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  1. #1

    Default heretics

    Are there any mods out there that reduce the effectivness of the heretics?

    I seem to have priests wait till they get a nice high piety, then become heretics. I dont even try to burn them as it is 10% chance with most average priests.

    So is there a mod which reduces the effectiveness of them, or increases the chance to denounce them?

    Thanks

  2. #2

    Default Re: heretics

    Yes http://www.twcenter.net/forums/showthread.php?t=500392 I dont know if it works trough, i installed it but the heretics seem to be as powerful as before. I think that when i was installing i was asked to replace a word file which i did not do.

  3. #3
    Lazy's Avatar Biarchus
    Join Date
    Jul 2011
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    Aachen
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    Default Re: heretics

    Quote Originally Posted by Baltic Warrior View Post
    Yes http://www.twcenter.net/forums/showthread.php?t=500392 I dont know if it works trough, i installed it but the heretics seem to be as powerful as before. I think that when i was installing i was asked to replace a word file which i did not do.
    This submod is very easy to install... just copy this one single file into the named folder and activate it via the already existing SubModManager ( which comes with SS ).
    Nothing else... no renaming or deleting stuff!

    After installing it all existing heretics will become a little bit weaker but:
    Most changes are made in the trigger section => Existing heretics will not loose their traits!

    Just one or two piety points per trait.You must wait for newly spawned heretics in order to see the changeswhich will be => less traits and less piety.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  4. #4
    Den Stark's Avatar Tiro
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    May 2012
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    Vladivostok
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    248

    Default Re: heretics

    In export_descr_character_traits.txt


    ;------------------------------------------
    Trigger hereticinit7
    WhenToTest AgentCreated

    Condition AgentType = heretic

    Affects NaturalHereticSkill 1 Chance 100
    Affects NaturalHereticSkill 1 Chance 70
    Affects NaturalHereticSkill 1 Chance 50
    Affects HereticPersuasion 1 Chance 70
    Affects HereticPersuasion 1 Chance 50
    Affects HereticPersuasion 1 Chance 50

    do for example

    ;------------------------------------------
    Trigger hereticinit7
    WhenToTest AgentCreated

    Condition AgentType = heretic

    Affects NaturalHereticSkill 1 Chance 70
    Affects HereticPersuasion 1 Chance 50

    etc. where AgentType = heretic

  5. #5

    Default Re: heretics

    So i just remove some of the lines?

    Is this save game compatable as well?

  6. #6
    Den Stark's Avatar Tiro
    Join Date
    May 2012
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    Vladivostok
    Posts
    248

    Default Re: heretics

    just make a backup, )

    must be compatible.

  7. #7

    Default Re: heretics

    Have done, thanks for the help

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