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Thread: EB's future in the shadow of Rome II's engine

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  1. #1
    Petroniu's Avatar Domesticus
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    Default EB's future in the shadow of Rome II's engine

    Hi everyone, especially EB dev team!

    I believe you all heard that CA just released some sweet tools to help the modding community: "Assembly Kit". Considering the new possibilities of modding that appeared with that, what are your thoughts on moving the successful EB mod to Rome II's engine after the game is released?
    Also, EB fans, what are your opinions, hopes and wishes about something like this?
    RTWRM - back to basics

  2. #2

    Default Re: EB's future in the shadow of Rome II's engine

    EB on Rome2 in due course. I want to see EB2 finished on Medieval Kingdoms platform first. I like Med 2 - the most stable TW game i have ever played.

  3. #3
    Petroniu's Avatar Domesticus
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    Default Re: EB's future in the shadow of Rome II's engine

    I am not saying that it should be done ASAP or in the minute R2 is out. I am asking if they would consider an endeavor like EB3 on R2 engine.
    RTWRM - back to basics

  4. #4
    alex_shields's Avatar Miles
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    Default Re: EB's future in the shadow of Rome II's engine

    Petroniu,

    My guess is that they WOULD consider EB3 on a R2 engine EXCEPT that they are nitpicking over every single bit of historical information going into EB2 that Rome 3(!) will be out by the time they are close to relseaing EB2.

  5. #5
    Stath's's Avatar Protector Domesticus
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    Default Re: EB's future in the shadow of Rome II's engine

    I can't see so far in the future...but i believe some day, an EB3 will be done in Rome's II engine.


  6. #6
    The Colonel's Avatar Biarchus
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    Default Re: EB's future in the shadow of Rome II's engine

    I thought that after medieval 2 the EB team was going to put a fork in it and call it done with EB

  7. #7

    Default Re: EB's future in the shadow of Rome II's engine

    Quote Originally Posted by Stath's View Post
    I can't see so far in the future...but i believe some day, an EB3 will be done in Rome's II engine.
    If the ones who modded Rome TW and now are modding Medieval 2 are too tired of doing the modding of Rome 2, I'm pretty sure there are others who'd be glad to do the work. The only requirement should maybe be that the "veterans" are supervising the "novices". By "novice" I don't mean without experience of anything connected to modding a Total War game, but new to making Europa Barbarorum.

    I'd be glad if I could be part of a modding team one day.

  8. #8
    MagicCuboid's Avatar Biarchus
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    Default Re: EB's future in the shadow of Rome II's engine

    Quoting Mithridates from the EB forums:

    "I believe this has been stated previously, but to reiterate: We will focus on completing EBII for M2TW. We will not abandon that project to move on to a new engine. In the case of Rome 2 being sufficiently moddable in the aspects of interest to us, we may or may not do an EBIII for that engine, but in that case, only after EBII is finished."

    http://forums.totalwar.org/vb/showth...hogun-2-engine
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  9. #9

    Default Re: EB's future in the shadow of Rome II's engine

    If it is really that moddable and if we are lucky we could eventually get EB3, in many years that is. actually I think the thing that might stop it from happening is not R2 itself but much of the team probably wouldnt be still around to mod.

  10. #10
    Campidoctor
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    Default Re: EB's future in the shadow of Rome II's engine

    Quote Originally Posted by Petroniu View Post
    Hi everyone, especially EB dev team!

    I believe you all heard that CA just released some sweet tools to help the modding community: "Assembly Kit". Considering the new possibilities of modding that appeared with that, what are your thoughts on moving the successful EB mod to Rome II's engine after the game is released?
    Also, EB fans, what are your opinions, hopes and wishes about something like this?
    The Assembly Kit is specifically for Shogun II, it would not work for Rome II as a lot of things will change between the two. I did ask at the mod summit if they would be doing the same for Rome II but they said it was too early in the development to commit to that, they also hinted that it would be dependant on what modders do with the current Assembly Kit (there is little point in going to all that hard work to make the thing if no one ends up using it).


  11. #11
    Petroniu's Avatar Domesticus
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    Default Re: EB's future in the shadow of Rome II's engine

    Quote Originally Posted by bobbin View Post
    The Assembly Kit is specifically for Shogun II, it would not work for Rome II as a lot of things will change between the two. I did ask at the mod summit if they would be doing the same for Rome II but they said it was too early in the development to commit to that, they also hinted that it would be dependant on what modders do with the current Assembly Kit (there is little point in going to all that hard work to make the thing if no one ends up using it).
    You were at the modding summit? Neat! I know the Assembly Kit is for Shogun 2 but CA seems hypocritical when saying that they won't do a similar tool kit for Rome 2 considering the amount of work and mods existent without their help. That kind of and answer is absurd. They will certainly release something for R2, because they want it to be as successful and long going as the original.
    RTWRM - back to basics

  12. #12
    Domesticus
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    Default Re: EB's future in the shadow of Rome II's engine

    Eh, after EB2 is finished maybe, but as noted, I think they are ending EB after this one, also, I feel that even with a fancy modding kit, it likely wont be enough....

    I mean, we are talking about the day of Intellectual Property and DLC and all that, if you could possibly threaten even a penny of profit, youre doooooomed. Or they wanna try to doom you anyway XD

    BTW Petroniu, I love your sig XD I imagine thats what Steam would do to me on dial up

  13. #13
    Biggus Splenus's Avatar Primicerius
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    Default Re: EB's future in the shadow of Rome II's engine

    Can't wait to see this mod finished.

    Once it is finished, I hope they move onto Rome 2 next. The possibilities will be 100 fold compared to the medieval engine.
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  14. #14

    Default Re: EB's future in the shadow of Rome II's engine

    Just gimme EB 2 <3
    All Orks is equal, but some Orks are more equal dan uvvas.

  15. #15

    Default Re: EB's future in the shadow of Rome II's engine

    Seeing a EBIII in the future would be magnificent. But it would be best to hold that project off until CA has released all the subsequent patches, expansions and DLCs (yuck). There's an overwhelming amount of mods that die off because they were made for an outdated patch.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  16. #16

    Default Re: EB's future in the shadow of Rome II's engine

    I dont really care about the possibility of them making EB3 for Rome 2, I just want EB2 NOW!!!

  17. #17

    Default Re: EB's future in the shadow of Rome II's engine

    I'm definitely trying out EBII, even though I Was'n impressed by much of the screenshots that I Saw (Legionaries, scutums, number of units, etc, the way some units hold their shields is ridiculous, and most units just look to bizarre, even in comparsion to RTW mod...) I Would definitely try EBII Before R2, Even if R2 Is released first. I loved M2TW. I Played it more than all the TW games, it has an awesome potential & Engine too great to be missed, even RTW looks like a piece of compared to it (except when modded ofcourse)

    however it would also be great if The RS Team takes over when R2 Comes out, maybe both can made EB3 and RSIII. It would be Uber-awesome to have the two best RTW mods on Rome 2. both waiting right there to be played with. I'm favoring the RS team on this since they made RSII Extremely extensive and detailed down to every bit. every little culture and civilization is represented there in a way, either by having their own factions/being free people/having them on the Unit roster. plus the RS Campaign prospective is much better in my opinion, you don't collect money there by ending turns after turns stockpiling cash to build something....

  18. #18
    Dago Red's Avatar Primicerius
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    Default Re: EB's future in the shadow of Rome II's engine

    I hope to see an immediate quick fix by EB members, or their friends and family, to the most glaring insults presented by Rome II. I know I wont' be able to play it without constantly thinking about what needs to go or be added.

    If there are no unit editor mod tools on day one, I'll have to start learning to skin models too... unless they improve in their variety and realism by ten fold between now and release.

  19. #19
    Miles
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    Default Re: EB's future in the shadow of Rome II's engine

    You know they wont and it will be the same old crap they always hand out.
    On a separate note the trailer was made in Maya using a french animation software that extends on maya's already built in software. So all those roman troops only are the models they had ready in August to show at a Siggraph Exhibition for Maya.
    So while it looks nice I'm not going to bet on very much historical accuracy in the game unless they let us have mod tools right from the start.

  20. #20
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    Default Re: EB's future in the shadow of Rome II's engine

    I don't know where you got that from but the trailer is made from actual in game shots, I sat there in CA's meeting room and watched them load it up (they even still had the old RTW loading screen music).


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