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Thread: Suggestion: Repairing in allied ports

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  1. #1
    General Maximus's Avatar Vicarius Provinciae
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    Default Suggestion: Repairing in allied ports

    At present, moving your ship in the port of the ally means attacking him because you have to right click on the port to move and the same for attack.

    In reality, states would frequently repair their ships in the docks of their allies. Take the ETW's timeframe where this thing was common: Dutch merchant ships would be repaired in the British docks in Caribbean when damaged from pirates' attack.

    I know, there are people who will raise objections on this 'feature', but I bet no one of them would want to sail their Biremes from Palestine all the way to Spain just to fix a plank and get a new recruit. One would rather sail their barges to an allied Greek port nearby, repair the planks, hire some new crew members and simply return to the task at hand.

    And certainly, no one ever 'betrayed' a trusty ally if he just payed for a plank. Thousands of men didn't die in war just because an allied ship sailed in their harbour, told the dockworkers to repair the ship and went away after paying them.

    So here is my suggestion: Allow us to use the allied harbours to repair our ships. Even better would be to allow us to garrison them, but that is a different story.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  2. #2
    totalwar-zone's Avatar Senator
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    Default Re: Suggestion: Repairing in allied ports

    absolutly agree
    Empire Total war Symbolic




  3. #3
    Sol Invictus's Avatar Domesticus
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    Default Re: Suggestion: Repairing in allied ports

    That feature would be much appreciated. It could take more time and money to repair than in your own Ports so that it wouldn't be abused or overused. It should be used only when absolutely necessary.

  4. #4

    Default Re: Suggestion: Repairing in allied ports

    Agree. I hate it when I don't have a dock in a radius of four provinces, but my "very friendly" ally has one in the immediate vicinity and I still have to sail for 3+ turns just to get my ship into a dock in the first place...

  5. #5

    Default Re: Suggestion: Repairing in allied ports

    Also wish you can repair at trade points, very annoying when you have a trade point far away from your port. (Not sure if they would keep this in R2TW, but I'd like to see that if they do)

  6. #6
    Tim_Ward's Avatar Campidoctor
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    Default Re: Suggestion: Repairing in allied ports

    You should totally have been able to do this back in Empire, so yeah.
    Dominion of Dust. A city of sand. Built your world of nothing. So how long did it stand?
    A 100 years? Now wasn't it grand? Built your world of nothing. How long did it stand?
    What did you think would happen? When did you think it would all fall down?
    Domain of dust in a land of sand. Did yourself right, so let's feel grand.
    Domain of dust in a land of sand. Now there's nowhere left to stand.

  7. #7
    torongill's Avatar Praepositus
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    Default Re: Suggestion: Repairing in allied ports

    Yeah, but. Repairing a 3rd Century BCE galley would be much easier than repairing a 17th century Man of War. Second, if by "repairing" you also mean "bringing the crew to strength", then not just no, but hell no. Third, fleets in the ancient Mediterranean always kept close to land and would usually anchor every night to replentish water and to cook food for the crew. Fourth and that may be important, these ships were not very seaworthy, so practically any damage to the hull below the waterline would be fatal. Not immediately, since the galleys didn't carry a lot of ballast or heavy weight of any kind, but eventually yes.

    In other words, you won't really need a friendly port to repair your ship somewhat, granted she hasn't suffered fatal damage, but you shouldn't be able to recruit your soldiers in a friendly port. One more thing - fighting ships should have more range than transports, that would let you row back your vessels to port pretty fast.
    Last edited by torongill; September 24, 2012 at 04:31 PM.
    Quote Originally Posted by Hibernicus II View Post
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  8. #8
    Tim_Ward's Avatar Campidoctor
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    Default Re: Suggestion: Repairing in allied ports

    Good points, actually.
    Dominion of Dust. A city of sand. Built your world of nothing. So how long did it stand?
    A 100 years? Now wasn't it grand? Built your world of nothing. How long did it stand?
    What did you think would happen? When did you think it would all fall down?
    Domain of dust in a land of sand. Did yourself right, so let's feel grand.
    Domain of dust in a land of sand. Now there's nowhere left to stand.

  9. #9

    Default Re: Suggestion: Repairing in allied ports

    Great Idea, I completely agree . A cool feature that could be added is that if you recruit any Ships, or Shipmates there, they would look like the native people/ships

  10. #10

    Default Re: Suggestion: Repairing in allied ports

    Long overdue. It's was first put on the table as a "want/need suggestion" with Empire than again with Napoleon.
    "The trouble with facts is that there are so many of them." - Samuel McChord Crothers

  11. #11
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Suggestion: Repairing in allied ports

    Quote Originally Posted by douglas View Post
    Long overdue. It's was first put on the table as a "want/need suggestion" with Empire than again with Napoleon.
    And here I am, putting the food on the table again because CA seems to ignore this biscuit and go for other cakes.

    I would be happy if the Ai would repair its ships, I feel like I'm cheating when I repair my ships and the Ai can't. Otherwise you might as well hand the game to the player and say you win.
    I agree. At least they did that in Napoleon and FoTS.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  12. #12
    Kinjo's Avatar Taiko
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    Default Re: Suggestion: Repairing in allied ports

    Quote Originally Posted by General Maximus View Post
    I agree. At least they did that in Napoleon and FoTS.
    Not in any of my campaigns, in FOTS I was constantly sinking one ship depleted fleets. Ships did not replenish like land units did, you had to manually do that which the Ai was not programed to do. The land unit replenishment system was great because it was automatic, if your units were in your own or an allies region they auto-replenished. If they can solve this issue were ships auto replenish when they are near a port it would cut down on the navy micro as well as help the Ai.

  13. #13

    Default Re: Suggestion: Repairing in allied ports

    Quote Originally Posted by Kinjo View Post
    Not in any of my campaigns, in FOTS I was constantly sinking one ship depleted fleets. Ships did not replenish like land units did, you had to manually do that which the Ai was not programed to do. The land unit replenishment system was great because it was automatic, if your units were in your own or an allies region they auto-replenished. If they can solve this issue were ships auto replenish when they are near a port it would cut down on the navy micro as well as help the Ai.
    I think if in the ZoC of allied so port isn't filled blocking your ally from retreating into port- or perhaps even trade partner ports ships could repair. Filling ranks of sailors probably only in allied ports as in any port there is a mix of sailors many of whom might be willing to serve for pay. Would be interesting if there was the ability to press gang sailors with a hit on relations.
    Last edited by Ichon; September 24, 2012 at 08:47 PM.

  14. #14
    Kinjo's Avatar Taiko
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    Default Re: Suggestion: Repairing in allied ports

    I would be happy if the Ai would repair its ships, I feel like I'm cheating when I repair my ships and the Ai can't. Otherwise you might as well hand the game to the player and say you win.

  15. #15

    Default Re: Suggestion: Repairing in allied ports

    Would love too see this, as far as nay-sayers go on about recruiting more men to ship, that is completely reasonable. If you docked in an allied port I guarantee there are men waiting for ships to sign on with in this time frame, it is not only realistic, but is fairly common to do. As far as the ship getting hit below being eventually fatal, half my soldiers swords and shields should be broken in battle eventually also. Its something that would render most of the fun out of ships as a stray ballista bolt could then potentially one shot quinquiremes. I support friendly port repairs!

  16. #16

    Default Re: Suggestion: Repairing in allied ports

    not only fix ships but also seek refuge in allied ports from enemy fleets.
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  17. #17

    Default Re: Suggestion: Repairing in allied ports

    Quote Originally Posted by spanish_emperor View Post
    not only fix ships but also seek refuge in allied ports from enemy fleets.
    That is realistic but requires major change in engine. If can change that for ports then also for cities perhaps though I think ports are probably more likely though a fleet filled with soldiers might make allies nervous.

  18. #18

    Default Re: Suggestion: Repairing in allied ports

    This is definitely an idea that'd be useful. I personally think that perhaps paying your ally to use their docks would be the best route, as in a sort of naval diplomacy. After all, alliances vary in terms of sincerity and it would encourage gaining a strong reputation and relation with another faction. The worse off your rep is, the more you'd have to pay, etc.

  19. #19

    Default Re: Suggestion: Repairing in allied ports

    It could take more time and money to repair than in your own Ports so that it wouldn't be abused or overused

  20. #20
    emotion_name's Avatar Protector Domesticus
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    Default Re: Suggestion: Repairing in allied ports

    Would defo be useful - right now me and my friend are doing a MPC and im getting sick of gifting ships to him, then him instigating diplomacy for payment, waiting for them to fix and them him gift them back to me, just getting auto replenish from being within own/friendly ports ZoC would be much better!

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