First off I’d like to apologize for the sheer length of some of these and the fact that most of my examples will revolve around dwarves since this is my main campaign and I haven’t started another one yet. Some of these are bugs, feedback, and suggestions, I will try not to fill this with either of the three.
-Amazing shortcut system, really loving how you guys managed to give everyone their own unique interactions with this system.
-Great unit balance (in the north at least).
-Erebor battle map has terrain/mapping problems, at least at the base level of the settlement.
-There are a few empty rebel settlements, particularly Erebor and Rhosghobel that I noticed.
-A permanent cannot lose this battle trait on my faction heir. Seemed to fix itself after around 20 turns when giving away my next heir ancillary.
-Angiggak (Hillmen village) port named “Village.”
-Inconsistent morale for orcs of Misty Mountains, I do realize that the morale system is very intricate but something seems to be off as some battles versus high chieftains end in mass routs while some battles against captains end in crushing defeats at a level that should not be achievable for a few of their troops (both outnumbered me most of the time).
-Very random battle crashes, all units have been used and tested multiple times without issue until the late 50s to early 60s where battles crashing become a regular thing (wolves turned off) (both field and sieges) After these turns, there were no more crashes.
-Don’t know if I might be going insane but I think the game sometimes quick loads when the screen is off.
-Iron Hills battle map slow in the deployment phase when defending, sometimes even slow throughout the whole battle (two armies that would not have any problems in the field.
-Ballistae and Catapults sometimes refuse to work (open field and sieges, with their full 60 men) as in when you give them a command, they don’t fire, just hold their ground, aim, and stop the current command.
-Battle ending timer sometimes does not show up (Mostly when sallying out).
-AI gets too much money boosts (1 small town faction and 3 stacks).
-AI starts sieges only to break it off 1 or 2 turns afterward even if they can easily win, ie stack against 1-3 units.
-AI Eryn Galen somehow acquired an orc general, thought bribes were disabled so I don’t really know if that is the how.
-AI sometimes doesn’t sally out during sieges, ie Angmar’s full-stack waited for 10 turns and never sallied against 3/4 stack.
-Units training out of Gram appear to spawn in the mountain if the settlement is full (also applies to garrison units for AI)
-Tôl Acharns can be cheesed for money. I got a whole half of an entire level of buildings on every settlement built during the event. Don’t know if intentional or not but just wanted to put this out there.
-Double names for multiple units, noticeable in the region books (Durin’s Guard/Chosen, Ered Luin Spearmen/Wardens).
-Balrog script was great although heavily hinted at as to exactly how to get it.
After doing a quick single turn check of every faction I noticed some things that stood out:
-Misty Mountains recruitment system seems very good, so good I might even play a short campaign with them.
-Some bodyguards were linked to ancillaries and traits which is something I really liked and will definitely take into consideration for my next campaign, however, most factions lack this link and only have bodyguards available to everyone or restricted to characters (the easiest example is the firebeards and broadbeams for the two generals instead of the ring holders).
-Archer bodyguards stats are bad for some factions, a cool concept for factions who are not skirmishers but not really a good payoff, since some archer units have overall better stats than the BG. Also not very special, might be better if they had something else or were a different type of skirmish unit (crossbows, axe throwers, lancers) or had a different special ability like stakes.
-Some factions have way too many BG units (not a bad thing), while some only have three or four of which one or two are character restricted (Dwarves and Rhovanion).
-Victory conditions for hill men seem odd as well as for orcs, these two peoples should hate the dwarves yet no one has to destroy the dwarves as a victory condition, I realize it might be hard due to the distance but the orcs at least could do that.
-Really took me a while to understand the executioner but after trying sailing to the west with Lindon, figured it out pretty quickly after.
-Durin’s chosen and Khazad BG have almost the same stats, why not make them his BG and make Gundabad Champions unlockable with ancillary Gundabad Captain.
-Really like the fact that most factions have different buildings for food even if it’s just aesthetic.
-I am a bit confused about some of the guilds, what they do, and how to attract them to settlements. Thieves guild is pretty obvious, Explorers has a dedicated shortcut but all the rest I can get as the dwarves have not ever been offered (I am guessing that they are available because they have a dwarven architecture model and are listed in the buildings tab).
-I have been enjoying the cavern expansion system even though there are so few of them. However, this is a really cool system all things considered.
-In the financial scroll and settlement details scroll, farming should be renamed food production.
-I have some generals with high tradition that don’t affect wastage, are they meant to? because the description for those higher levels of tradition tell me so.
-Asked AI for a settlement (not a bribe), they gave it to me but with its current general and entire garrison. Can’t select either of the units but still getting the bonuses of having a garrison and general in the settlement details and buildings tab. General isn’t showing up in the military forces tab, almost as if he exists only in the context of that one settlement. Cannot disband or move them, attempting to move units into that settlement results in the transfer page however once the transfer goes through unit has a path to go to Lossarnach (from Athlin). (This will be the uploaded save).
I am absolutely loving the mod, even in its beta there is something about it that makes me want to play every campaign and try everything, not something I've said about any other Med 2 mod.
http://www.mediafire.com/file/2vnj33...iltch.sav/file
http://www.mediafire.com/file/b766a0...iltch.sav/file