I made up a formula for modders to use when figuring out the various projectile_damage things in kv_rules. I'm not mathmatician so I might be totally wrong, but this is based on what I know these values do now thanks to the TWEAK. This Formula is for a very rough estimate. It is also hard to test in game to see if it works properly, so i leave that up to you guys .
Things colored in Red are related to KV_Rules values.
Let AC = Unit Accuracy (Core accuracy) and Let AR = Unit Armor. Let Z = Range and let D = Unit Defense.
( ( {PD_Base Multiplyer} * Projectile Damage ^found in Projectiles DB^ ) + ( AC * [PD Accuracy Multiplayer] ) ) - ( AR / {PD Armour Divisor}) - (Z * [PD Distance Multiplyer]) - (D / [PD Defense Divisor])
So for example. I have a unit with 33 Core Accuracy, with the PD modifier at .35. I set my BASE to 50.
I have another unit with 5 armor and 10 defense. I set the PD value to 0.2 Let's say the range is about 45 , with a modifier at 0.2
((50 * .8) + (33*0.35)) - (5/0.2) - (10/ 4)-( 45 *0.2)
15.05 kill chance (per arrow I'm assuming) {please note this is assuming the projectile shogun_arrow [or whatever] is using 0.8 instead of the default 0.3. Matchlocks by default have 2.0}
If you want a more rough estimate, simply add up the Base + (AC * Multiplyer) and then substract that figure from (AR / Multiplyer)
Sorry if this had been posted before. I'm lazy and didn't use search. Sue me.
-edit- should also mention I'm not too sure how damage under projectile_tables figures into this. I figure it is multiplied by the base multiplier.
Also distance seems a bit tricky. It says multiplyer, but the default is 2. So a unit 50 feet (or whatever) away, 50 * 2 = 100, so it would subtract 100 from the kill chance, which would result in negative results?