Hi D&C Beta Teamsters,
Good coders? Come to our super sub-mod. Beautiful map work by the way. Good luck with all the heavy lifting on the beta. Hope to hop in soon for 2D total revamp.
-- Tokus*Bombadil
Hi D&C Beta Teamsters,
Good coders? Come to our super sub-mod. Beautiful map work by the way. Good luck with all the heavy lifting on the beta. Hope to hop in soon for 2D total revamp.
-- Tokus*Bombadil
Do you mean the Vanilla 2D ard revamp or you are remaking DAC 2D art?
i have an idea for Khand: let them be playable and present in the game and... act as mercenaries, as they are.
i mean, Let them start as a neutral faction (or maybe just allied with the Easterling) without any hatred towards Gondor/rohan/men of the west. Then they can get an event which may happen when Mordor is in serious danger or when they need to have more armis to face Gondor.
in this event Mordor offers them Money and they may accept or not to fight on Mordor's side, if they accept they become allies and 2 big armies of Khand appear on the border region Mordor / gondor and some Khand units can be recruited by Mordor itself.
what do you think ?
I can't find any cannon reference to Khand being mercenaries, its simply stated they were allied with Mordor (likely brought into his sway like the Haradrim and Easterlings) and that they fought in many battles against Gondor.
Currently the plan is to have them as a passive AI, which kicks back, enjoys life doing nothing until Mordor, Rhun or Harad die (rebel settlements on their borders, etc). Then they are given a command which switches them to a full AI, let's them take the place of whatever faction died and continue the fight. They will get a stack or two to help them conquer territory.
This along with S.S. 7.0 and East of Rome is one of the 3 mods in progress that I can barely wait for. If I could help I would love to but I only have basic scripting skills and have never helped or made a real mod. I might be able to do balancing with existing units but like I said before I have no previous experience and a modding veteran would be better than a noob like me.
+rep for everyone working on this!Some towards the bottom of the list of team members will have to wait a day though...
Last edited by Steward Denethor II; March 06, 2013 at 11:29 PM. Reason: Minor phrasing correction
Hello,
With regards to the beta I mentioned a few pages back, I didn't phrase it very well, what I meant to ask was; will you release a version that ONLY has the additional factions and units and uses the new map? So a version before all the scripts and what not are added?
We can't release a beta without unit balance, it is the key to any mod. We have alot of Real Combat'ing to do, and that will take time. By the time it is done, most things will have been scripted and written anyway, along with a large portion of the 2D. Everything will come together at the same time.
Please make Evil unit strong/stronger to match Elf/Gondor OP units![]()
That works fine until you are running around with full stack armies. If the enemy were good in attacking with several stacks, your words would been true but usually the fight is maks 20vs20 and when mordor is attacking with 5-6 Orc Band (2 attack) and a few Orc Raiders along with Mordor Scouts, their army will be crushed.
I am an advocate of making orcs stronger. I will strive to badger everyone on the team until they are.
It's what I do.
But later on you'll have trolls.
Maybe some very limited evil men units that match the strength of gondor for mordor only recruitable in durthang and morannon. Maybe also in east nurn.
With Real Combat, it will be balanced. Mordor has a few elite units up its sleeve, as well as more effective AI![]()
easily solved make trolls more kill able so that orcs can be stronger...
i have't decided if i like strong orcs or not yet though
Trolls are not that good....okey, they can punch a hole on the line but Mordor have no good units to attack in these holes.
I agree that Olog-Hai kicks ass and its a unit that works for the AI kamikaze attacking styling but thats the ONLY good unit. The rest is missing size......
omg, Im not gonna answer that one. The Mordor units is weak, even fullstack! A perfect stack for mordor is 5x Mordor Uruks, 5xMordor Halberd, 5xUruk Archers, 2xOlog-Hai, 2xTroll Catapult and one 8-9 Command Nazgul but you will never come across something similar to that in-game. They rearly have a general and the stack is dominated by low-stat units and a few high stat units because the AI just mass the units which are avalible. late-game when they get bankrupt, they cant afford the more expensive units and will just go with Orc Band, Mordor Orcs ect..
If the AI were better in merging units in stack and combining forces and maybe attack with 2-3 stacks at once with a high star general, then it would be fun and hard and you would actually loose many battles and force to give up many settlements, pull back and re-groupe and start pushing your way forward.
Last edited by SandraDevilGirl; March 08, 2013 at 02:16 PM.
While I was playing on WeryHard mordor did atack with full 20 all the time 15-20..myb they atack on start with 5-6units .Bout later they atack with full force . And they hwa good cavalry (exelent) so thers hawy infantry is prety good i dont think they need some push.. ...Bout if you think they are weak give them cheat goold10 ooo ooo so they kick you xD
the only way i can see ^ this happening is a script that alters the recruitment priority at a certain turn .. that's why the AI never gets mass's of there best units because the lower units have higher priority.
my hat goes off to anyone who tries this .. it would be a balancing nightmare as the AI doesn't defend it's settlements lands at the best of times (that's why the garrison script came to live) trying to keep the AI effective while they recruit elite units which are more costly i shudder to think about it