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  1. #1

    Default Third Age Total War: Path Of The Last Dunedain

    Hi ringers,

    i am about to release my modification called Path Of The Last Dunedain. The campaign is scripted on the base of Baron´s submod. The theme remain the same: outlive the evil and defeat the dark lord. The ways how you can reach it remain 2: battle way and ring way. The ring way is completely reworked because without destruction of the One is almost impossible to defeat evil forces under Sauron´s lead. There are more ways how to manage it. I add 2 new ancillaries which you can achieve through filling up several mission-steps.

    Gwaihir - The Lord Of The Sky
    if you are patient_character you can follow the path of "Learning the eagles lenguage" which means something like Little prince and the fox in the Saint-Exuipery´s novel.

    Cloak Of Invisibility
    if you are courageous_character you can start the way of the "Elvish whisp" which means something to complete several quests like move_there, make_alliance, aquire_this etc.

    Playlable Factions
    There will be just one playlable faction. Gondor and no other. If you can play for another play different compilation. This is about Gondor and Mordor fight and restoring glory of Numenor.

    The Main Characters
    There are 3 type of characters (Aragorn, heroes and others )
    1)Aragorn is UNEXPENDABLE for reaching your victory conditions. Without Aragorn you cannot reunite numenorian kingdoms in exile under one banner. you cannot manage wedding between Aragorn and Arwen. And restore the peace once more for all.

    2)Denethor, Imrahil, Faramir, Boromir, Gandalf, Gandalf the white, The Nine, Sauron, Saruman and the others are the second group. They are more powerful, movable, wiseable then they ever been, but not immortal. But you can win without them. It will be just more harder.

    3)Third group will be as all other characters as you can know them.

    The Campaign is moved to more balanced between RTS/RPG that any TW-set i ve ever played and i ve play a lot. Trully a lot. There are parts of many mods and set released here. A lot of buildings, pictures and other utilities.

    The release will be about to next week and that day i will found "Error Section" because i am scripting, writing, making units, making buildings, cutting (except the Intro) and editing alone with obvious help of my mates. I spent on it about 300 hours and it is complete for 99,85%.
    I am sorry about this post is quite simple but i am alone and my time is needed to finish the mod

  2. #2
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Third Age Total War: Path Of The Last Dunedain

    When you say you've used Baron's mod as a base, does that mean it's included in your submod? Cause you need permission for that
    Under the patronage of Finlander. Once patron to someone, no longer.
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  3. #3

    Default Re: Third Age Total War: Path Of The Last Dunedain

    base parts of script i mean...like use of oathbreakers unit, but it will be not needed to install it. It is submod which will be most likeable to BS but saves will be onloadable at any case.

  4. #4
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Third Age Total War: Path Of The Last Dunedain

    To get it clear; Did you use parts of Baron's compilation on any way in this submod?

  5. #5
    paradamed's Avatar Praepositus
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    Default Re: Third Age Total War: Path Of The Last Dunedain

    I think there is no problem in releasing it as a compatible submod for Baron's compilation as long as he makes it clear.

  6. #6

    Default Third Age Total War: Path Of The Last Dunedain

    This is all about important...

  7. #7

    Default Title Screen

    9+1 against 9+1

  8. #8
    Trailhog250's Avatar Semisalis
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    Default Re: Third Age Total War: Path Of The Last Dunedain

    What everyone is asking is this: Did Baron Samedi give his permission for you to modify his submod and publicly release it? If the answer is no, then this will likely be closed until such permission is granted. (and that might be hard because Baron has currently been inactive for a while)

    Quote Originally Posted by Baron's profile
    Last Activity: June 09, 2012 08:18 AM

  9. #9

    Default Re: Third Age Total War: Path Of The Last Dunedain

    ive used just palantiri script and almost untouched one ring script and BSsubmod is something like inspiration. And the texture of oathbreakers has been used, but in almost completely different subscript. Next week i am going to release it you can "COMPARE" monitors, counters, conditions etc to make sure that i ve made MY OWN STAND ALONE gameplay. I dont know about any copyright mistake i ve done. Let first check the release and then blame on me and accuse me of anything.

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