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Thread: MMS 1.3 – MultiMod Support

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  1. #1

    Default Re: MMS 1.3 – MultiMod Support

    Hi who can generously give me an assembly kit for shogun 2 total war? coz im a non steam shogun 2 player coz I still dont have a dime to franchise this game...! but I really want to use this tools thnx..

  2. #2

    Default Re: MMS 1.3 – MultiMod Support

    Every time i try to launch TWeak or BoB it always says "unhandled exception has occurred...if you click continue the app will ignore this error and attempt to continue. if you click quit, the application will close immediately. Directory name is invalid". I have no idea and i cant mod until this is fixed.

  3. #3

    Default Re: MMS 1.3 – MultiMod Support

    I have a Problem. I used the tweak to edit my files for my new mod and the i bobd it to a pack file. Then i installed it and clicked on the launch shogun button. then it happened. An exception error occured: file not found?
    what did i wrong?
    1. added a new mod
    2. made some changes in character_experiences_tiers
    3. Exported the file
    4. used Bob, hooked the db file and pressed start
    5. optimized
    6. cleaned up
    7. Install
    8. Launch Shogun 2 then it happened

  4. #4

    Default Re: MMS 1.3 – MultiMod Support

    solved this problem. different shogun 2 path

  5. #5

    Default Re: MMS 1.3 – MultiMod Support

    Did you solve the problem? I have the same problem

  6. #6
    Laetus
    Join Date
    Apr 2017
    Location
    I live in Europe
    Posts
    2

    Default Re: MMS 1.3 – MultiMod Support

    Whenever I open my mods this popup

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.


    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at MMS.ExternalProcesses.Launch(String executableItem, ProcessStartInfo info)
    at MMS.MainForm.LaunchWithMod(String executable, String[] args)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1086.0 built by: NETFXREL4STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    MMS
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3
    CodeBase: file:///C:/Users/Admin/Desktop/MMS/MMS.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1081.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Common
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Admin/Desktop/MMS/Common.DLL
    ----------------------------------------
    CommonDialogs
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Admin/Desktop/MMS/CommonDialogs.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1088.0 built by: NETFXREL4STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    ICSharpCode.SharpZipLib
    Assembly Version: 0.86.0.518
    Win32 Version: 0.86.0.518
    CodeBase: file:///C:/Users/Admin/Desktop/MMS/ICSharpCode.SharpZipLib.DLL
    ----------------------------------------


    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.


    For example:


    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  7. #7

    Default Re: MMS 1.3 – MultiMod Support

    Hi. I'm having trouble opening this tool. When I run it, the tool does not open, although it does show up in the processes menu under tools manager. What am I doing wrong? Thanks in advance.

  8. #8

    Default Re: MMS 1.3 – MultiMod Support

    Quote Originally Posted by Nathaniak View Post
    Hi. I'm having trouble opening this tool. When I run it, the tool does not open, although it does show up in the processes menu under tools manager. What am I doing wrong? Thanks in advance.
    Did you unpack CA's tools zip in the folder you first gave MMS?
    If not, MMS will do the unpacking, and that'll take forever.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  9. #9

    Default Re: MMS 1.3 – MultiMod Support

    Quote Originally Posted by daniu View Post
    Did you unpack CA's tools zip in the folder you first gave MMS?
    If not, MMS will do the unpacking, and that'll take forever.
    I am having the same problem. I have unpacked everything. The few times that MMS does launch (after at least 5 minutes) it becomes unresponsive as soon as I try anything (launching Tweak, adding new mod, setting a mod as active, etc.). Any ideas on how to make it work right?

  10. #10

    Default Re: MMS 1.3 – MultiMod Support

    Quote Originally Posted by hattori ninja View Post
    The few times that MMS does launch (after at least 5 minutes) it becomes unresponsive as soon as I try anything (launching Tweak, adding new mod, setting a mod as active, etc.). Any ideas on how to make it work right?
    MMS will recover the backup of what you previously worked on, which may be a lot of files; that would lock it up for a while. Cannot do anything against that because if it allowed anything during that time, files may not have been copied yet so you may work on an incomplete data set which you most definitely not want.
    This is basically true for most operations; if you're working on a lot of files, MMS will need time to copy/move all of them. For instance, if you start a new mod, it will backup the files of the current mod to be able to start from a clean slate. Same when changing mods; it will first backup the current mod, then recover the ones of the mod you switched to.
    Basically, if you were doing all the backup/recovery manually, it would take the same time.
    You can check the backup directory of your present mod, maybe some files got in there which weren't necessary.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  11. #11

    Default Re: MMS 1.3 – MultiMod Support

    Hey there, i got a bit of a problem, why is there some files not in the working data but in the raw data? Eg: I tried to add a new general @ starting_position_character use MMs, but i cant find it on the working data part while using Table Export.

  12. #12
    Frodo45127's Avatar Artifex
    Patrician

    Join Date
    Dec 2011
    Location
    Lost In Translation
    Posts
    440

    Default Re: MMS 1.3 – MultiMod Support

    Quote Originally Posted by Cheeze95 View Post
    Hey there, i got a bit of a problem, why is there some files not in the working data but in the raw data? Eg: I tried to add a new general @ starting_position_character use MMs, but i cant find it on the working data part while using Table Export.
    The "start_pos_*" tables are diferent. You must use it in BOB to process the startpos.esf file.

  13. #13

    Default Re: MMS 1.3 – MultiMod Support

    Hi i have a problem when ever i use the unit editor its it say error anamation tables not found and it crashes any help?

  14. #14

    Default Re: MMS 1.3 – MultiMod Support

    Quote Originally Posted by ayden445041 View Post
    Hi i have a problem when ever i use the unit editor its it say error anamation tables not found and it crashes any help?
    SOMEBODY PLEASE HELP THIS GUY, I also am having troubles identical to his

  15. #15

    Default Re: MMS 1.3 – MultiMod Support

    hello guys when i tryed to edit units in the tweak unit editor there was an error message that said could not connect to animations_table any ideas how i can fix this

  16. #16

    Default Re: MMS 1.3 – MultiMod Support

    Hi, I'm just editing some units, but I can only change their on_sreen_name for the english version.
    How can I change the german names?

  17. #17

    Default Re: MMS 1.3 – MultiMod Support

    Hey, when installing MMS and selecting C:\Official_Mod_Tools which is where I extracted my modding tools to. All MMS does is copy the 'data' and 'benchmarks' folders from my Shogun 2 Directory and nothing else. It also stays open in the task manager, without any windows actually being open.

  18. #18

    Default Re: MMS 1.3 – MultiMod Support

    Quote Originally Posted by Colt0512 View Post
    Hey, when installing MMS and selecting C:\Official_Mod_Tools which is where I extracted my modding tools to. All MMS does is copy the 'data' and 'benchmarks' folders from my Shogun 2 Directory and nothing else. It also stays open in the task manager, without any windows actually being open.
    I had a similar problem. What I did was change the compatability to open with Vista, use Administrator to open, then wait a metric ton of time, and it eventually worked. Not sure if this is a sure-fire fix, but it worked for me.

  19. #19

    Default Re: MMS 1.3 – MultiMod Support

    Ok, so I'm using the MMS with the PFM 3.5.2 and I keep getting the problem of whenever I open a pack file that I built in the MMS, the db folder is absent with only 'battleterrain' and 'variantmodels' present. What am I doing wrong? All I wanted to do was just change the stats of specific units in unit_stats_land and this is proving to be more of a headache than I thought.

  20. #20

    Default Re: MMS 1.3 – MultiMod Support

    how to fix

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