Hi all.
I have noticed that in alot of threads, particularily in the Devchat thread, there are alot of questions that come up that have already been answered. This thread is intended to be one big list of stuff we know about Rome 2 so it's all one 1 place - hopefully this can answer some questions that people are having
General
- Biggest TW-game yet. 40% larger budget and a much larger staff than before.
- Will release in 2013, no official date has been set.
- Big new features involve : Combined naval and land battles, a new province system that reduces micromanagement, more "human" - ie. factions will behave like people and choices you make in the campaign via the new dilemma system will make big differences.
- Will be more historically accurate than the first one.
Campaign and factions
- A much larger campaign map than Rome 1. Some unconfirmed sources claim that it's going to be Scotland to current Afghanistan(or Bactria as it was known then)
- The campaign map will be made in the same engine as the battle map.
- The dilemma system from Shogun 2 will return, in a more advanced form. Choices you make now have lasting effects on your faction, and making a choice can lead to another dilemma, etc etc.
- The campaign map will now be made up Provinces. Provinces will consist of several Regions. R ecruiting, building structures, and changing taxes will be made from the Provincial capital. Losing a region will make you lose all of the money you get from that region.
Factions
- There will be a total of 50-60 factions at launch.
- The amount of playable factions will be the same as Rome 1. Note : You will start the game with all factions unlocked, unlike Rome 1.
- Confirmed factions are : Rome, Carthage, Sparta*, Egypt, Macedon**, Germania, Gaul***
* Unlike Rome 1, all of the major Greek cities will be their own faction. It is therefore pretty certain that Athens and Thebes will be in aswell.
** Macedon is not really confirmed, but it's been stated that there will be both a Greek phalanx and a macedonian phalanx. Can't really have a Macedonian phalanx without Macedonia
*** It's unknown if these factions will just be called Germania and Gaul or if there will be several tribes.
- Factions will have unique personalities - some might be more aggresive, some might be vengeful if you attack them, and some might be passive and ignore you.
- Every faction will have their own tech tree.
Battles
- There will be combined sea and land battles.
- Battles will be larger than ever before, with more soldiers per unit and enormous battlemaps up to 9 square kilometres.
- Navies can now attack from the sea, and take over provinces. There is no longer a clear line between armies and navies.
- Naval battles will be mainly ramming, boarding, and sometimes employing special tactics such as the harpax - a harpoon like device that pulls in enemy ships.
- Factions will fight differently. The Romans might try to just crush everything with their powerful heavy infantry, while the germanians use terrain and flanking effectively, and the eastern factions have deadly horsearchers.
- Will have 700 units in total at launch.
- Soldiers will fight 1vs1, but the combat will be faster and more brutal than in Shogun 2. Things like phalanxes will however not use 1v1.
- Cities now have multiple capture points, unlike previous games where there was only 1 in the middle of the city. This means that as the defender, you need to be flexible and cunning to beat the attacker, instead of being able to "camp".
- Occasionally, scripted events can occur - in the "Siege of Carthage" demo one such event was when a group of elephants came charging down the street. These events will be random and should add some variety to the battles.
- There will be a pig unit.
- Soldiers will NOT be able to climb walls. There will be ladders and siegetowers.
Technical news
- The engine will be a modified version of the Warscape engine.
- New graphicsengine. Better looking lighting, and particles having shadows are some of the new features.
- More human and organic - soldiers will react to things like their fellow soldiers getting hit by an arrow and officers will give orders to their troops and they will respond to them are a few examples.
- More detailed soldiers than ever. More experienced soldiers will look more determined and hardened then their newbie friends. Shogun 2 had roughly 400 different skins, Rome 2 will have over 1500.
- Much more detailed and fierce combat animations.
- In previous TW-games, the campaign AI and the diplomacy AI were 2 different things. This time, they will be combined, which should lead to a less erratic and random AI.
- More AI-programmers have been hired to improve the AI, both in battles and in general.
Feel free to add things in the comments if i've missed something(and i've probably missed alot of things).
SOURCES
- You should be able to find everything in the "Rome 2- interviews and articles" sticky, in "Rally point" episodes 4-6, and in Jack Lusted's devchat thread - and from some of his other posts on this forum. I am lazy and cba to list each and every one of them because there are like 40 in total
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