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Thread: The Sundering 0.7 preview

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  1. #1

    Default Re: The Sundering 0.7 preview

    Lizardmen will not be included, and Lustria is too far from everything.

    "With Hate, all things are possible." Malus Darkblade

  2. #2
    Dux's Avatar Warden of Westeros
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    Default Re: The Sundering 0.7 preview

    Very nice work guys!
    The skaven and Tombkings look great

    +rep to the entire team.

  3. #3
    Northman75's Avatar Tiro
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    Default Re: The Sundering 0.7 preview

    Wow, your trailer-video is f...... amazing. I am not that firm with the Mod-setting, but it looks great, especially the tomb kings units look really fantastic. I will keep an eye on this one for sure (and will try the already released version)

  4. #4

    Default Re: The Sundering 0.7 preview

    thx. i read here and there (youtube, other threads or forums) people complaining about some graphics/animation issues that appears on the trailer.

    i would like they understand we began working on this new campaign on june... it is been 3 months only not 4/5 years like TATW or COW. in addition we are a small team (2/3 person working at once).

    this is a very early stage trailer, even a pre-alpha lol please thank you for your patience and remember we always need help so give a hand if you can

    "With Hate, all things are possible." Malus Darkblade

  5. #5

    Default Re: The Sundering 0.7 preview

    Hey yall

    for one thing, THANK YOU FOR MAKING SKAVEN PLAYABLE IN A TOTAL WAR MOD its about damn time.

    now for the questions/nit-picking.

    1): I'm really curious what skaven units are planned, is it just the current roster or will there be more to come?

    2): I do find it a little odd that these models seem to be based off the older skaven books and not the current edition. notably the bell and cannon design, are there any plans to change this or do you plan to continue using the old style (not that I'd mind much they were still kick-ass)

  6. #6

    Default Re: The Sundering 0.7 preview

    Great work guys! I hope you are going to use the warmaster tabletop for deciding which units araby is going to get. I surely would change immediately Tilea and Estalia for Kislev and Vampire counts, but the map is a valid argument for the southern humans.
    THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
    Sorry for my bad english


  7. #7

    Default Re: The Sundering 0.7 preview

    the point of including tilea and estalia is simple : make a way to tomb kings and araby

    in addition may i point the fact (for exemple) COW does not have tilea, estalia, araby, tomb kings, skaven, wood elves...so we decided to go that way instead of kislev and vampire counts.

    btw vampire counts will be in our mod but as rebels (armies of undeads and skeletons mainly...), maybe one day when we will finally have more help from community we will include this faction.

    "With Hate, all things are possible." Malus Darkblade

  8. #8
    Foederatus
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    Default Re: The Sundering 0.7 preview

    Quote Originally Posted by TWmadman View Post
    the point of including tilea and estalia is simple : make a way to tomb kings and araby

    in addition may i point the fact (for exemple) COW does not have tilea, estalia, araby, tomb kings, skaven, wood elves...so we decided to go that way instead of kislev and vampire counts.

    btw vampire counts will be in our mod but as rebels (armies of undeads and skeletons mainly...), maybe one day when we will finally have more help from community we will include this faction.
    The rebel idea is a good one I think, gives a good sense of in game realism, rather than have Imperial citizens trying to overthrow their own government whilst pressed from without by those seeking their deaths. Though personally the Undead "scenario" I like best is the lone Necromancer, a Nagash style story or Heinrich Kemmler style, I haven't been too fond of how Games Workshop have changed the focus of the Undead away from the lone scholarly Necromancer to the Vampire centric set up, which they seem to have brough in when Vampires became "cool" during the nineties.

  9. #9

    Default Re: The Sundering 0.7 preview

    Nagash may be back, in our scenario

    "With Hate, all things are possible." Malus Darkblade

  10. #10
    Foederatus
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    Default Re: The Sundering 0.7 preview

    Quote Originally Posted by TWmadman View Post
    Nagash may be back, in our scenario
    You mean you can play as Nagash? if so, that'd be the greatest gaming development I've heard of in many a moon.

  11. #11
    Kolwen's Avatar Artifex
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    Default Re: The Sundering 0.7 preview

    Quote Originally Posted by Sanguinius View Post
    The rebel idea is a good one I think, gives a good sense of in game realism, rather than have Imperial citizens trying to overthrow their own government whilst pressed from without by those seeking their deaths. Though personally the Undead "scenario" I like best is the lone Necromancer, a Nagash style story or Heinrich Kemmler style, I haven't been too fond of how Games Workshop have changed the focus of the Undead away from the lone scholarly Necromancer to the Vampire centric set up, which they seem to have brough in when Vampires became "cool" during the nineties.
    Oh I love Kemmler. It was one of my favourite characters

  12. #12
    Reverend Scott's Avatar Senator
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    Default Re: The Sundering 0.7 preview

    Amazing!
    www.samsarra.com
    iTunes:
    http://itunes.apple.com/us/album/id498281682?ign-mpt=uo%3D5
    Proud Beta tester for 300 Warlords of Sparta
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    Proud Beta tester for British East India Company - The Indian Mutiny (BEIC)
    Proud Beta tester for American Civil War - The Blue and the Grey 2.65-3.0

  13. #13

    Default Re: The Sundering 0.7 preview

    Ok, thanks So it means that in the old world campaign if I want to play elfes, I can play high elves, dark elves or sylvan elves, and in the sundering campaign I can still play Caledor, Nagarrythe and so ... Am I right ?

  14. #14
    Kolwen's Avatar Artifex
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    Default Re: The Sundering 0.7 preview

    Quote Originally Posted by Alathenar View Post
    Ok, thanks So it means that in the old world campaign if I want to play elfes, I can play high elves, dark elves or sylvan elves, and in the sundering campaign I can still play Caledor, Nagarrythe and so ... Am I right ?
    Completely right

  15. #15

    Default Re: The Sundering 0.7 preview

    will there be doomwheels? hellpit abominations? plague monks? weapon teams? (other than jezzails)

  16. #16
    Kolwen's Avatar Artifex
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    Default Re: The Sundering 0.7 preview

    No, sorry. There is not animation man in our team, and those units require high skills on animation making. But we will work on all that kind of units if we have the ways some day.

  17. #17

    Default Re: The Sundering 0.7 preview

    The time and dedication put into this mod seems really to be awesome. As someone from your team said, it's a total conversion, and I can't see any element remaining from M2TW vanilla. It's really like a new game, with its own gameplay, its own style and its own atmoshere.

    Just wanted to say congratulations and thanks. You can be proud of what you did, and be sure even if your subforum isn't one of the most active here in TWC, your mod is obviously one of the favorite.

    Keep up the high work !

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  18. #18
    Kolwen's Avatar Artifex
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    Default Re: The Sundering 0.7 preview

    Thanks Nelduin. It's very appreciated. The next version will be amazing compared to the current one.

  19. #19

    Default Re: The Sundering 0.7 preview

    surely there will be plague monks? they're just elite skaven troops in green robes

  20. #20
    Kolwen's Avatar Artifex
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    Default Re: The Sundering 0.7 preview

    Quote Originally Posted by Karak-kal View Post
    surely there will be plague monks? they're just elite skaven troops in green robes
    Here you have them:

    http://www.moddb.com/mods/the-sunder...s/plague-monks

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