Results 1 to 5 of 5

Thread: Olog-hai

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Olog-hai

    is it just me or are they overpowered

  2. #2
    Basileos Predator's Avatar Campidoctor
    Join Date
    Feb 2011
    Location
    Calafat - Dolj - Romania
    Posts
    1,757

    Default Re: Olog-hai

    I guess it's juts you.
    To easely wack them, shot at them wits some king's longbowmen (preferably with fire as this way they'll get broken).It is quite easely to defeat them and Adunabar with a properly balanced army of RK.

  3. #3

    Default Re: Olog-hai

    ok i just tried a custom with them against infantry mabey thats why

  4. #4
    sanderman2's Avatar Centenarius
    Join Date
    Dec 2010
    Location
    The Netherlands
    Posts
    848

    Default Re: Olog-hai

    If you make a thread for this , make sure you tested them all .....

  5. #5
    Civis
    Join Date
    Aug 2010
    Location
    Sweden
    Posts
    122

    Default Re: Olog-hai

    Olog-Hai are powerful, but they are also an extreme late-game unit.
    No other units in the game has such a long list of requirements to get to them as Adunabars Olog-Hai and Wargs, so it should count for something.

    And they are expensive and very limited in where they can be built (only two places in the world I think).

    So for that investment, you could look at what you could get instead.

    And I still claim that the most powerful unit in the game is the Kings/Royal longbowmen.
    Best archers in the game with range and damage (excluding unique elves), have high armor making them well able to resist return-fire, and have good melee stats (basically gondorian swordsmen without a shield) and morale enough to be able to tough it out in a prolonged fight).

    They have no weaknesses, and can win against almost anything by decimating it with arrows before it comes close.

    And the perfect army is basically all king's longbowmen with a light cav unit or two to chase down runners or hit the enemy in the back if they should make it all the way across the killing field to actually engage the archers.
    Possibly with the addition of catapults, due to their extreme range, which might also be the archers only real counter (yeah yeah, heavy cav might work, but they are more expensive, and can get defeated by the archers by concentrated arrow fire and then swarming them when they get into melee range).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •