So, what about naval elements in MTW2?
For the memory-retrievally lazy amongst you, here's some reminders-
MEDIEVAL TOTAL WAR NAVY-
-There were approximatly Nine types of ships: Barque, Galley, Fire Galley, Cog, Carrack, Dhow, Baggala, Longboat, Dromon.
-To transport troops to another province or invade overseas you had to have a clear, unbroken line of ships.
-With overseas trade the same as above.
-Combat was a curious affair whereby engaging an enemy ship did not always end in battle. They often escaped to the next province instead.
ROME TOTAL WAR (VANILLA)-
-There were approximatly six types of ships: Bireme, Tireme, Quintireme, Corvus, Boat, Large boat (surely there were more...)
- Overseas trade was abstract and had nothing to do with ship units.
-Combat meant engaging with your ships and fighting a non-retreatable battle that was difficult to win (at least it was for me).
THE GRIPE(S)
My gripe with RTW was that there was little point in naval dominace as trade was unneffected as long as you weren't blockaded and had ONE ship for transport (as long as you weren't invading Egypt from Britain that is).
My Gripe with MTW was the need for complete uber-dominance to trade and transport troops. No wonder crusades took twenty years to get to the Holy land, surely even the most pious Knight would lose their faith waiting that long.
I personally like having a more balanced army/navy expenditure as it means I have to husband my troops more carefully. I would also like to see more bonuses and technologies devoted to ships (perhaps a province bonus for Venice for Galleys?) and a return to the amount of ships as seen in MTW.
Any thoughts?





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