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September 22, 2012, 09:38 AM
#1
Wierd range "bug"
Alright, so I like to change the range at wich certain units can attack, usually just for fun battles, I do the same in TATW, but i've noticed that while i am able to right click, and the icon shows they're "reloading", they don't do anything until they are in their previous range scenario
Say archer unit has 100 range i put it to 160, they will simply wait and do nothing, if u command them, they say orders completed, until they are in their old range, they will simply sit.
I did it in TATW mod and it works fine, I remember it worked for SS 6.(3 at IIRC), but for some reason it doesn't anymore...
Any ideas?
This is the line i changed
stat_pri 2, 1, militia_arrow, 160, 60, missile, missile_mechanical, piercing, none, 0, 1
it is changed, but ingame they still refuse to fire
Last edited by HolyDevil; September 22, 2012 at 09:45 AM.
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