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Thread: Exclusive tech/engine info on Rome 2!

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  1. #1

    Default Exclusive tech/engine info on Rome 2!

    This is from the German hardware site PCGH:

    http://www.pcgameshardware.de/Rome-2...Infos-1025823/


    • Unified program code for land and sea battles
    • CA wants us to use the new unit cam. They want to achieve this by making the close-ups look really good in terms of animation
    • Animation system calculated by the GPU, based on vertex texture fetch, the animation key frames are saved in a dynamic texture
    • Additionally support for cinematic meshes where 4 bones can influence single vertices
    • Improvements in DX10 texture arrays
    • DX11 compute shader used to improve and accelerate HDR rendering, FFT (fast fourier transformation) ocean rendering
    • DX11 tessellation used for higher geometry accuracy of terrain and water
    • Rome 2 will be mainly dependent on the GPU
    • CA will try to spread calculations over multiple cores/threads
    • Scalability of the engine from low end to high end is important. CA is working more with LOD (level of detail) techniques

    Nothing breathtakingly new, but I thought you might want to know

  2. #2

    Default Re: Exclusive tech/engine info on Rome 2!

    Thanks for the enthusiasm but I think this is the 4th or 5th report on this.

  3. #3
    Biggus Splenus's Avatar Primicerius
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    Default Re: Exclusive tech/engine info on Rome 2!

    First I've seen of it. Sounds great, but I might need a new GPU then
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  4. #4

    Default Re: Exclusive tech/engine info on Rome 2!

    Quote Originally Posted by boxleitnerb View Post
    CA will try to spread calculations over multiple cores/threads
    Hopefully more successful than last time, lol

    Quote Originally Posted by boxleitnerb View Post
    Scalability of the engine from low end to high end is important. CA is working more with LOD (level of detail) techniques
    I want to be able to adjust LOD myself like you can do in Skyrim for example (ugrids=9 ). That way you could improve visuals even more as soon as a new CPU/GPU generation is available.

  5. #5
    Durnaug's Avatar Campidoctor
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    Default Re: Exclusive tech/engine info on Rome 2!

    Thanks for the summary. Very interesting.

  6. #6
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Exclusive tech/engine info on Rome 2!

    This has already been brought up, we have a sticky News thread therefor, please use that one.

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