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  1. #1

    Default Modding starting traits

    I am unsure whether I should post this question in the Modding section or here, since it concerns SS 6.4 and might not be a question of general modding. I would not know, since I am an absolute beginner to the subject of modding.

    What I would like to know is how to change the traits of a general present at the beginning of the campaign. To get right to the point, I am talking about Hermann von Salza, the faction leader of the Teutonic Order in the SS 6.4 late campaign. He starts in the Baltic region, obviously, since the Teutonic Order starts there with two provinces. However, historical sources indicate that at the time the late campaign starts (1220), he was involved in a campaign against Damietta in the Nile delta and/or political activities in Italy. Hence I feel I would like to develop a story (of course this would not be historical) how he ended up in Eastern Europe, which would be reflected in his traits.
    Last edited by Strengelicher; September 25, 2012 at 02:28 PM.

  2. #2

    Default Re: Modding starting traits

    Are you looking to having him start at another location, or do you want to add/remove his startin traits?
    You can do both in mods\SS6.3\data\world\maps\campaign\imperial_campaign\the descr_strat.txt file.

    Search for Hermann's entry, that'll look something like this. I don't have Hermann in my game, but the example still stands.


    character Etgar mac_Donnchada, named character, male, leader, age 26, x 59, y 248
    traits LoyaltyStarter 1 , Factionleader 1 , GovernorInclination 1 , GoodAdministrator 2 , Infertile 3 , StrategyChivalry 1 , Just 1 , HaleAndHearty 1 , ReligionStarter 1


    The green part is his location. If you start up the game, point to wherever you want him to start, open the console and type "show cursorstat". It'll return the coordinates where your mouse is pointing. Then edit the location of Henry to match that.

    Below his location, you'll find the entry "traits" which, obviously, lists the traits he have.
    The number behind each trait shows what level of the trait he has.

    You can find all traits in the mods\SS6.3\data\export_descr_character_traits.txt file.

    For instance, the entry for the trait Just looks like this.
    It has three levels as you can see. A_Sense_of_Justice, Just and Serves_Justice.


    Spoiler Alert, click show to read: 

    Trait Just
    Characters family
    NoGoingBackLevel 2
    AntiTraits Unjust, HarshJustice, LenientJustice

    Level A_Sense_of_Justice
    Description A_Sense_of_Justice_desc
    EffectsDescription A_Sense_of_Justice_effects_desc
    Threshold 1

    Effect Chivalry 1
    Effect Law 1

    Level Just
    Description Just_desc
    EffectsDescription Just_effects_desc
    Threshold 3

    Effect Chivalry 2
    Effect Law 2

    Level Serves_Justice
    Description Serves_Justice_desc
    EffectsDescription Serves_Justice_effects_desc
    Epithet Serves_Justice_epithet_desc
    Threshold 7

    Effect Chivalry 3
    Effect Law 3


  3. #3

    Default Re: Modding starting traits

    Thanks. If I get it working, I'll rep you. I do not want to change his starting location, just his starting traits. I presume to remove traits, I just have to delete them. However, if I insert other traits (of course only such traits as are already available in the game) into his "profile", do I have to do so in any special order? Or is the order irrelevant?

  4. #4

    Default Re: Modding starting traits

    Quote Originally Posted by Strengelicher View Post
    Thanks. If I get it working, I'll rep you. I do not want to change his starting location, just his starting traits. I presume to remove traits, I just have to delete them. However, if I insert other traits (of course only such traits as are already available in the game) into his "profile", do I have to do so in any special order? Or is the order irrelevant?
    You can add or remove traits in any order you want. Just make sure each trait have a level defined, and that the traits are properly comma/space seperated.

  5. #5

    Default Re: Modding starting traits

    +rep.

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