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Thread: Setting woods and fields ablaze in battle

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  1. #1
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Setting woods and fields ablaze in battle

    If the feauture to ignite woods and fields is not in the game then I foresee that the game will fail. Critical feature number 2 is that fire in forest, buldings and grass will also ignite or choke any units that comes in their way.
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  2. #2
    lawandorder82's Avatar Ducenarius
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    Default Re: Setting woods and fields ablaze in battle

    Not a good idea
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    Dularaki's Avatar Libertus
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    Default Re: Setting woods and fields ablaze in battle

    I can not really take you or your statement seriously if you think the game will fail without this completely unnecessary feature.

    Failure will happen if it has a Empire like release: buggy, terrible performance, bad AI, crashes, etc.

    A fire feature just seems like bad use of resource to have to write in code with fire and fire spread. Only game I can think of that does it is realistically is Farcry 2. It is just not need for this game....SO MANY other important features.

  4. #4

    Default Re: Setting woods and fields ablaze in battle

    Quote Originally Posted by Dularaki View Post
    I can not really take you or your statement seriously if you think the game will fail without this completely unnecessary feature.

    Failure will happen if it has a Empire like release: buggy, terrible performance, bad AI, crashes, etc.

    A fire feature just seems like bad use of resource to have to write in code with fire and fire spread. Only game I can think of that does it is realistically is Farcry 2. It is just not need for this game....SO MANY other important features.
    New to these forums but it just seems like it's packed full of pessimistic people who claim the game already sucks or will suck because it doesn't have 1 feature they want. It's been in every topic I've viewed about Rome 2 so far it seems.

    Anyway, I think this feature would require way more graphic power than is currently available. Huge map with huge armies + something like this just probably isn't possible while keeping the game playable by the majority of people.

  5. #5
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Setting woods and fields ablaze in battle

    I find your lack of faith disturbing
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  6. #6
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Setting woods and fields ablaze in battle

    Also you guys forget that ignitable forests were already in World in Conflict...
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  7. #7

    Default Re: Setting woods and fields ablaze in battle

    Hey, if it gets in, great! If not, big woop.

  8. #8
    boofhead's Avatar Dux Limitis
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    Default Re: Setting woods and fields ablaze in battle

    I'm not sure such a feature would be ''critical'' to the game LOL.

    I doubt it will be in simply because of the PC resources needed for all the smoke and flames.

  9. #9
    Biggieboy's Avatar Campidoctor
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    Default Re: Setting woods and fields ablaze in battle

    Not a necessary feature IMO. there are a LOT of more important things that should be implemented that I will not list here. Also, I don't think any PC would be able to decently handle this. Sure, it has been used in the past, but it's not the most important feature.
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  10. #10

    Default Re: Setting woods and fields ablaze in battle

    Could be great for smoking out hidden units. Don't really know what you mean by "choking" units, that would be unnecessary.

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    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Setting woods and fields ablaze in battle

    Quote Originally Posted by SturmChurro View Post
    Could be great for smoking out hidden units. Don't really know what you mean by "choking" units, that would be unnecessary.
    The most common cause of death from fire is choking from the smoke.
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    Dularaki's Avatar Libertus
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    Default Re: Setting woods and fields ablaze in battle

    Alright, say we have some form of "fire feature"...I much rather have it in cities and towns than some boring field or forest that will just be a lame way to win a battle.

    Burning cities with buildings collapsing and such just seems much better for fun, but again this is completely unnecessary. Lets agree on at least if we have fire then have it in cities. Not regular battle fields.

  13. #13
    Tia's Avatar Primicerius
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    Default Re: Setting woods and fields ablaze in battle

    Quote Originally Posted by Dularaki View Post
    Alright, say we have some form of "fire feature"...I much rather have it in cities and towns than some boring field or forest that will just be a lame way to win a battle.

    Burning cities with buildings collapsing and such just seems much better for fun, but again this is completely unnecessary. Lets agree on at least if we have fire then have it in cities. Not regular battle fields.
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  14. #14

    Default Re: Setting woods and fields ablaze in battle

    Yeah I think I'm just gonna jump on board with everyone else on the first page and just say my sarcasm meter is broken.

  15. #15
    Adreno's Avatar Senator
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    Default Re: Setting woods and fields ablaze in battle

    Do you know what it takes to set a forest ablaze? It would only work in very dry months and regions so its unlikely and unneeded

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    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Setting woods and fields ablaze in battle

    Quote Originally Posted by Adreno View Post
    Do you know what it takes to set a forest ablaze? It would only work in very dry months and regions so its unlikely and unneeded
    A few kids with matches from last case I remember. Not to mention that in the Mediterranean these fires occur frequently during hot summers as dry vegitation is ignited by sunlight.

    But sure, for Congo - Total War your point is probably valid
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    torongill's Avatar Praepositus
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    Default Re: Setting woods and fields ablaze in battle

    Emmm, a question. The majority of battles will take place away from forests. The few that won't will be in Gallic/German forests, which weren't generally in the way of burning like a torch. so why exactly do you need such an unnecessary feature?

    The interesting thing is that Europe in that time had a bit cooler and (much) more humid climate. So spontaneous fires wouldn't have happened that easily. Second, if you're thinking about the opening battle in Gladiator, but in summer, think again.
    Last edited by torongill; September 29, 2012 at 05:33 PM.
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  18. #18
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    Default Re: Setting woods and fields ablaze in battle

    Quote Originally Posted by torongill View Post
    The interesting thing is that Europe in that time had a bit cooler and (much) more humid climate. So spontaneous fires wouldn't have happened that easily. Second, if you're thinking about the opening battle in Gladiator, but in summer, think again.
    Nope, I am mainly thinking of what an appealing strategy it would be if you could set fire to a Roman field fortification and roast those Romans like almonds I mean think about it, the walls are made of wood and inside is a whole field of easily flamable tent-cloth! Not so secure in those field fortifications anymore!

    Are you sure it was colder than now? It was exceptionally hot in Europe from 1500 B.C until 500 B.C, with evidence of wineyards even up to the arctic circle, so perhaps it was just colder in relation to that time of extreme warmth?
    Last edited by |Sith|Galvanized Iron; September 29, 2012 at 05:54 PM.
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  19. #19
    Biggieboy's Avatar Campidoctor
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    Default Re: Setting woods and fields ablaze in battle

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Nope, I am mainly thinking of what an appealing strategy it would be if you could set fire to a Roman field fortification and roast those Romans like almonds I mean think about it, the walls are made of wood and inside is a whole field of easily flamable tent-cloth! Not so secure in those field fortifications anymore!
    First of all, I don't know how well-spread flaming arrows were for instance, or the practice of setting settlements/forts on fire. Second, as weird as it sounds, wood isn't always easy to set alight. Try chopping down a tree and throwing it in a bonfire or something. The wood needs to be REALLY for it to easily catch fire. But yeah, it might be a nice addition, but that's about it.
    Look not above, there is no answer there; Pray not, for no one listens to your prayer; Near is as near to God as any Far, And Here is just the same deceit as There.

    And do you think that unto such as you; A maggot-minded, starved, fanatic crew: God gave the secret, and denied it me?-- Well, well, what matters it! Believe that, too.

    "Did God set grapes a-growing, do you think, And at the same time make it sin to drink? Give thanks to Him who foreordained it thus-- Surely He loves to hear the glasses clink!" Rubaiyat of Omar Khayyam

  20. #20
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Setting woods and fields ablaze in battle

    Quote Originally Posted by Biggieboy View Post
    First of all, I don't know how well-spread flaming arrows were for instance, or the practice of setting settlements/forts on fire. Second, as weird as it sounds, wood isn't always easy to set alight. Try chopping down a tree and throwing it in a bonfire or something. The wood needs to be REALLY for it to easily catch fire. But yeah, it might be a nice addition, but that's about it.
    I know that, but there are always catalysators. In the case of the camp there are the tents that will easily catch fire, the walls don't even have to catch fire them keeping the heat in is enough to incinerate the camp. In the forest it's trickier, but when the wood is really dry it's possible, probably easier in a leaf forest than in a pine forest.
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