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  1. #1

    Default rebellions

    Hi, i have a problem. I really hate the rebellions... they always take back my citys.. is there any cheat or mod or tool or trainer etc. which deactivates or removes them?

    bye

  2. #2
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
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    Default Re: rebellions

    Everyone hates rebellion, but it is part of the game. It is pretty stupid to take out rebllion, because it takes out a major and important part of the game. I know of no way to disable rebellion, so you will just have to cope with it. Dont worry, a rebellion is not as bad as it seems all the time, and sometimes you can benefit from them.

  3. #3

    Default Re: rebellions

    If there is go too IGN.com and look under cheats and it will be there.

  4. #4

    Default Re: rebellions

    You have to edit it out of the game.


    Go to your program files in My Computer and open up the RTW folder.

    Go under data, world, maps, campaign, imperial campaign, open up desc_stat

    Scroll down until you find:
    brigand_spawn_value 10
    pirate_spawn_value 28

    Change those numbers, I forget if more means less or less means more, so just experiment.

  5. #5
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
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    Default Re: rebellions

    Quote Originally Posted by Goliath
    You have to edit it out of the game.


    Go to your program files in My Computer and open up the RTW folder.

    Go under data, world, maps, campaign, imperial campaign, open up desc_stat

    Scroll down until you find:
    brigand_spawn_value 10
    pirate_spawn_value 28

    Change those numbers, I forget if more means less or less means more, so just experiment.
    That only changes the spawns value of pirates and rebels on the map, it does not eddect rebellions in towns.

  6. #6

    Default Re: rebellions

    yeah a some late game rebellions can be prety fun and Challenging ,more so if many city go at once or in rapid secession ( is that right spelling ?) i wonce as gaul lost most of Anatolia to rebellions ( apart form Ancraya this was I some early build of rtr ) and it left me racing to reclaim my territory before the Greeks and Armenians
    Last edited by Captian Marcus Cornelius; July 24, 2006 at 04:13 AM.
    Quidquid Latine dictum sit altum viditur

  7. #7

    Default Re: rebellions

    Could you not just edit the happiness rating of a building. Say change the happiness effect of a small temple from 10% to 100%. That will stop any rebelions. You'll have to ask how to do it, but I believe it is quite easy.

  8. #8

    Default Re: rebellions

    Yeah to do that’s really easy , so what hell here is a little demo ( I know no one asked for it ,but I’m board and in a helpful mood)

    Ok first off chose a temple ( or any other building )

    I picked the forge ( it don’t matter which temple the all should work)


    First of all open the export_descr_buildings.txt in the data folder of Rome total war
    Ie C:\Program Files\Activision\Rome - Total War\Data\ export_descr_buildings.txt

    building temple_of_forge
    {
    levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon
    {
    temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, }
    {
    capability
    {
    happiness_bonus bonus 1
    weapon_simple bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_forge_temple
    }
    }
    now that’s the data entry for temple_of_forge
    see the part that says
    happiness_bonus bonus 1
    that shows how much happiness the building gives to the town
    ( it's multiplied by ten so 1 = 10 % 2 = 20 % ect , ect )

    now i'll change it to 50 %

    happiness_bonus bonus 5
    now the entery in whole form ( plus mod )
    building temple_of_forge
    {
    levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon
    {
    temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, }
    {
    capability
    {
    happiness_bonus bonus 5
    weapon_simple bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_forge_temple
    }
    }
    there you the temple now provides 50 % percent as apposed to 10 %

    Now remember to pick a temple that your faction can build, and to modify all different levels of the building ( or just remember not to upgrade the building , I can never do that)

    And there you now in cities with that temple the public unrest will be a lot lower, also rember any other fation that can build that temple (on the requires factions line) will also get a bonus

    hope that helps
    Quidquid Latine dictum sit altum viditur

  9. #9
    aeterna789's Avatar Civis
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    Default Re: rebellions

    Well, this is a tactic i use to help me take advantage of rebellions/rebel forces. I alaways have 2 armies composing of 2 to 3 archer auxilia, 1 cavalry. their like my highway patrol anyway, if a rebel group pops up, their the ones to take them out in a range and once routing, the cavalry would wipe them off the map. after sometime, i found my archers to have 2 gold chevrons and one for the cavalry. so i sent them of to the frontier and recruited a new group for highway patrol!

  10. #10

  11. #11

    Default Re: rebellions

    lol that’s always fun , no garrisons needed
    Quidquid Latine dictum sit altum viditur

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