I'll put together an entirely new upload, including all the files anew. That way hopefully the pesky file that's causing this will be updated.
@Ngugi. Its just for Deceneus, I won't be including the unit in the mod as yet.
I'll put together an entirely new upload, including all the files anew. That way hopefully the pesky file that's causing this will be updated.
@Ngugi. Its just for Deceneus, I won't be including the unit in the mod as yet.
Still getting the issue, dIRECTOR. I've noticed some strange things by fiddling with the files. It appears that the loading completely, and then crashing upon selecting the grand campaign has something to do with the map.rwm file. I've tested this a few times, however, my problem is still that I can't get past the initial loading screen, but when I overwrite the data folder with the version I have backed up (mos 1.41, and mike golf's map and ancillaries) the game will load and work fine. Once when I overwrote everything manually, ie: individual folder by folder, I did everything except the map, and that's when I got the game to load, and crash when selecting campaign. That's why I copied map.rwm from my backup and the game worked fine. I'm currently trying extracting every folder individually from your mod to my Third Age folder, and seeing which is to blame for the crashes.
@Deceneus
Here are the necessary modified files.
You need to:
1) Copy dale_equipx_diff.texture to Third_Age_3\data\unit_models\attachmentsets. There shouldn't be any overwrite.
2) Backup your dddy_lod0.mesh file, located in Third_Age_3\data\unit_models\_units\en_lmail_hmail, and overwrite with the downloaded copy.
3) Edit your battle_models file, located in Third_Age_3\data\unit_models (you need this in order not to mess-up some other units). You may have to download Notepad++ to make this part easier, usually that file just looks like a block of text with ordinary notepad.
Either way, you need to find (ctrl+F) the entry for the "dale_yeomen" and simply replace "dale_equip1_diff.texture" with "dale_equipx_diff.texture" (just "1" with the "x", don't touch anything else).
Then just do the same with the entry for "dale_yeomen_upg" just below. Simply replace the "1" in "dale_equip1_diff.texture" with an "x", pointing towards the new attachments file you just introduced in step one.
4) By now they look like skirmishers, but they don't act like skirmishers. For that you edit the export_descr_unit file, located in Third_Age_3\data. Again, find the entry for the dale yeomen, and replace it with this
Hopefully you'll get off my back now . Let me know if you have any questions/trouble with this.Code:type Dale Yeomen dictionary Dale_Yeomen ; Dale Yeomen category cavalry class missile voice_type Heavy banner faction main_cavalry banner holy crusade soldier gondor_scouts, 30, 0, 1 officer dale_captain_early_flag officer dale_captain mount merchant horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, hardy, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 3 stat_pri 7, 4, javelin, 50, 8, thrown, missile_mechanical, piercing, spear, 0, 1 stat_pri_attr thrown stat_sec 5, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 3, 2, 4, leather stat_sec_armour 0, 0, flesh stat_heat 1 stat_ground -1, -1, -3, -2 stat_mental 10, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 460, 200, 80, 80, 460, 3, 100 armour_ug_levels 0, 1 armour_ug_models dale_yeomen, dale_yeomen_upg ownership scotland era 0 scotland era 1 scotland era 2 scotland recruit_priority_offset 5
Last edited by dIRECT0R; December 07, 2012 at 07:20 PM.
Well, so far as I understand it, if you use an old map.RWM file, you're basically not creating the map again, you're using the old one. The thing is, I've got the same entire "world" folder you do, and the game works fine for me. The way I figure it, the currently-uploaded version of the submod still has some file that I forgot to update to the latest version.
I'll create a whole new folder to upload and post it tomorrow, using files from my (working) version. Overwriting should update the problem file, and you'll have the same game I have. Beyond that.. I'll have to request assistance.
Last edited by dIRECT0R; December 07, 2012 at 07:10 PM.
Sounds good, I hope it fixes my problem. I'm actually very confused. At first I had nailed the culprit down to a few different files in the banners folder, the map folder, and the model_strat folder, but it seems like once I've fixed one thing, I go to start the game, and a previously fixed issue is now broken. :/
While your at it, if you havnt uploaded it yet, you might want to change the "Gondor militia volunteers" mercenary unit. which is the old overpowered one.
also, just wondering why the faction icons in the campaign selection screen are the old vanilla ones... not a big issue since ingame ones arent changed.
Last edited by Coldfire88; December 08, 2012 at 01:35 AM.
The thing is, you can't replace files with their old versions: you need the latest files. Expect an upload today (for me its morning so that means within the next 10 hours or so ).
I haven't noticed anything, what exactly is the problem with the Gondor militia volunteers? They're still vanilla?
Well I basically restored the old menu from TATW 3.0 in its entirety. It really looks good (the TATW 3.2 version too), and the MOS menu seemed like a step in the wrong direction. The menu icons are both low-res, but the MOS ones seemed kinda worse. I didn't touch the in-game ones since I didn't see any particular benefit there.
Last edited by dIRECT0R; December 08, 2012 at 03:29 AM.
i cant start the game, i have mos 1.41, expanded map with traits, i was playing it before i found your submod, then i just copied it over, deleted that file and run cleaner, i get to the camping menu, choose faction, movie comes, loading bar fills up and it kicks me to desktop without any warning or message. help?
I have MOS 1.41 (+Exp.Map.&Ancillalries) and, having modified the uploaded files, the game works for me; that is to say I can't fix the problem easily - since its not there for me. For this upload I made sure that all the latest files from my current, working game are included. Beyond this, I'll have to ask for help.
Last edited by dIRECT0R; December 09, 2012 at 04:59 AM.
i will try the new version, but i cant download it
tnx m8
Last edited by saneel; December 09, 2012 at 11:31 AM.
Last edited by dIRECT0R; December 09, 2012 at 02:55 PM.
it works