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Thread: spawn multiple armies from one event?

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  1. #1

    Default spawn multiple armies from one event?

    I'm trying to learn how to create spawn army scripts but am running into some problems. I am trying to add Andrew Moray to William Wallace's army as a test.

    As always any help is greatly appreciated.


    This script works but only spawns Wallace
    Code:
    		monitor_event FactionTurnStart FactionIsLocal
    		and I_TurnNumber = 0
    		if I_LocalFaction scotland
    	spawn_army
    		faction scotland
    		character	William Wallace, named character, age 20, x 55, y 253, direction SE, battle_model Wallace_General, portrait wallace, label scotland4wallace, hero_ability Highland_Champion
    		traits MilitaryInclination 1 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 2 , ScotlandHero 1 , LoyaltyStarter 1, BattleChivalry 2 , Loyal 2 , Just 2 , Rabblerouser 3 , Hardened 1, GoodInfantryGeneral 3, HaleAndHearty 6 , BattleScarred 2
    		unit		Highland Nobles	exp 4 armour 0 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highland Pikemen	exp 4 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 4 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 3 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 3 armour 1 weapon_lvl 0
    		unit		Highland Rabble	exp 3 armour 0 weapon_lvl 0
    		unit		Highland Rabble	exp 3 armour 0 weapon_lvl 0		
    	end	
    	
    	historic_event scotland_wallace event/william_wallace.bik
    	
    	end_if
    	end_monitor
    This script does not work at all
    Code:
    		monitor_event FactionTurnStart FactionIsLocal
    		and I_TurnNumber = 0
    		if I_LocalFaction scotland
    	spawn_army
    		faction scotland
    		character	William Wallace, named character, age 20, x 55, y 253, direction SE, battle_model Wallace_General, portrait wallace, label scotland4wallace, hero_ability Highland_Champion
    		traits MilitaryInclination 1 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 2 , ScotlandHero 1 , LoyaltyStarter 1, BattleChivalry 2 , Loyal 2 , Just 2 , Rabblerouser 3 , Hardened 1, GoodInfantryGeneral 3, HaleAndHearty 6 , BattleScarred 2
    		unit		Highland Nobles	exp 4 armour 0 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highland Pikemen	exp 4 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 4 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 3 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 3 armour 1 weapon_lvl 0
    		unit		Highland Rabble	exp 3 armour 0 weapon_lvl 0
    		unit		Highland Rabble	exp 3 armour 0 weapon_lvl 0		
    	end	
    	
    	historic_event scotland_wallace event/william_wallace.bik
    	
    	end_if
    	end_monitor
    
    		monitor_event FactionTurnStart FactionIsLocal
    		and I_TurnNumber = 0
    		if I_LocalFaction scotland
    		
    	spawn_army
    		faction scotland
    		character	Andrew Moray, named character, age 22, x 54, y 253
    		traits MilitaryInclination 1 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , LoyaltyStarter 1, BattleChivalry 2 , Loyal 2 , Just 2 , Hardened 1, HaleAndHearty 6 , BattleScarred 2 
    		unit		Scots Retinue exp 3 armour 0 weapon_lvl 0
    		unit		Highland Nobles	exp 3 armour 0 weapon_lvl 1
    		unit		Noble Highland Archers	exp 1 armour 1 weapon_lvl 0
    		unit		Noble Highland Archers	exp 1 armour 1 weapon_lvl 0
    		unit		Noble Highland Archers	exp 1 armour 1 weapon_lvl 0
    		unit		Border Horse	exp 2 armour 0 weapon_lvl 0
    		unit		Border Horse	exp 2 armour 0 weapon_lvl 0
    	end
    	
    	end_if
    	end_monitor
    Also tried this with no luck
    Code:
    		monitor_event FactionTurnStart FactionIsLocal
    		and I_TurnNumber = 0
    		if I_LocalFaction scotland
    	spawn_army
    		faction scotland
    		character	William Wallace, named character, age 20, x 55, y 253, direction SE, battle_model Wallace_General, portrait wallace, label scotland4wallace, hero_ability Highland_Champion
    		traits MilitaryInclination 1 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 2 , ScotlandHero 1 , LoyaltyStarter 1, BattleChivalry 2 , Loyal 2 , Just 2 , Rabblerouser 3 , Hardened 1, GoodInfantryGeneral 3, HaleAndHearty 6 , BattleScarred 2
    		unit		Highland Nobles	exp 4 armour 0 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highlanders	exp 3 armour 1 weapon_lvl 1
    		unit		Highland Pikemen	exp 4 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 4 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 3 armour 1 weapon_lvl 0
    		unit		Highland Pikemen	exp 3 armour 1 weapon_lvl 0
    		unit		Highland Rabble	exp 3 armour 0 weapon_lvl 0
    		unit		Highland Rabble	exp 3 armour 0 weapon_lvl 0		
    	end	
    
    	spawn_army
    		faction scotland
    		character	Andrew Moray, named character, age 22, x 54, y 253
    		traits MilitaryInclination 1 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , LoyaltyStarter 1, BattleChivalry 2 , Loyal 2 , Just 2 , Hardened 1, HaleAndHearty 6 , BattleScarred 2 
    		unit		Scots Retinue exp 3 armour 0 weapon_lvl 0
    		unit		Highland Nobles	exp 3 armour 0 weapon_lvl 1
    		unit		Noble Highland Archers	exp 1 armour 1 weapon_lvl 0
    		unit		Noble Highland Archers	exp 1 armour 1 weapon_lvl 0
    		unit		Noble Highland Archers	exp 1 armour 1 weapon_lvl 0
    		unit		Border Horse	exp 2 armour 0 weapon_lvl 0
    		unit		Border Horse	exp 2 armour 0 weapon_lvl 0
    	end
    	
    	historic_event scotland_wallace event/william_wallace.bik
    	
    	end_if
    	end_monitor

  2. #2

    Default Re: spawn multiple armies from one event?

    what log says?

  3. #3

    Default Re: spawn multiple armies from one event?

    End of log files looks like below.

    Working script (first entry above)
    Spoiler Alert, click show to read: 
    12:32:24.093 [game.script.exec] [trace] exec <if> at line 35353 in mods/My SS6.4 Meneth/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:32:24.093 [game.script.exec] [trace] exec <spawn_army> at line 35367 in mods/My SS6.4 Meneth/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:32:24.093 [system.io] [trace] exists: 2445: caching directory: mods/my ss6.4 meneth/data/ui/custom_portraits/wallace
    12:32:24.109 [system.io] [trace] exists: 18942: caching file: mods/my ss6.4 meneth/data/ui/custom_portraits/wallace/portrait_dead.tga (1188417122)
    12:32:24.109 [system.io] [trace] exists: 18943: caching file: mods/my ss6.4 meneth/data/ui/custom_portraits/wallace/portrait_old.tga (1188417122)
    12:32:24.109 [system.io] [trace] exists: 18944: caching file: mods/my ss6.4 meneth/data/ui/custom_portraits/wallace/portrait_young.tga (1188417122)
    12:32:24.109 [system.io] [info] exists: found mods/My SS6.4 Meneth/data/ui/custom_portraits/wallace/portrait_young.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:24.109 [system.io] [info] exists: found mods/My SS6.4 Meneth/data/ui/custom_portraits/wallace/portrait_young.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:24.109 [system.io] [info] exists: found mods/My SS6.4 Meneth/data/ui/custom_portraits/wallace/portrait_young.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:24.109 [system.io] [info] exists: found mods/My SS6.4 Meneth/data/ui/custom_portraits/wallace/portrait_young.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:24.109 [game.script.exec] [trace] exec <historic_event> at line 35369 in mods/My SS6.4 Meneth/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:32:24.109 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
    12:32:24.109 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
    12:32:24.109 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    12:32:24.109 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
    12:32:24.109 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
    12:32:24.109 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    12:32:24.109 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    12:32:24.109 [game.script.trigger] [trace] Trigger <Scotland> fired
    12:32:24.109 [game.script.trigger] [trace] Trigger <0282_TEST_TRIGGER> fired
    12:32:24.125 [system.io] [info] exists: missing mods/My SS6.4 Meneth/data/ui/generic/eventpics/character_trait_gained.tga
    12:32:24.125 [system.io] [info] exists: missing mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/character_trait_gained.tga
    12:32:24.125 [system.io] [info] exists: missing data/ui/northern_european/eventpics/character_trait_gained.tga.dds
    12:32:24.125 [system.io] [info] exists: found data/ui/northern_european/eventpics/character_trait_gained.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:24.125 [system.io] [info] exists: missing mods/My SS6.4 Meneth/data/ui/generic/eventpics/character_trait_gained.tga
    12:32:24.125 [system.io] [info] exists: missing mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/character_trait_gained.tga
    12:32:24.125 [system.io] [info] exists: missing data/ui/northern_european/eventpics/character_trait_gained.tga.dds
    12:32:24.125 [system.io] [info] exists: found data/ui/northern_european/eventpics/character_trait_gained.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:24.125 [system.io] [info] exists: missing mods/My SS6.4 Meneth/data/ui/generic/eventpics/new_ancillary_character.tga
    12:32:24.125 [system.io] [info] exists: missing mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/new_ancillary_character.tga
    12:32:24.125 [system.io] [info] exists: missing data/ui/northern_european/eventpics/new_ancillary_character.tga.dds
    12:32:24.125 [system.io] [info] exists: found data/ui/northern_european/eventpics/new_ancillary_character.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:24.750 [system.io] [trace] file open,,mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/difficulty_medium.tga,199536
    12:32:24.750 [system.io] [info] open: found mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/difficulty_medium.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:24.750 [system.io] [trace] file open,,mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/difficulty_medium.tga,199536
    12:32:24.750 [system.io] [info] open: found mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/difficulty_medium.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:32.156 [system.io] [trace] file open,,mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/mongols_invasion_warn.tga,198932
    12:32:32.156 [system.io] [info] open: found mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/mongols_invasion_warn.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:32.156 [system.io] [trace] file open,,mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/mongols_invasion_warn.tga,198932
    12:32:32.156 [system.io] [info] open: found mods/My SS6.4 Meneth/data/ui/northern_european/eventpics/mongols_invasion_warn.tga (from: D:\Program Files\SEGA\Medieval II Total War)
    12:32:33.015 [system.io] [trace] exists: 2446: caching directory: mods/my ss6.4 meneth/data/fmv/event
    12:32:33.031 [system.io] [trace] exists: 18945: caching file: mods/my ss6.4 meneth/data/fmv/event/christians_capture_jerusalem.bik (1186182834)
    12:32:33.031 [system.io] [trace] exists: 18946: caching file: mods/my ss6.4 meneth/data/fmv/event/first_jihad.bik (1290449592)
    12:32:33.031 [system.io] [trace] exists: 18947: caching file: mods/my ss6.4 meneth/data/fmv/event/great_mosque_created.bik (1186182840)
    12:32:33.031 [system.io] [trace] exists: 18948: caching file: mods/my ss6.4 meneth/data/fmv/event/muslims_capture_jerusalem.bik (1186182834)
    12:32:33.031 [system.io] [trace] exists: 18949: caching file: mods/my ss6.4 meneth/data/fmv/event/teutonic_faction_intro.bik (1186183122)


    1st non-working script
    Spoiler Alert, click show to read: 
    12:28:26.484 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit4> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit5> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit2> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit10> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit11> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit6> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit7> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit4> fired
    12:28:26.484 [game.script.trigger] [trace] Trigger <cardinalinit5> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit4> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit6> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit10> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit11> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit10> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit10> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit4> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit6> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit4> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:28:26.500 [game.script.trigger] [trace] Trigger <cardinalinit6> fired
    12:28:26.796 [game.script.trigger] [trace] Trigger <Theologians_Leader_Attribute_Piety> fired
    12:28:26.796 [game.script.trigger] [trace] Trigger <Royal_Founder_FactionLeader> fired
    12:28:26.796 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.796 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <BiologicalSonRoyalFounder> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <heir_crown> fired
    12:28:26.812 [game.script.anc] [trace] Ancillary <heir_crown> added - chance 100, random 5
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <ChildhoodTraits> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Theologians_Exist_Priest_Attribute_Piety> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <ChildhoodTraits> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Building_Idle> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Building_Idle> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Swordsmiths_HorseBreeders_Woodsmens_No_Garrision> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Building_Idle> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <Swordsmiths_HorseBreeders_Woodsmens_Governor_Attribute_Command> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    12:28:26.812 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired


    2nd non-working (last entry from post above)
    Spoiler Alert, click show to read: 
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit6> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit2> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit10> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit11> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit10> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit6> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit10> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit11> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit6> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit7> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit4> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit10> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit4> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <0040_P_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <Theologians_Cardinal_Promoted> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit1> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit3> fired
    12:40:38.375 [game.script.trigger] [trace] Trigger <cardinalinit6> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <Theologians_Leader_Attribute_Piety> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <Royal_Founder_FactionLeader> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <BiologicalSonRoyalFounder> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <heir_crown> fired
    12:40:38.671 [game.script.anc] [trace] Ancillary <heir_crown> added - chance 100, random 47
    12:40:38.671 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:40:38.671 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <authority_addup_8> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <SetGensReadyStartSupply> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <SetGensReadyStartTurnsaway> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <ChildhoodTraits> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Theologians_Exist_Priest_Attribute_Piety> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <HealthDiagnosisStartCampaign> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <RobustSicklyDiagnosis> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <ChildhoodTraits> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Building_Idle> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Building_Idle> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Swordsmiths_HorseBreeders_Woodsmens_No_Garrision> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Building_Idle> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <Swordsmiths_HorseBreeders_Woodsmens_Governor_Attribute_Command> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    12:40:38.687 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired

  4. #4

    Default Re: spawn multiple armies from one event?

    Try to remove all of conditions and then add one by one. When you localise the problem we can work on it together.

  5. #5

    Default Re: spawn multiple armies from one event?

    Quote Originally Posted by attyla View Post
    Try to remove all of conditions and then add one by one. When you localise the problem we can work on it together.
    Thanks for responding Attyla. Sorry but I am new to scripting by "remove all of conditions" which conditions are you referring to?

    these?
    Code:
    	and I_TurnNumber = 0
    		if I_LocalFaction scotland

  6. #6

    Default Re: spawn multiple armies from one event?

    Found the issue. It was with one of the units in the subsequent armies.

    Thanks for offering the help. I really appreciate it.

    Cheers,

  7. #7

    Default Re: spawn multiple armies from one event?

    Use "and" and "and not" for I_LocalFaction and make two different scripts.

  8. #8

    Default Re: spawn multiple armies from one event?

    Quote Originally Posted by attyla View Post
    Use "and" and "and not" for I_LocalFaction and make two different scripts.
    Will try it out.

    Thanks Attyla.

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