Thread: DCI: Last Alliance - Open Beta released, NEW: 10 October 2020 new patch released, contains Ents - Wolves - Spiders crashes fix! (and more)

  1. #2881
    ekusik's Avatar Foederatus
    Join Date
    May 2014
    Location
    Islands of Nine Provinces
    Posts
    48

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    I try to play now! It's Interesting! I remember when I play TATW for the first time.

    Report:
    1: {EMT_ENGLAND_NAMED_GENERAL_6} and {EMT_ENGLAND_NAMED_CHARACTER_6} don't exis in text/expanded.txt.
    It uses by Black Numenorean General who guard Minas Ithil.

    2:text/climates.txt discription use Germany? at least don't use English.


    Because our community is already lost, I also ask here.
    Is there any Japanese player exist?
    If exist and try to play this mod with our language, please contact me.
    I can offer partly translated version(I don't translate events yet, but maybe I can help).

  2. #2882
    Louis Lux's Avatar Into the Light
    Patrician

    Join Date
    Aug 2008
    Location
    London
    Posts
    4,708

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Thanks for the report, keep them coming if you find anything else.

  3. #2883

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    It would be nice if big sub modes like this could somehow include the whole "package" and we install them in one piece, instead of having to download and install Third Age vanilla first each time.

  4. #2884
    Veteraan's Avatar TATW Local Moderator
    Join Date
    Jul 2013
    Location
    Tilburg, Kingdom of The Netherlands
    Posts
    4,151

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Quote Originally Posted by The Despondent Mind View Post
    It would be nice if big sub modes like this could somehow include the whole "package" and we install them in one piece, instead of having to download and install Third Age vanilla first each time.
    We could not remain here if we would do that and we still kind of like the place. To be honest, I don't get the commotion, just always keep a copy of the TATW folder at hand and the whole problem goes away.

    Having said that, I am working on implementing an option that will make installing TATW a lot simpler for those that don't have it already.

    Congratz by the way, you are the first one to complain about this, at least that I know of. I expected it to happen sooner, I must admit.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  5. #2885

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    First off congratulations to the whole team, I absolutely love the mod.

    Just some initial thoughts on the mod:
    1) I love the attention to detail especially the attention to the lore and how this has effected different rosters for each faction - For me personally I like the way this has been handled but I can see how this isn't suited to everyone as it is quite different from other Mods.
    2) I have only played as Harad so far and played quite passively, just to see what would happen across the world. Generally speaking factions tend to hold their own for quite a while which is interesting. (Also who was the sick bastard that put that "special event" in for Harad, caught me completely at the wrong time).
    3) The mod is a lot slower paced as it is harder to make money - I like this as you don't get bored 100+ turns into a campaign.
    4) The game crashed once as I clicked to go into a battle on my turn.
    5) The mod is still in public beta but more custom battle maps would be great.
    6) It is really easy to make peace in this game which is really bizarre as normally the AI will fight to the death even if they are getting owned.

    Just my thoughts, I hope it helps in developing the mod even further for full release.

  6. #2886

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    I'm playing an oathkeeper MoM campaign.
    So far, great experience, although the AI still makes stupid choices sometimes, but what can you do?
    The rythm is good, the campaign is easy, but maybe i have a good runout, as numenorians still firmly hold my eastern border.
    I was able to steamroll enedwaith and i'm moving north to spank the orks.

    I had one battle crash while fighting just two orkish bodyguards in the misty mountains.
    Spoiler Alert, click show to read: 
    10:16:53.354 [system.rpt] [always] CPU: SSE210:16:53.354 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    10:16:53.357 [system.io] [always] mounted pack packs/data_0.pack
    10:16:53.357 [system.io] [always] mounted pack packs/data_1.pack
    10:16:53.358 [system.io] [always] mounted pack packs/data_2.pack
    10:16:53.358 [system.io] [always] mounted pack packs/data_3.pack
    10:16:53.359 [system.io] [always] mounted pack packs/data_4.pack
    10:16:53.359 [system.io] [always] mounted pack packs/localized.pack
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction ireland (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction sicily (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hrebels (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg town vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg invalid_level vs clt huge_city)
    10:16:56.435 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg invalid_level vs clt huge_city)
    10:16:56.436 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg invalid_level vs clt huge_city)
    10:16:56.436 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg invalid_level vs clt huge_city)
    10:16:56.436 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg invalid_level vs clt huge_city)
    10:16:56.436 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg invalid_level vs clt huge_city)
    10:16:56.436 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg invalid_level vs clt huge_city)
    10:16:56.436 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction norway (bdg invalid_level vs clt huge_city)
    10:16:56.436 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg invalid_level vs clt huge_city)
    10:16:56.436 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12294, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg invalid_level vs clt huge_city)
    10:18:19.543 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2263, column 160
    You already have a faction heir
    10:18:19.565 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2766, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.565 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2766, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.565 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2831, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.565 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2831, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.566 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2879, column 5
    The castle core building level should be EQUAL the settlement level!


    10:18:19.566 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2879, column 5
    The castle core building level should be EQUAL the settlement level!


    10:18:19.575 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3228, column 1
    The character record Malgalad is set as faction heir but is not in the family tree.
    10:18:19.577 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3395, column 1
    The character record Lord Amonost is set as faction heir but is not in the family tree.
    10:18:19.578 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3417, column 5
    The castle core building level should be EQUAL the settlement level!


    10:18:19.578 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3417, column 5
    The castle core building level should be EQUAL the settlement level!


    10:18:19.582 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4088, column 1
    The character record Zagug is set as faction heir but is not in the family tree.
    10:18:19.582 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4110, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.583 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4110, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.583 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4162, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.583 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4162, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.595 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4391, column 1
    The character record Gazul is set as faction heir but is not in the family tree.
    10:18:19.600 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4934, column 114
    You already have a faction leader
    10:18:19.632 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5506, column 1
    The castle core building level should be EQUAL the settlement level!


    10:18:19.634 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6508, column 5
    The city core building level should be one less than the settlement level!


    10:18:19.634 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6508, column 5
    The city core building level should be one less than the settlement level!


    Never had that before in any other mod.

  7. #2887

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    I tried the Hill-Men as my first campaign. I really liked the mission at the beginning, it made immersion easier.
    Also, the battle map for the villages, where the army starts on a hill above said village is a nice addition.

  8. #2888
    ekusik's Avatar Foederatus
    Join Date
    May 2014
    Location
    Islands of Nine Provinces
    Posts
    48

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    My current game is generally OK and it fun, but wolves and spiders cause crash so I delete them. Thanks your team about implementing good and simple solution!

    But I wonder deleting these units could cause balancing issue and many people influenced by this.
    Does your team have any plan about compensating the absence of wolves units(ie. re-introduce Warg Riders)?

  9. #2889
    Louis Lux's Avatar Into the Light
    Patrician

    Join Date
    Aug 2008
    Location
    London
    Posts
    4,708

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    The script already does that, it replaces those units with wargs.

  10. #2890

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Glad to see this project has survived the Tenth Anniversary Curse that has afflicted most mod projects for Medieval 2.
    FREE THE NIPPLE!!!

  11. #2891

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Great work team!!!

    No bugs to report so far, but that's probably because I'm too busy drooling over all these factions

    Sincerest congratulations to all who worked on this project!

    EDIT: Egads, no Harad pikes?!
    Last edited by LuckyPistol; June 24, 2020 at 07:47 AM.

  12. #2892

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    The game closes every time I start a campaign. I already reinstalled the TATW but it remains the same. It can be fixed?

  13. #2893
    Louis Lux's Avatar Into the Light
    Patrician

    Join Date
    Aug 2008
    Location
    London
    Posts
    4,708

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    THIS installation guide video should help you install both Third Age and DCI.

  14. #2894

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Quote Originally Posted by ekusik View Post
    My current game is generally OK and it fun, but wolves and spiders cause crash so I delete them. Thanks your team about implementing good and simple solution!
    I appear to have missed something.
    How do you delete these units?
    I experience many crashes when wolves are in a battle.

  15. #2895
    Veteraan's Avatar TATW Local Moderator
    Join Date
    Jul 2013
    Location
    Tilburg, Kingdom of The Netherlands
    Posts
    4,151

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Quote Originally Posted by hitdark View Post
    I appear to have missed something.
    How do you delete these units?
    I experience many crashes when wolves are in a battle.
    You press CRTL + X, see a nice screen appear and make your choice. I would go for the left one... Then you say "thank you Withwnar" and play on.
    Last edited by Veteraan; June 25, 2020 at 01:51 PM.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  16. #2896
    Jurand of Cracow's Avatar History and gameplay!
    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    8,488

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    and even if you don't play DCI yet, you wake up in the night and say "thank you, Withwnar", because he helped so many people modding the M2TW
    Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
    ..............................................................................................................................................................................
    If you want to play a historical mod in the medieval setting the best are:
    Stainless Steel Historical Improvement Project and Broken Crescent.
    Recently, Tsardoms and TGC look also very good. Read my opinions on the other mods here.
    ..............................................................................................................................................................................
    Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
    Follow home rules for playing a game without exploiting the M2TW engine deficiencies.
    Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
    Thrones of Britannia: review, opinion on the battles, ideas for modding. Shieldwall is promising!
    Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!

  17. #2897

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Thank you, Withwnar! (And Veteraan).

  18. #2898

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Playing as Rhovanion, so far it's been a steady game. A few scuffles with Rhun that didn't amount to anything, but thankfully Mordor hasn't declared war while I try to get my economy running.

    Did you guys do any work with the Last Kingdom mod? I'm getting some of the same vibes with Rhovanion.

  19. #2899
    Araval's Avatar Protector Domesticus
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    4,754

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Quote Originally Posted by LuckyPistol View Post
    Did you guys do any work with the Last Kingdom mod? I'm getting some of the same vibes with Rhovanion.
    No.
    Last edited by Araval; June 26, 2020 at 09:00 AM.

  20. #2900

    Default Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    I'm not sure if this is intentional but I couldn't upgrade the Sicca region after I captured it in two campaigns. I got to the population requirement of 2500 to upgrade it but, there was no option to upgrade to the next fort level.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •