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Thread: Removing Sprites, is it possible?

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    Default Removing Sprites, is it possible?

    Topic say it all and before you start yelling i have searched and tried the things out on this forum already but i found it unsuccessfull.

    i tried editing the medieval2.preference setting the unit detail to ultra and highest but it did not change the LoDs appearing, I also tried with the Latinikon unit in SS to set the LoD higher like this

    13 latinikon_ug1
    1 4
    59 unit_models/_Units/byzantine_roster/latinikon_ug1_lod0.mesh 998
    59 unit_models/_Units/byzantine_roster/latinikon_ug1_lod1.mesh 999
    59 unit_models/_Units/byzantine_roster/latinikon_ug1_lod2.mesh 9998
    59 unit_models/_Units/byzantine_roster/latinikon_ug1_lod3.mesh 9999

    but still the LoD appeared

    if i set the numbers higher like this:

    13 latinikon_ug1
    1 4
    65 unit_models/_Units/byzantine_roster/latinikon_ug1_lod0.mesh 999996
    65 unit_models/_Units/byzantine_roster/latinikon_ug1_lod1.mesh 999997
    65 unit_models/_Units/byzantine_roster/latinikon_ug1_lod2.mesh 999998
    65 unit_models/_Units/byzantine_roster/latinikon_ug1_lod3.mesh 999999

    the sprites still kick in...

    My latest theory: is it possible to change the unit_sprites into the LoD files that are in unit_models?

    Any help in removing sprites would be greatly apreciated

    thing is, computer is so new that im 99% confident it can handle rendering all units without any sprites being used


    Regards, Fedual
    Last edited by Fedual; September 25, 2012 at 03:45 AM.

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