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Thread: More Diplomacy options

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  1. #1

    Default More Diplomacy options

    Well this goes for everyone who wanted deep diplomatic issues in their wars, and maybe for AARs, why not make it so a Faction doesnt like a certain 'Character'/'City' and wishes him/her dead as an agreement to something bigger

    Example: an Italian ally gives rome an offer giving the terms Kill 'Hannibal' and and our alliance shall stay stronger.

    Or

    Example2: Gual or a Italian Family - Defeat/Conquere Rome and We'll join you(or help)

    or a more pleasant but somehow works with my discussion example.

    EX3: __________ Offers 2000 Denari for ________ to die/Live(I dont know if prisoners are back)
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  2. #2

    Default Re: More Diplomacy options

    Good idea. Diplomacy needs more depth.

    Also it would be cool to demand a faction kill or exile their own Characters as part of a treaty.

  3. #3

    Default Re: More Diplomacy options

    They already have assassination missions. You could include new events during alliances to count as improved relations, willing you succeed.

  4. #4

    Default Re: More Diplomacy options

    Quote Originally Posted by SturmChurro View Post
    They already have assassination missions. You could include new events during alliances to count as improved relations, willing you succeed.
    Really? never seen them in action atleast for me.
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  5. #5
    Foederatus
    Join Date
    Sep 2012
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    Eugene, Oregon
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    Default Re: More Diplomacy options

    If you are playing as a Roman faction there should be some things with diplomacy that would need to be agreed upon by the majority of the senate. This could also translate to other factions in some way.

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