Hi, i have a problem. I really hate the rebellions... they always take back my citys.. is there any cheat or mod or tool or trainer etc. which deactivates or removes them?
bye
Hi, i have a problem. I really hate the rebellions... they always take back my citys.. is there any cheat or mod or tool or trainer etc. which deactivates or removes them?
bye
Everyone hates rebellion, but it is part of the game. It is pretty stupid to take out rebllion, because it takes out a major and important part of the game. I know of no way to disable rebellion, so you will just have to cope with it. Dont worry, a rebellion is not as bad as it seems all the time, and sometimes you can benefit from them.
If there is go too IGN.com and look under cheats and it will be there.
You have to edit it out of the game.
Go to your program files in My Computer and open up the RTW folder.
Go under data, world, maps, campaign, imperial campaign, open up desc_stat
Scroll down until you find:
brigand_spawn_value 10
pirate_spawn_value 28
Change those numbers, I forget if more means less or less means more, so just experiment.
That only changes the spawns value of pirates and rebels on the map, it does not eddect rebellions in towns.Originally Posted by Goliath
yeah a some late game rebellions can be prety fun and Challenging ,more so if many city go at once or in rapid secession ( is that right spelling ?) i wonce as gaul lost most of Anatolia to rebellions ( apart form Ancraya this was I some early build of rtr ) and it left me racing to reclaim my territory before the Greeks and Armenians![]()
Last edited by Captian Marcus Cornelius; July 24, 2006 at 04:13 AM.
Quidquid Latine dictum sit altum viditur
Could you not just edit the happiness rating of a building. Say change the happiness effect of a small temple from 10% to 100%. That will stop any rebelions. You'll have to ask how to do it, but I believe it is quite easy.
Yeah to do that’s really easy , so what hell here is a little demo ( I know no one asked for it ,but I’m board and in a helpful mood)
Ok first off chose a temple ( or any other building )
I picked the forge ( it don’t matter which temple the all should work)
First of all open the export_descr_buildings.txt in the data folder of Rome total war
Ie C:\Program Files\Activision\Rome - Total War\Data\ export_descr_buildings.txt
now that’s the data entry for temple_of_forgebuilding temple_of_forge
{
levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon
{
temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 1
weapon_simple bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_forge_temple
}
}
see the part that says
that shows how much happiness the building gives to the townhappiness_bonus bonus 1
( it's multiplied by ten so 1 = 10 % 2 = 20 % ect , ect )
now i'll change it to 50 %
now the entery in whole form ( plus mod )happiness_bonus bonus 5
there you the temple now provides 50 % percent as apposed to 10 %building temple_of_forge
{
levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon
{
temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 5
weapon_simple bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_forge_temple
}
}
Now remember to pick a temple that your faction can build, and to modify all different levels of the building ( or just remember not to upgrade the building , I can never do that)
And there you now in cities with that temple the public unrest will be a lot lower, also rember any other fation that can build that temple (on the requires factions line) will also get a bonus
hope that helps
Quidquid Latine dictum sit altum viditur
Well, this is a tactic i use to help me take advantage of rebellions/rebel forces. I alaways have 2 armies composing of 2 to 3 archer auxilia, 1 cavalry. their like my highway patrolanyway, if a rebel group pops up, their the ones to take them out in a range and once routing, the cavalry would wipe them off the map. after sometime, i found my archers to have 2 gold chevrons and one for the cavalry
. so i sent them of to the frontier and recruited a new group for highway patrol!
![]()
Or play as Senate.
lol that’s always fun , no garrisons needed
Quidquid Latine dictum sit altum viditur