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Thread: Changing unit abilities with Assembly Kit?

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  1. #1

    Default Changing unit abilities with Assembly Kit?

    I added a new ability to the unit Inf_Special_Kisho_Ninjas in the table unit_to_unit_abilities_junctions and that seems to work fine.

    But when I tried to remove the blinding_grenade ability from that unit is still there in game.

    I have used the modding tools TWeak and BOB and I have installed the game via STEAM.

    Can someone try to do the same thing and see if it works and then help me to explain how to remove abilities from units?

  2. #2

    Default Re: Changing unit abilities with Assembly Kit?

    I wish I could help you, but you might be able to help me. How did you get the new ability to take effect? I've given several new abilities to new units and they don't show up in the campaign. I can't figure it out.

    After you edit the table, what do you have to do next?
    Proud Mentee of the one and the only:

    Master of Thessus

  3. #3

    Default Re: Changing unit abilities with Assembly Kit?

    Quote Originally Posted by Varus2319 View Post
    I wish I could help you, but you might be able to help me. How did you get the new ability to take effect? I've given several new abilities to new units and they don't show up in the campaign. I can't figure it out.

    After you edit the table, what do you have to do next?
    You should apply, close TWeak, launch BOB. Check the unit_to_unit_abilities_junctions in the left column(you will have to find it under "db"), then check unit_to_unit_abilities_junctions in the middle column (working data) and check both provider and consumer actions. Then click start and let BOB do its work. When BOB is done, click close or something, leave binary folder and go to "retail". Your mod is in here and you just copy the mod and paste into the Shogun 2 data folder. Then dont forget to check the mod.pack box when you start the game.

  4. #4

    Default Re: Changing unit abilities with Assembly Kit?

    I figured it out.

    You have to apply, then EXPORT in tweak. That's the step nobody mentions. I didn't realize you had to export the tables. You can't just apply then close.

    Even you,Ygge, with the best of intentions, didn't include that step. It's so hard for experienced modders to remember that those of us just getting started really have NO clue, and need ALL the steps mentioned.
    Proud Mentee of the one and the only:

    Master of Thessus

  5. #5

    Default Re: Changing unit abilities with Assembly Kit?

    I figured it out.

    You have to apply, then EXPORT in tweak. That's the step nobody mentions. I didn't realize you had to export the tables. You can't just apply then close.

    Even you,Ygge, with the best of intentions, didn't include that step. It's so hard for experienced modders to remember that those of us just getting started really have NO clue, and need ALL the steps mentioned.
    Proud Mentee of the one and the only:

    Master of Thessus

  6. #6

    Default Re: Changing unit abilities with Assembly Kit?

    Quote Originally Posted by Varus2319 View Post
    I figured it out.

    You have to apply, then EXPORT in tweak. That's the step nobody mentions. I didn't realize you had to export the tables. You can't just apply then close.

    Even you,Ygge, with the best of intentions, didn't include that step. It's so hard for experienced modders to remember that those of us just getting started really have NO clue, and need ALL the steps mentioned.
    With all due respect, you can export using BOB which is the "provider actions". However, using TWeak to export should be fine. It doesnt appear to work for me though.

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