Lizardmen will not be included, and Lustria is too far from everything.
Lizardmen will not be included, and Lustria is too far from everything.
"With Hate, all things are possible." Malus Darkblade
Very nice work guys!
The skaven and Tombkings look great
+rep to the entire team.
Wow, your trailer-video is f...... amazing. I am not that firm with the Mod-setting, but it looks great, especially the tomb kings units look really fantastic. I will keep an eye on this one for sure (and will try the already released version)
thx. i read here and there (youtube, other threads or forums) people complaining about some graphics/animation issues that appears on the trailer.
i would like they understand we began working on this new campaign on june... it is been 3 months only not 4/5 years like TATW or COW. in addition we are a small team (2/3 person working at once).
this is a very early stage trailer, even a pre-alpha lol please thank you for your patience and remember we always need help so give a hand if you can![]()
"With Hate, all things are possible." Malus Darkblade
Hey yall
for one thing, THANK YOU FOR MAKING SKAVEN PLAYABLE IN A TOTAL WAR MOD its about damn time.
now for the questions/nit-picking.
1): I'm really curious what skaven units are planned, is it just the current roster or will there be more to come?
2): I do find it a little odd that these models seem to be based off the older skaven books and not the current edition. notably the bell and cannon design, are there any plans to change this or do you plan to continue using the old style (not that I'd mind much they were still kick-ass)
Great work guys! I hope you are going to use the warmaster tabletop for deciding which units araby is going to get. I surely would change immediately Tilea and Estalia for Kislev and Vampire counts, but the map is a valid argument for the southern humans.
THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
Sorry for my bad english
the point of including tilea and estalia is simple : make a way to tomb kings and araby
in addition may i point the fact (for exemple) COW does not have tilea, estalia, araby, tomb kings, skaven, wood elves...so we decided to go that way instead of kislev and vampire counts.
btw vampire counts will be in our mod but as rebels (armies of undeads and skeletons mainly...), maybe one day when we will finally have more help from community we will include this faction.
"With Hate, all things are possible." Malus Darkblade
The rebel idea is a good one I think, gives a good sense of in game realism, rather than have Imperial citizens trying to overthrow their own government whilst pressed from without by those seeking their deaths. Though personally the Undead "scenario" I like best is the lone Necromancer, a Nagash style story or Heinrich Kemmler style, I haven't been too fond of how Games Workshop have changed the focus of the Undead away from the lone scholarly Necromancer to the Vampire centric set up, which they seem to have brough in when Vampires became "cool" during the nineties.
Nagash may be back, in our scenario![]()
"With Hate, all things are possible." Malus Darkblade
Amazing!
www.samsarra.com
iTunes:
http://itunes.apple.com/us/album/id498281682?ign-mpt=uo%3D5
Proud Beta tester for 300 Warlords of Sparta
Proud Beta tester for Hic Est Lacedaemon
Proud Beta tester for British East India Company - The Indian Mutiny (BEIC)
Proud Beta tester for American Civil War - The Blue and the Grey 2.65-3.0![]()
Ok, thanksSo it means that in the old world campaign if I want to play elfes, I can play high elves, dark elves or sylvan elves, and in the sundering campaign I can still play Caledor, Nagarrythe and so ... Am I right ?
will there be doomwheels? hellpit abominations? plague monks? weapon teams? (other than jezzails)
The time and dedication put into this mod seems really to be awesome. As someone from your team said, it's a total conversion, and I can't see any element remaining from M2TW vanilla. It's really like a new game, with its own gameplay, its own style and its own atmoshere.
Just wanted to say congratulations and thanks. You can be proud of what you did, and be sure even if your subforum isn't one of the most active here in TWC, your mod is obviously one of the favorite.
Keep up the high work !
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
surely there will be plague monks? they're just elite skaven troops in green robes
Here you have them:
http://www.moddb.com/mods/the-sunder...s/plague-monks