort ?

    Ave Gaius !
    yes, we think the same. We want the same !
    Given more deep strategic situation to the game.

  8. #8
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Buildable roman fort ?

    The fort you have in the first picture is a castra and is a permanent fort/settlement. The forts armies on campaign built were with palisades and ditches.

  9. #9

    Default Re: Buildable roman fort ?

    There is a time team episode, that demonstrates that. Pioneers and various auxilliaries ride off ahead of the column and set out and build a fortified position at a location. Then collapse it when it is time for the Army to march on forward.

  10. #10

    Default Re: Buildable roman fort ?

    @OP you're mistaking the marching camps with the larger permanent fortifications.

    The word "castra" is problematic because it doesn't seem to differentiate the two from each other. Greeks use the word stratopedon for army camp and phrourion for the bigger forts.

    I would say that a defending Roman army has, in addition to manual battles, retreating and auto-resolve, an option retreat to the fort to force a siege battle. The attacking opponent then initiates a siege. The turns would have to be small in order to avoid abuse though.

    You can even have it so the longer Roman armies remain stationary, they can hold out a little longer and defenses are more sophisticated.

    And of course an option to build a more permanent, much more defensible fort like in RTW. These are the typical Roman forts with wooden walls than palisade stakes. so sieges would require destroying the walls or building ladders to scale them.

    Army camp defenses should only hinder infantry advances rather than requring ladders and such. Besieging a Roman encampment then only gives the defender a slight benefit, and of course circumstances will dictate whether retreating to the camp is a good idea or worse than a field battle.

  11. #11
    Gaius Marius Maximus's Avatar Miles
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    Default Re: Buildable roman fort ?

    "Revive"

    .

  12. #12
    torongill's Avatar Praepositus
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    Default Re: Buildable roman fort ?

    More sophisticated camps(like the one in the photo) were built during the Republic as well, but during more protracted events, like sieges(example - Numantia). If the army stays in one place, like for example staying in winter quarters in enemy territory(Scipio 204-203 BCE Siege of Utica and the burning of the Carthaginian&Numidian camps), then the camps should get better defended. I hate to sound like a fanboy, but the Roman camp was the best in terms of defense. Most other cultures didn't bother with static defenses like palisades and walls, instead relying on pickets and sentries.

    P.S. BTW, the bigger the army, the sooner the suitable camp would be built or the better defended it would be, due to its rectangular form. A camp with two times the area would require 50% more work and a camp 4 times as large would require just 2 times the ammount of work. So yeah, I suppose we should have camps with different sizes and defenses for armies of different size and culture.
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  13. #13
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Buildable roman fort ?

    I suggested at least twice that generals should be able to create new settlements. A general creates a fort, this fort can than be upgraded, grow in size and get a permanent population, you can construct buildings and it grows out and gets all the options of a normal settlement. There is of course the argument against that people would abuse this function to get more cities and income but there are ways to limit that.

  14. #14

    Default Re: Buildable roman fort ?

    Quote Originally Posted by lolIsuck View Post
    I suggested at least twice that generals should be able to create new settlements. A general creates a fort, this fort can than be upgraded, grow in size and get a permanent population, you can construct buildings and it grows out and gets all the options of a normal settlement. There is of course the argument against that people would abuse this function to get more cities and income but there are ways to limit that.
    I really liked this idea. I have been thinking about that myself since Rome I was released. Having a fort grow in size and then at a later stage become a permanent one would be fantastic, though the cost of upgrading should be huge and the population requirement as well or else players can just create lots of them over all the regions. This would especially affect the game strategy in online campaigns.

    +1
    Last edited by The Norseman; October 16, 2012 at 10:02 AM.

  15. #15

    Default Re: Buildable roman fort ?

    I will really really really start to lose faith in CA if there are no forts in Rome2. Yes both types existed, ofc a lot of the temporary ones we dont have evidence for and there will be more forts found am sure by archealogists.

    Plenty of good books written on the subject. Also evidence in these forts show what kind of troops were there...

    I think at Vindolanda there were Tungrians/Batavians/Gauls.

    Alesia was one big roman fortification and should be a scripted battle you would have thought...

  16. #16

    Default Re: Buildable roman fort ?

    I 100% agree with the above post. Roman army camps with wooden palasita walls are needed. I need to be able to build army camps around small galian villages who resist. kuch..


  17. #17
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Buildable roman fort ?

    I missunderstood something here? Generals were able to build forts on the move in both RTW and M2TW, even in ETW I think (at least there were forts collecting dust here and there), so what new is the OP asking for?
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