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Thread: how to change/add/making a new attribute to a Unit?

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  1. #1

    Default how to change/add/making a new attribute to a Unit?

    i would like to know, i want to make some units slow and few yet powerful and dangers.

    the main thing i would like to see them not do is stagger when facing units weaker/numures then them.

  2. #2
    Civis
    Join Date
    Mar 2008
    Location
    Vienna, Austria
    Posts
    134

    Default Re: how to change/add/making a new attribute to a Unit?

    Ok, did you unpack your medieval Files?
    If not, run the unpacker in your medieval directory.
    When finished, delete the descr_geography file in the Data Folder
    Then open Data/export_descr_units and you'll see an entry for each Unit.
    Now you have to try little with the Attributes/morale entries to your wish
    After that Save, go to the main Directory, open the medieval.preference file and Write at the bottom:
    [io]
    file_first = true

    Start the Game and you can see the Changes you made ...

  3. #3

    Default Re: how to change/add/making a new attribute to a Unit?

    that helps me out at the most, thanks.
    but what about making a new Attribute for the units? while i can make them do heavy damage and last longer, i don't know how i can force them to ignore staggering. or ignore range damage completely*

    *(Unless i make the shield points very high witch will be stupid when i'm gonna work on a magic part for my case as well.)

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