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Thread: Divide and Conquer (Looking for unit balancers and experienced scripters!)

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  1. #1

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Tuckborough and Bucklebury sould appear on the map ... More than Hobbiton and Longbottom.

    And... Lķrien is amaaaaaaaaaaaaaaaazing !!!!!!!!!!!!!!!!!!!!!!!!!
    Sorry for my bad English ; I'm Belgian.

  2. #2
    Gondolin's Avatar Tiro
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Your mod isn't out yet and is already a must have.


  3. #3
    FireFreak111's Avatar Artifex
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Lorien is getting better with custom models. I've been considering more Shire towns or switching them. Suggestions are welcome, maybe even a poll. Longbottom never really struck me as an important town.

    Still working on the Gwathlo river in a way, the River itself is redone but the bigger problem is now Eregion and Dunland. They have to be moved south-west more and expanded, especially Eregion. Its now far more accurate, but basically requires them to be fully redone. The two rivers in Eregion and the Mitheithel/Hoarwell river have been redone as well to lore accurate standards. Work is also being done on Amon Hen, and the river from Rauros to Caras Galadhron has been redone. Buckland is also implemented now. The Tower Hills with the three White Towers has been redone and the towers moved. Previews will come once the Gwathlo and its surrounding regions is complete.
    Last edited by FireFreak111; December 27, 2012 at 09:26 PM.

  4. #4

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Keep up the great Work!!!
    Gwathlo could also host flash floods from the Medieval vanilla as its banks often broke and flooded...

    About the Shire I would Suggest:
    Hobbiton with special building: Bag-End and Greendragon
    Buckland with anciliary "Master of Buckland" and the Bridge of the stonebows as a special Building
    Tookborrough with Anciliary "Thain of the Shire", and special building the tobacco fields adding more trade.
    Michel Delving with anciliary "Mayor of the Shire"
    Undertowers (Elostirion Split into Elostirion and undertowers) with anciliary "the Warden"

    Here is a nice map with the boundaries of the shire... you could keep the farthing boundaries, expanding the Northfarthing a bit to the south to contain Hobbiton, and the South farthing to the north to contain Tookborrough
    http://www.tolkienforums.com/Maps/Ma...he%20Shire.jpg
    Let’s keep enjoying kings and wizards. But also remember to keep them where they belong.
    Where they can do little harm.
    Where they entertain us.

    In fantasies...

  5. #5
    FireFreak111's Avatar Artifex
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Those are really good suggestions. For the 'Westmarch' do you mean a settlement called The Undertowers or some other town? I've already removed Elostirion as a settlement, didn't seem right. Otherwise those settlements and ancillaries are really good ideas. I think I will use the village resource to represent lesser towns.

    Regarding disasters like flooding, that I actually don't know how to implement that. Sounds lile a good idea though.

  6. #6

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    I meant a town called Undertowers.
    Elostirion could remain and become a fortress... It is one of the sites whose name tell us some info... (ok some may call the following lines lore rape)

    Though the Emyn Beraid had three towers, the name Elostirion [El: "star" + ostirion "fortress"] indicates that at least that one was something more than a mere tower, as in that case it would be a "Mindon" not an "Ostirion"... possibly it was a fortress with a tall tower...
    Also I would remind those who may object that Minas Tirith is translated as the Tower of Guard and was indeed a City with a Tower...
    Let’s keep enjoying kings and wizards. But also remember to keep them where they belong.
    Where they can do little harm.
    Where they entertain us.

    In fantasies...

  7. #7
    FireFreak111's Avatar Artifex
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    I think it would be best to keep the number of regions in that area down, the value of two settlements that close to each other isn't too high there. Overall a simple Westmarch region with the Undertowers would work. It would span from the Tower Hills to the Far Downs, including both. It would be controlled by Lindon at the start.

    Great progress on the Gwathlo/Eregion/Dunland revamp, should be finished within 24 hours for preview, with focus then moving to Moria and its surrounding area.

    Update: It seems that the work to be done on finishing regions (Dunland, Shire, Eregion) before I present/re-preview them continues to increase. I've decided not to rush the previews, and continue as I have been, focusing on fine detail and lore-accuracy.

    For now, I do have a quick little preview. Isengard is well done in Vanilla, it simply suffers from two key flaws: Isengard's west and east mountains are undefined, leaving them flat yet still bearing the mountain texture. The other flaw is the Isengard settlement cutting off the mountains behind it, creating stretched cliff-faces. The stretching is 99% fixed, and the west and east mountains actually exists now. Enjoy a rather simple preview.

    Edit: This is old, new preview below
    Spoiler Alert, click show to read: 
    Last edited by FireFreak111; December 30, 2012 at 12:06 AM.

  8. #8

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Very nice!!!
    welldone!
    Let’s keep enjoying kings and wizards. But also remember to keep them where they belong.
    Where they can do little harm.
    Where they entertain us.

    In fantasies...

  9. #9

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    I agree, this looks great! Should there be a bridge over the Isen that far north, though? I can't recall, I know that Saruman could send troops down both sides to surround the Fords, so I suppose it makes sense.

  10. #10
    SuljicDamir's Avatar Civis
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    In Lorien Forest cities have walls , bout those walls are small .And can not climb on them . Is there a possibility ,to make the walls on wich we can climb ?

  11. #11

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Quote Originally Posted by SuljicDamir View Post
    In Lorien Forest cities have walls , bout those walls are small .And can not climb on them . Is there a possibility ,to make the walls on wich we can climb ?
    Those are custom settlements, and it would not be possible unless changing them for regular cities or if someone adds bigger walls to already existing model, but that is a lot of work.

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  12. #12
    Laetus
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    The bridge that HeisManziel talk about(destroy by the Ents at the end of the second movie) could be a little village and be modelised has a bridge.

  13. #13

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    " Is it one of the numerous cool features DaC mod will feature , or my eyes are cheated by some spell ? "
    " It is one of the countless awesome changes made to the already stunning Third Age mod ! "

    I love these details , FireFreak ! Excellent work . You and the DaC team are very concerned with the lore accuracy , and it is fabulous !
    Last edited by Madril; December 29, 2012 at 03:43 PM.

  14. #14
    FireFreak111's Avatar Artifex
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Thanks I looked over some maps, there is a single crossing it seems at the Fords of Isen. However, it shows on other sources that Saruman did attack from both sides. Here's a map that proposes something:
    Spoiler Alert, click show to read: 


    I think placing a bridge just to the right of Isengard could work quite well.

    Also another thing, how many people would want Helm's Deep moved? Currently it's placed very off to its actual location:
    Spoiler Alert, click show to read: 

    http://3rin.gs/ is a good site, also shows the location of the Hornburg.

  15. #15
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    I'd like it move yea.

  16. #16
    FireFreak111's Avatar Artifex
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Okay, final work on the Isengard mountains and bridge, and had an amazing result. I think these two screenshots will sum it up. Left mountain less a blob and the removal of the bridge, yet with a functional crossing . The old preview can be used for comparison.
    Spoiler Alert, click show to read: 



    The new crossing



    Next preview is a WIP shot of the Gwathlo (redone).
    Spoiler Alert, click show to read: 


    Update:
    Got one more preview, the completely redone Trollshaws and Coldfells, as well as the Ettenmoors.
    Spoiler Alert, click show to read: 




    Last edited by FireFreak111; December 30, 2012 at 12:04 AM. Reason: New previews

  17. #17

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Much treeless now ! I like ,it , since it must have been a cold land , with hills , rugged terrain and less tress than Trollshaws . Greta work !

  18. #18

    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    A road would look cool between Isengard and Fangorn camp, but lit ils already good .
    Sorry for my bad English ; I'm Belgian.

  19. #19
    Aldor's Avatar Campidoctor
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Quote Originally Posted by Madril View Post
    Much treeless now ! I like ,it , since it must have been a cold land , with hills , rugged terrain and less tress than Trollshaws . Greta work !
    I'm not an expert on this, but maybe Elrond's ring Vilya could be used in a way similar to Galadriel's.

    That would mean that some more forests could placed be above Imladris, ragardless of geographical climate.

    Correct me if I'm wrong, as I said I'm not an expert.
    Retired GS member, admin and local moderator in Hotseat Subforum. Voted best TATW admin.

  20. #20
    FireFreak111's Avatar Artifex
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    Default Re: Divide and Conquer (Looking for writers and experienced scripters!)

    Doesn't each of the elven rings have their own power? I think Galadriel's ring's power is unique.

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