Thanks for the response. I'm trying to look through the export_descr_character_traits.txt to learn the mechanics of how things work and see if I can figure this out myself and hopefully give other people an idea of how to best accomplish this.
First order of business is that I need to make sure I understand it good enough!
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I'm going to take the
TourneyKnight entries and try and learn everything I can about it from the file and hopefully somebody can chim in and tell me if I'm understanding everything correctly.
#1- I believe that these show the different tiers of traits within the TourneyKnight trait which require increasingly more TourneyKnight points to gain the trait...Threshold of 1/3/6/12/18. The effect is obviously what having that specific trait does for you.
What does the line I highlighted in
red mean?? I'm not sure what that does for the trait...does it just mean that it only works for generals basically? Not agents?
#2- I believe this is how the general actually gains points towards the desired trait. If the general is in a castle with the Jousting Lists building(or better) when the turn ends and he has 100% of his movement points left then he has a 10% chance of gaining an additional point in TourneyKnight.
#3- I'm thinking this means when a son comes to age that if his father has at least 1 point in TourneyKnight which would be equivalent to having the trait "Tourney Entrant" or higher then there is a 20% chance of starting off with 1 point in TourneyKnight.
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Are my assumptions about #1/#2/#3 correct? Did I miss anything or misinterpret something? Thanks in advance!
If I'm understanding this correctly then I hope to put together enough information to see how plausible it is to groom a governor for the task and see approximately how many turns one would expect it take to accomplish and how many years left the general could hope to have left before he dies!
Hopefully I can pull this off with my limited knowledge on these text files

...or inspire somebody else to do it properly!
