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  1. #1
    Semisalis
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    Default Changing levels of settlements

    In order to change the level of a settlement, where do I go? For instance, I want to change Dragonstone from a Fortress to a Citadel and Moat Calin into a Fortress, which export_descr_... thing do I got to to change it? I'm not just talking about the descr_strat, i would like to change it on the map as well.

  2. #2
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Changing levels of settlements

    The only way to change the level of a settlement is through descr_strat...What do you mean by "change it on the map as well"?
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  3. #3
    Korpskog's Avatar Praepositus
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    Default Re: Changing levels of settlements

    Try changing "City" to "large_city" or "huge_city" in descr_strat.txt which you find in data/world/imperial_campagin. Maybe there is some way to change the core_castle_building as well, i don't know...

    settlement castle
    {
    level city
    region Dragonstone_Province

    year_founded 0
    population 5000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_castle_building fortress

    }
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  4. #4
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Changing levels of settlements

    Yes, you have to change
    Code:
    type core_castle_building fortress
    to

    Code:
    type core_castle_building citadel
    Otherwise you'll get a CTD iirc
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  5. #5
    Semisalis
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    Default Re: Changing levels of settlements

    thanks for replying i guess, but
    I'm not just talking about the descr_strat, i would like to change it on the map as well.
    Changine it on descr_strat doesn't make it show up as a citadel on the map. I would actually like it to become a citadel when playing the game, (like it looks like storms end/highgarden/harrenhal) for dragonstone and moat calin a fortress like the dread fort or casterly rock

  6. #6
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Changing levels of settlements

    That's exactly what it does when changing it in descr_strat. All in all it should look like this

    Code:
    settlement castle
    {
    level city try both large_city and huge_city here, I'm not sure which is right
    region Dragonstone_Province
    
    year_founded 0
    population 5000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_castle_building fortress change to citadel. in all other files the citadel is called fortress though and the fortress is large_castle or similar 
    
    }
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  7. #7
    Semisalis
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    Default Re: Changing levels of settlements

    Thanks Mhaedros and Korpskog, it did work. Reppin+ ya both!

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