reforge Arnor. Where is Archet?
reforge Arnor. Where is Archet?
Hi, I'm quite new and fisrt of all I have to say thanks all for this wonderfull mod/submod you have released in this years.
I'm running a Lorien campaign and my Numerramar ship hasn't the right unit icon, it has the undressed man instead
I've tried to fix it by myself but I'm too noob for that,
Is there someone who could help me, please?
Thanks in advance
Hi, i need some Help!
Everytime i after i choose a faction and want to start a game, the loading screen takes ages and then crashes.
any solution for thais?
Whenever I try to start a new game, it either crashes or returns to the main menu. This only happens with Director's Cut. Third Age and MOS work perfectly. Reinstalling didn't work.
I use the Steam Version if that means anything.
I have a question. Is there something wrong with my files or were Winged Swordsmen, Citadel Guard Archers and Master Ithillien Rangers removed in this version? I noticed they're still available in custom battles and I'm sure I could train them in older versions.
Will This be upgraded to work with MOS 1.7?
Sorry for the belated responses .
Nothing's wrong - its all according to the grand design . As I said several times, imo you just can't have Gondor with 13 different elites... it breaks the game, and makes their armies look "less cool", shall we say?
Delete map.rwm (see instructions). If it still crashes - reinstall. Remember, you need a clean version of MOS 1.6.2 (which is obsolete now). Recommend just getting the latest MOS (1.7).
Just use MOS 1.7. Shouldn't be a problem. I'm assuming you deleted map.RWM...
I currently have no idea what changes were kept out of the latest version of MOS 1.7, am looking into it.. Ok here's the thing:
- IF a LOT of changes need re-applying to the latest version of MOS, I don't think I'll be able to make myself do it all over again, so then that's it .
- IF, on the other hand, all changes I deem noteworthy were included, again - that's probably it for the next couple months at least. I might work on some other things (like Dale and Eriador), maybe post a whole new dC for 1.7, with the new set of modifications. I can't guarantee it, though.. But either way, the stuff will be in MOS 1.7 .
- Finally, IF there are a FEW changes that MOS 1.7 did't use, and I think they're noteworthy, I'll very likely post a new, smaller version of dC that will include them (unless I agree with their exclusion by the MOS team in which case see above point)
I think that explains everything clearly and unambiguously .
Yup. Thanks for keeping an eye on the thread, Veteraan!
I've had a look at 1.7, great work guys. Everyone be advised: as of now, the vast, vast majority of this submod (the whole of it practically) is in MOS 1.7. When I do catch some time I'll upload a small batch of changes (details, really). Later on, this fall probably, I may give more factions a workover along the lines of Gondor, Rohan, and the Elven factions.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
I realize that most of the things added by this mod are included in 1.7, but that version seems to have made the game much easier for the good factions (namely Gondor). I much prefer the stack spams of 1.6.2 over the greatly reduced number of enemy armies in 1.7.
I also rather enjoy the changes made by this mod, so thank you for that.
I am having an issue however, my archers that should have the flaming arrow ability are not able to use it. Toggling it on makes them stop firing completely, and they refuse to use their bows until I turn it off. Is there any way to fix this? I already tried running mos's cleaner file.
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
The installation instructions on the front page says the 3 patches are included in the download. After some more testing it seems the only units that it happens with are the Lebennin archers and Dol Amroth Marines. The other archer units seem to be able to use the flaming arrows correctly, so I have just been using those instead.
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
I'm aware this is old thread, but where is the download link for this? I'm unable to download MOS 1.7 so I fallback to MOS 1.62 thus this release of director cut
Welcome to the forums!
The link is dead. But I made a new one for you: https://yadi.sk/d/9gDj87R9qQaPfA