Results 1 to 18 of 18

Thread: Fairy new to this mod, need some advise on my Epeiros campaign

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Laetus
    Join Date
    May 2012
    Location
    Australia
    Posts
    20

    Default Fairy new to this mod, need some advise on my Epeiros campaign

    Hey, the reason why I started this topic is mainly due to the problem I seem to be having in my campaign and I would also like some advise since I am fairly new this mod. First of all I can't recruit any units in Capua , I am unsure what government to build, I, II, III or IV, I have attached my save file so you can have a look. Any advise would be much appreciated, tips, how I am going so far, thanks.

    Attachment 242337

  2. #2

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Try IV and destroy all baracks.. then build new ones.

  3. #3
    Boriak's Avatar Senator
    Join Date
    Sep 2009
    Location
    Slovenia
    Posts
    1,199

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Destroy any government that was there before and build Provisional Government (The Sword icon, takes one turn to make), followed by Type III government. This is cheap and takes three turns to build, and enables you to build Regional barracks (orange icon), which give you access to regional troops of Campania, which are for Epeiros Camillan Reserve Skirmishers, Greek Classical Hoplites, Campanian Cavalry and Samnite Heavy Infantry.

    Building Native Barracks (red icons) don't give you any decent troops for that province.

    You could also build a Type IV government in Capua but then you can only put in an allied general, never your FM. After you have the barracks which give you Samnite infantry, you can switch to Type II government.

  4. #4
    Libertus
    Join Date
    Sep 2011
    Location
    Philippines
    Posts
    94

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Quote Originally Posted by Boriak View Post
    Destroy any government that was there before and build Provisional Government (The Sword icon, takes one turn to make), followed by Type III government. This is cheap and takes three turns to build, and enables you to build Regional barracks (orange icon), which give you access to regional troops of Campania, which are for Epeiros Camillan Reserve Skirmishers, Greek Classical Hoplites, Campanian Cavalry and Samnite Heavy Infantry.

    Building Native Barracks (red icons) don't give you any decent troops for that province.

    You could also build a Type IV government in Capua but then you can only put in an allied general, never your FM. After you have the barracks which give you Samnite infantry, you can switch to Type II government.
    This is in reference to a KH campaign. After taking most of Italy, including Roma, Arretium, Ariminum, and Capua, it seems there aren't any troops available in the first three cities.

    All previous barracks have been destroyed, and either Type III or IV governments installed. When I right-click on the barracks available, neither one shows a list of troops (except Eleutheroi for the Native barracks). In previous campaigns, if I built a barracks that didn't show a troop list beforehand, then it still wasn't possible to recruit any units after the barracks was built.

    So maybe it's necessary to build several levels of barracks before getting anything? Or should I simply resign myself to pacifism in the north? (Funny, I built an Ephebic barracks in Capua that lets me recruit classic Greek hoplites and medium cav with a Type II guv, while Arpi--also with Type II--doesn't show anything but Eleutheroi available.)

    Thanks for reading and have a great day.

    Edit: Oh yeah, one more thing: Oftentimes I build barracks BEFORE choosing a government, for obvious security reasons, so it's not always necessary to install the government first.
    Last edited by Jive; September 28, 2012 at 09:34 PM. Reason: afterthought

  5. #5
    Samariten's Avatar Senator
    Join Date
    Aug 2006
    Location
    Stockholm, Sweden
    Posts
    1,048

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Quote Originally Posted by Jive View Post
    This is in reference to a KH campaign. After taking most of Italy, including Roma, Arretium, Ariminum, and Capua, it seems there aren't any troops available in the first three cities.

    All previous barracks have been destroyed, and either Type III or IV governments installed. When I right-click on the barracks available, neither one shows a list of troops (except Eleutheroi for the Native barracks). In previous campaigns, if I built a barracks that didn't show a troop list beforehand, then it still wasn't possible to recruit any units after the barracks was built.

    So maybe it's necessary to build several levels of barracks before getting anything? Or should I simply resign myself to pacifism in the north? (Funny, I built an Ephebic barracks in Capua that lets me recruit classic Greek hoplites and medium cav with a Type II guv, while Arpi--also with Type II--doesn't show anything but Eleutheroi available.)

    Thanks for reading and have a great day.

    Edit: Oh yeah, one more thing: Oftentimes I build barracks BEFORE choosing a government, for obvious security reasons, so it's not always necessary to install the government first.
    I often do the same thing when i occupy a settlement. Prepare for government - barracks - gov iv

  6. #6
    Samariten's Avatar Senator
    Join Date
    Aug 2006
    Location
    Stockholm, Sweden
    Posts
    1,048

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    This link is about government types you also find it on the main page.
    http://www.twcenter.net/forums/showthread.php?t=207235

  7. #7
    Biggieboy's Avatar Campidoctor
    Join Date
    Jun 2005
    Location
    Antwerp, Belgium
    Posts
    1,555

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Quote Originally Posted by Hitman9000 View Post
    Hey, the reason why I started this topic is mainly due to the problem I seem to be having in my campaign and I would also like some advise since I am fairly new this mod. First of all I can't recruit any units in Capua , I am unsure what government to build, I, II, III or IV, I have attached my save file so you can have a look. Any advise would be much appreciated, tips, how I am going so far, thanks.
    I'm not very familiar with the Epeirote campaign, so I can't give you specific hints for that, but since you're quite new, I can give you some general pointers:

    very simply put, the "best" government" is type I if you can build it. They're very few in numbers, only in the historical homeland of the faction. Type 1 will allow you to build all buildings in that settlement. The lower the type, the lower amount of buildings you can make.

    Also, Type I government will allow you to make the best factional units in that era (barracks lvl 5 if I'm not mistaken). Type IV on the other hand will allow the most regional units (like Romans recruiting Sweboz/Arverni-type units).

    Type IV settlement is special in that you can recruit generals there, which can either serve as general (move them outside the settlement on the first turn they're created) or as a client ruler (leave them in the settlement). Do NOT use family members as governors in type IV settlements, bad things will happen.

    Apart from that, mind your economy, you might have to disband useless units or navy (as is the case in some campaigns), prioritize,...

    Hope this was kinda helpful, I'll try to answer other questions you have, and I'm sure others will too!
    Look not above, there is no answer there; Pray not, for no one listens to your prayer; Near is as near to God as any Far, And Here is just the same deceit as There.

    And do you think that unto such as you; A maggot-minded, starved, fanatic crew: God gave the secret, and denied it me?-- Well, well, what matters it! Believe that, too.

    "Did God set grapes a-growing, do you think, And at the same time make it sin to drink? Give thanks to Him who foreordained it thus-- Surely He loves to hear the glasses clink!" Rubaiyat of Omar Khayyam

  8. #8
    Laetus
    Join Date
    May 2012
    Location
    Australia
    Posts
    20

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Thanks for the answers and tips, I will try out what Boriak said and let you know

  9. #9
    Libertus
    Join Date
    Sep 2011
    Location
    Philippines
    Posts
    94

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Update EB KH fans: After installing a Type IV guv and a client ruler in Arretium, I'm finally getting to build a barracks that will give me Hastati and skirmishers.

    Unfortunately the same can't be said of Roma; not only is it bereft of troop-bearing training centers, there's a problem with the two governors. The original guy, a Greek, is now an interloper since he had to stay in the city to prevent disorder. However, when he moves out, leaving the client ruler alone, public order goes down to 30% or something. This hadn't happened in a couple other Italian cities in similar circumstances (when the original ruler, having become an interloper, moved out in favor of the client). Curious, eh?

  10. #10
    Entropy Judge's Avatar Vicarius
    Join Date
    Apr 2008
    Location
    Wisconsin
    Posts
    2,660

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Quote Originally Posted by Jive View Post
    The original guy, a Greek, is now an interloper since he had to stay in the city to prevent disorder. However, when he moves out, leaving the client ruler alone, public order goes down to 30% or something. This hadn't happened in a couple other Italian cities in similar circumstances (when the original ruler, having become an interloper, moved out in favor of the client). Curious, eh?
    I haven't had it as Epeiros, but I have had it as the Romans; when taking Numantia, I had to leave my General there to maintain order. Unfortunately, as it turns out, his other +Order/+Law/+Happiness traits (including his Influence) were so high that the only way I could keep the city happy after he left was to cheat in every Order-boosting building I could *and* lower the Taxes to Very Low. So I just reloaded and changed the government to a Type III instead and let him stay there :/
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
    ~ Miaowara Tomokato, Samurai Cat Goes to the Movies

  11. #11
    Boriak's Avatar Senator
    Join Date
    Sep 2009
    Location
    Slovenia
    Posts
    1,199

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    If the city has Type IV government, your FMs need to stay away from it or the unrest will build up in max three turns. Either switch to Type III government or recruit an Allied General and leave him in the city for the first turn so he will turn into a Governor.

  12. #12
    Libertus
    Join Date
    Sep 2011
    Location
    Philippines
    Posts
    94

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    These problems might be specific to my campaign. In any event the government conundrum has been solved. It took a couple turns but now the Romans have grudgingly accepted the client ruler, although they had to be given semiannual amusements to titillate their jaded tastes. Bonania had a similar problem: the FM was obliged to be an interloper to keep a lid on disorder until the depleted masses (hey, I wanted to be kind, but they shut their gates and became red-faced when my lads took over) finally warmed up to their mercenary master. All's well that ends well.

    Still, only Arretium allows recruitment of genuine Roman troopers. Roma, Arpi, and Ariminum won't allow anything, even skirmishers, while Segesta and Bonania give exclusively Gallic types. Only Taras and Capua make any concession to their Greek heritage; they're a bit behind the lines, but at least they offer stuff like classical hoplites, phalanxes, and medium cavalry to keep the war machine going, if only in low gear. So let's say the glass is half full.

    News bulletin just in: After building two native barracks in Ariminum it's indicated that the next one will recruit Hastati and Camilian skirmishers, same as Arretium. Guess you just gotta be persistent, and optimistic.
    Last edited by Jive; October 03, 2012 at 08:32 AM. Reason: update

  13. #13
    Samariten's Avatar Senator
    Join Date
    Aug 2006
    Location
    Stockholm, Sweden
    Posts
    1,048

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Stay for a few turns in a newly conquered settlement so you can pacify it and build barracks to train local milita before handing it over to a local ruler.

  14. #14
    Boriak's Avatar Senator
    Join Date
    Sep 2009
    Location
    Slovenia
    Posts
    1,199

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Your FM can only pacify a province if he has a lot of Influence or if he has a lot of Law/Happiness giving traits. You can use the Provisional Government for that time and that is enough to build the first tier of the Native and Regional Barracks.

  15. #15

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Personally i enjoy this.. in my game, i have even increased amount of spamed brigands to maximum.. That way if there is a riot somewhere, army of brigands will appear you have to fight... makes game more enjoyable for me, forcing me to keep at least one legion home... it also makes conquering new provinces more fun,due to same... even if I conquer the city, if i fail to manage the unrest, i will have to face rebel army...

  16. #16
    Samariten's Avatar Senator
    Join Date
    Aug 2006
    Location
    Stockholm, Sweden
    Posts
    1,048

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    You know that if you leave your FM in a settlement while building or built gov type iv the FM always gain the trait interloper?

  17. #17

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    I never keep Legion in the city that long... practically i leave it once government building is built. I only leave Auxilaries to pacify the population..

  18. #18
    Samariten's Avatar Senator
    Join Date
    Aug 2006
    Location
    Stockholm, Sweden
    Posts
    1,048

    Default Re: Fairy new to this mod, need some advise on my Epeiros campaign

    Quote Originally Posted by JaM View Post
    I never keep Legion in the city that long... practically i leave it once government building is built. I only leave Auxilaries to pacify the population..
    Sorry my post was to the thread maker not to you

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •