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  1. #1

    Default AI agents boosted?

    I noticed throughout my gaming that agents the AI clans use tend to succeed more than "normal" (as in compared to my rank 4-6 agents i usually have thanks to shrines etc).

    The last 3 campaign saw a ridicelous example of this with enemy rank 1, yes RANK 1, agents scoring 80% success chance average. Rank 1 ninja sabotaging my rank 6 general army with no fail until he is rank 5 and my rank 6 monk trying to convert him with 70-80% success chance but always failing.

    2x Rank 1 metsuke bribing 2 stacks of armies in 4 goes, failing once out of 5 tries and yet again my rank 4-6 agents failed killing them all the bloody time.

    Not to mention that 4 of my rank 6 ninjaes during my hattori campaign all died in 1 turn trying to kill their, yep you guessed it,: rank 1-2 agents.

    These 3 campaigns incidently is some of the greatest (or for me: worst) examples of ridicelous "luck" for the AI clans when it comes to agents, his agents succeeding all the time even at rank 1 while mine fail most of the time, always at critical times, even when they are rank 4-6 (ninjaes being rank 6 in my hattori campaign). and i do go for the increased success chance arts once i got the others i want. As hattori i nabbed the ninja arts early.

    Thus i have to post the questione: Did they boost the AI agents? (and also screw up player agents?)
    I dont mind giving the AI an edge, but what i saw the 3 previous campaigns was utter ridicelous far beyond the border of realism and fairness. And i see the trend continuing in my 4th campaign as the ikko where tokugawa, mori, imagawa and asai agents again succeed 80% of the time with rank 1-2 agents.

    Im starting to think i should create a mod that eliminates agents altogether -_-'

    again i dont mind AI use of agents, they use them clever. its their stupid string of unrealistic success with low ranked agents that piss me off

  2. #2
    MJWilliams's Avatar Tiro
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    Default Re: AI agents boosted?

    I must admit it does sometimes feel like the AI has unfair chances of success with it's agents. However, I'm pretty sure this is down to the occasional blind luck it gets rather than an actual boost being applied. The mild rock/paper/scissors effect of agents (monks>metsuke, ninja>monks metsuke>ninja) does seem to have a lesser effect for the AI though, as it'll often successfully apprehend a high rank monk with a fresh metsuke or convert master ninjas with monks. I've never done any tests myself but I'd be interested in the maths behind it and whether it does average out in favour of player or AI and if higher difficulties have a bearing.

    I guess the percentile system technically means you could just get incredibly unlucky almost all of the time. 87% chance of success will sometimes correlate to a failure every turn for years, and we've all had a 95% chance assassination result in agent death. I always go for '% escape from enemy agents' on my own guys; seems to nullify/discourage the CAI from taking them out all the time. A few metsuke with Counter-espionage 3/3, Secret Policeman 3/3 and Legendary Thieftaker 2/2 are a must if you're losing a lot of generals to assassins.
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  3. #3

    Default Re: AI agents boosted?

    Quote Originally Posted by MJWilliams View Post
    I must admit it does sometimes feel like the AI has unfair chances of success with it's agents. However, I'm pretty sure this is down to the occasional blind luck it gets rather than an actual boost being applied. The mild rock/paper/scissors effect of agents (monks>metsuke, ninja>monks metsuke>ninja) does seem to have a lesser effect for the AI though, as it'll often successfully apprehend a high rank monk with a fresh metsuke or convert master ninjas with monks. I've never done any tests myself but I'd be interested in the maths behind it and whether it does average out in favour of player or AI and if higher difficulties have a bearing.

    I guess the percentile system technically means you could just get incredibly unlucky almost all of the time. 87% chance of success will sometimes correlate to a failure every turn for years, and we've all had a 95% chance assassination result in agent death. I always go for '% escape from enemy agents' on my own guys; seems to nullify/discourage the CAI from taking them out all the time. A few metsuke with Counter-espionage 3/3, Secret Policeman 3/3 and Legendary Thieftaker 2/2 are a must if you're losing a lot of generals to assassins.
    yea i normally see "fair" chances on both sides. But those last campaigns was just ridicelous. Hence why i felt i had to ask

    And thanks for the tip, ill try and do that too now. Want my agents and generals alive

    as for luck generator i have no idea, im guessing its kind of dice rolling, and with that i know you can have really bad or good luck

    my last campaign again saw weirdly balanced success but then again missionaries (Played christian) sucks at surviving :x

    edit: afterthought, i think successchance might be way to high for sengoku agents. might mod that down. Affects me, but the pc too heh.
    Last edited by zhiphius; September 26, 2012 at 09:24 AM.

  4. #4

    Default Re: AI agents boosted?

    Was it on very hard?

    Right now I'm trying to finish my first vh campaign as date and my heir with a full stack army and 7 out of 6 loyalty keeps getting bribed in Kyoto...

    I'm all for AI advantages but there has to be come logic.

  5. #5

    Default Re: AI agents boosted?

    Quote Originally Posted by zhiphius View Post
    Thus i have to post the questione: Did they boost the AI agents? (and also screw up player agents?)
    I dont mind giving the AI an edge
    I don't know if they boosted them lately, but yes AI agents do get a boost on higher difficulties; Personal Security +2 for VH and +3 for Legendary (which would explain your failure to kill them).
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