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Thread: Eagle Standard, Volume X Issue VIII

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    The Dutch Devil's Avatar Krakiszki the Hunter
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    Default Eagle Standard, Volume X Issue VIII





    The best Publication for Total War and Modding News!


    Eagle Standard CONTENT INDEX
    (Do not scroll until specific post appears)

    Rome II
    Shogun II
    Napoleon and Empire
    Medieval II
    Eras


    Letter from The Dutch Devil

    Welcome to this brand new issue of the Eagle Standard. For your enjoyment the writers have gathered the latest and hottest Total War and modding news. Even though school or uni has started again for a lot of writers, they still managed to scramble together enough time to present you this insanely epic Eagle Standard issue.

    The Dutch Devil
    ES Editor



    Patronized by the glorious all knowing Legio.

  2. #2
    The Dutch Devil's Avatar Krakiszki the Hunter
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    Default Re: Eagle Standard, Volume X Issue VIII


    Rome II news
    New Screenshots, More Info!

    Ave ladies and gentlemen of TWC!

    Not too much has been revealed regarding Total War : Rome II, however Mr.Jack Lusted has kindly answered some of our TWCers' questions.

    Here are the main points from his Q&As

    • No longer will you be able to move troops on any random war ship, specific transport ships have been introduced to transport your armies by sea.
    • There will be two separate phalanxes : The Hoplite Phalanx and the Macedonian Phalanx.
    • Egypt will be represented by the historical Ptolemaic armies, and not the "Moses age" units of the original Rome Total War.
    • Rome 2 will have unprecedented variety in units, such as in the variety of crests, helmets, tunics, colouring and more.
    • Factions will still have a defined colour scheme to be identifiable and distinguishable.
    • Once again, the fighting animations will be 1v1 with multiple surrounding soldiers taken into account.
    • Atmosphere will be based on the location, hence why most released screenshots from the Siege of Carthage are brownish - due to the terrain of North Africa.
    • Importance on depth, mass and formation will be emphasised in unit combat, portraying physics in battles like never before.




    More for your TW:R2 cravings are an interview with Mr.Al Bickham :



    and an IGN article on Naval Warfare :
    http://www.ign.com/articles/2012/08/...fare-in-rome-2

    And of course, a gallery!
    Gallery












    Stay tuned until next month for your monthly dose of Rome II information!

    Written by: SonOfOdin.


    Patronized by the glorious all knowing Legio.

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    Default Re: Eagle Standard, Volume X Issue VIII


    Shogun II News

    Release: Total War Battles: SHOGUN
    Total War Battles: SHOGUN


    Total War Battles: Shogun has now been released for PC and Mac!

    This new beautiful RTS game introduces us a new battle system, that is still similiar to other games in the series. Even though it was specifically developed for touchscreen platforms, it still offers a good gameplay experience with improved appearance, enhanced visuals and user interface as well as Steam achievements, for PC- and Mac version.

    The game includes two gamemodes; Campaign and Skirmish. In campaign mode you lead your clan of choice to fight for supremacy over Japan. In skirmish mode you can play through six standalone battles in Normal, Hard or Shogun difficulty.

    Buying the game from Steam also unlocks the Sendai Faction Pack for use automatically, in Total War: Shogun 2 – Fall Of The Samurai.


    Written by: Clagius.



    Release: The Sekigahra Campaign
    The Sekigahra Campaign Version 0.9 Released





    The Sekighara Campaign is a mod which is aiming to make extensive changes and additions to Shogun 2 in order to create a much better and much more interesting version of the Shogunate wars than the vanilla version brought us. The team have recently released version 0.9 of the mod and whilst only being a small update it still makes some important changes.


    The new additions include things such as a new daimyo model for Ukita Hideie, changes to unit stats and several new units such as Hankyu Samurai and Ogoban Cavalry. A series of annoying bugs have also been banished from the mod. For a full list of the changes just visit the download thread here!


    Written by: General Brittanicus.


    Release: Daimyos and Generals
    Daimyos and Generals Released!




    Daimyos and Generals is essentially several mods that have been made by BullGod and brought together in one place in an effort to bring some much needed variety to the vanilla leaders of Shogun 2.

    The first of the mods - and perhaps my favourite - included in the thread is the General Animations mod. This mod does what it says in the title and alters the default idle animation that the general and his bodyguard use when dismounted. There are 3 different versions of this with the first one simply giving your general a stool and war fan, so that he can sit and observe the battle from a distance whilst he waves his war fan to give orders to his troops. The second version is the same as the first, but this time gives your general's bodyguard an opportunity to rest their legs and now makes them kneel down when surrounding your glorious leader on his stool. The third version is simply the second version just with no Horo's on the backs of the bodyguards.




    The rest of the mods in the thread deal with the appearance of several of the daimyos and make several changes ranging from adding an eyepatch for Date Masmune to adding European style armour for Uesugi Kenshin. Overall BullGod makes changes for more than 11 different characters and they certainly do add a lot more variety to the generals than was seen in vanilla Shogun 2.


    If you want to check if your favourite general has recieved a makeover or you want to download it as soon as possible all you need to do is visit the mod thread located here!


    Written by: General Brittanicus.



    Release: Defection mod
    Defection mod

    This small but very nice modification, which orignally was a submod for the Sekigahara campaign, and is brought to you by ♔The Black Knight♔. Is a small modification that makes some changes to the loyalty system in Shogun II, specifically, it changes the effect of loyalty. If a general has a loyalty of 1 there's a 75% chance of defection and when a general has a loyalty of 2 the defection percentage drops to 35. These changes do an excellent job of making the loyalty system more realistic and add a really nice touch to vanilla Shogun II game. If you want to see it for yourself, check it out here!

    Written by The Dutch Devil.



    Release: Proper Language mod
    Fall of the Samurai Proper Language mod

    If the appalling English accents of the units, generals and characters in Fall of the Samurai bothered you then worry no more. spartan_warrior spent a lot of time replacing the localization files so that Japanese will be the spoken language for all Japanese characters, agents and units while the other nationalities will still speak their original languages. For this change spartan_warrior had to replace some 10,500 files to ensure there's no Engrish left. If you want to test it out yourself, go here and download this awesome mod!

    Written by: The Dutch Devil.



    Darthmod Shogun II version 4.2+++ release
    Darthmod Shogun II Version 4.2+++ release


    The well known modding series Darthmod has released a new version for its Shogun II edition, more than one actually as there have been several small releases last month. Darth Vader has worked hard and released version 4.2 as well as 3 patches to that version.


    Version 4.2 brings improvements to the melee and animation mechanics, diplomacy, as well as naval warfare. The campaign AI is changed so that its armies are positioned more strategically, leading to a harder and more enjoyable game. Furthermore, some other mods have been made compatible to Darthmod and are added to the launcher options. Patch 4.2+ makes some adjustments to improve use with the Saints & Heroes DLC as well as balancing melee mechanics for a more realistic battle experience. Improvements are made to Fall of the Samurai’s AI formations and the Darth Effects, better smoke and blood, have been enhanced. The ++ patch is a small fix but the plus plus plus version has many more new changes to make Darthmod an even more epic and challenging mod. The improvements to the AI formations makes you lose many battles to the AI, according to Darth Vader himself. The patch includes many changes to make battles more realistic and challenging. Many hours of fun are ensured so wait no longer and download Darthmod Shogun II’s new version!

    Download link and a full changelog can be found here!

    Written by: lolIsuck



    Release: Vragos Campaign
    Shogun 2 Vragos Campaign - Version 2.7 released





    The recently released 2.7 version of Vragos Campaign adds more features on top of the already extensive base of Vragos Campaign. New in 2.7 is an unique general skilltree, a revamp of the region specialties and new scripts to ensure secondary and reinforcing generals get some xp from battles as well. Vragos Campaign itself is a complete overhaul of the vanilla Shogun II campaign and it does this by changing around lots of features of the campaign. One of the more noticeable is the rework of archery mechanics. By increasing range, decreasing armor and increasing the effectiveness of armor, that way, archery feels like a whole new aspect of the game. Since balance is important Vragos spent a lot of time and effort to ensure that this mod is carefully balanced. Which means that this mod perfectly fits together with visual and audio mods, to further enhance your playing experience. If you want to check out all the goodies in version 2.7 go here!




    Written by: The Dutch Devil.



    Release: Radious Total War
    Radious total war mod


    Radious has released new goodies, lots and lots of new goodies. His collection of small mods keeps on growing and the updates just keep on coming. This is of course great news for all the enthusiastic players, a little less great for the poor guy writing about it, and there is enough to be excited about.
    New versions have been released of, deep breath, Radious’ Food&Slots, Recolour, AI, Experience, Stats, Diplomacy, Limit&Upkeep, Fixes&Features and Units mods as well as updates for his second and third unit pack. All these changes have of course also been updated into his Complete Game Overhaul Mod which contains the full package. This all is a guarantee for a thrilling game experience for Shogun II and its expansions.

    If you’re still doubting wether you should try out this epic mod or not watch this awesome promo video made by naxzul666:


    For more information about this mod go here!


    Written by: lolIsuck.



    Patronized by the glorious all knowing Legio.

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    Default Re: Eagle Standard, Volume X Issue VIII


    ETW and NTW News

    Port: Empire: Total War Coming for Mac
    Empire: Total War Coming for Mac



    Empire: Total War has now been ported to Mac! Brought to us by Feral Interactive in partnership with the Creative Assembly.

    Empire: Total War for Mac contains all game updates, improvements and downloadable content, including The Warpath Campaign and Special Forces Units and the Elite Units of the East, West and America.

    Written by: Clagius.



    Project Empire Enhanced
    Project Empire Enhanced


    Presenting Project Empire Enhanced, fresh off the press from the workshop of Shokh. This mod strives to make the vanilla ETW experience "more interesting and more challenging." The mod includes many bug fixes and new content, including a reworked AI, new textures for both land and sea, as well as the oh-so-fancy loading screens! Additionally, the battle mechanics have been heavily reworked, leading to much more realistic, and intense battles. In the end, if you want a better ETW experience while keeping the vanilla feeling, then Project ETW is the perfect mod for you!

    Written by Nosjack.



    Shokh Hates Sieges

    Shokh Hates Sieges

    Are you tired of siege battles and units unrealistically climbing up the walls? Shokh was too, so he found a solution with his new mod Shokh Hates Sieges!

    This mod not only rids the game of city fortifications, but it does so in a way that doesn't cause problems for the AI. No more blobs of passive AI troops where a fort used to be! But if you think you're unable to defend without fortifications then it's not a problem because you're still able to build forts.

    Written by Twilight Sparkle.



    DarthMod v2.6 Epic Edition
    DarthMod v2.6 Epic Edition



    Yet another reason why to join the Dark Side with Darth Vader's new release of DarthMod Napoleon v2.6 "Epic Edition". The most notable improvment is the battle AI which has been improved by 200%! To not find it challenging you must be like Napoleon himself! Especially be aware of the much powerful artillery which is the battle winner like it should be. Not to mention the effects have been improved further. Making you feel like you are on the battlefield yourself!
    Spoiler Alert, click show to read: 

    New sound effects are also included. They were made by no one else than Shokh. 2.6 version also has many other new features and improvements. See the full list here.
    For some amazing live action see the trailer:

    Written by Twilight Sparkle.



    Bethencourt 1800
    Bethencourt 1800


    Bethencourt's 1800 mod by Bethencourt offers you two seperate campaigns. You can start at 1700 and continue up to the Napoleonic times where you will unlock new units and social changes. The 2nd campaign which will be released in the next update starts at 1800. So you don't have to play through 100 years to see the full impressions of the mod. As for other features. It includes new technology icons and is full of new units. The mod mostly focuses on Austria and France. Both start with new napoleonic units and technologies in the beginning so you can get a little insight and feel how it will be in 1800.
    Here are some units for an eye candy:
    Spoiler Alert, click show to read: 
    Austrian jägers. Late period.

    Austrian carabiniers. Elite light infantry.

    French Guard Marines.

    The next update will mostly focus on USA and the British so be sure to keep an eye for future updates!

    Written by Twilight Sparkle.



    Patronized by the glorious all knowing Legio.

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    Default Re: Eagle Standard, Volume X Issue VIII


     
    Medieval II News

    Preview: Westeros Total War
    Westeros Total War Updates!




    You may have heard of it, if you haven't - now you have - but TWC has got it's very own A Song of Ice and Fire mod(or, for those who watch the series : Game of Thrones mod) called : Westeros Total War.

    The dedicated team are working towards a 1.0 version release, as the mod's latest version is only Alpha 0.53. However, the team is giving us some previews on what we can expect in the mod's release!

    King's Landing Preview

    King's Landing is the Capital city of Westeros, from where the King on the Iron Throne commands the Seven Kingdoms. Not only that, but it's also possesses the main harbour of the entire continent of Westeros.
    When he invaded, Aegon the Conquerer landed on the Blackwater, and founded a fort nearby. After he completed his conquest, he founded a city around the fort. The Targaryens expanded and improved on the city as time went by.

    The Westeros Total War team have created this custom settlement for their mod, appropriate since King's Landing is such a distinct settlement in the lore.
    Anyway, here are some screenshots for you to enjoy!

    King's Landing

    King's Landing In the Series



    Artist's impression



    In-game









    (the yellowish mosque-ish building is The Great Sept of Baelor, the last pic is Maegor's holdfast)

    For more information on King's Landing, visit here!

    For the official preview: http://www.twcenter.net/forums/showthread.php?t=550850


    House Greyjoy Preview - WE DO NOT SOW


    HOUSE GREYJOY

    House Greyjoy of Pyke is one of the Great Houses of Westeros(along with Stark, Tully, Arryn, Baratheon, Lannister, Martell and Tyrell). After Aegon's conquest of Westeros, and abolition of House Hoare, the Iron islands picked House Greyjoy to lead them. Thus, the Greyjoys became lords paramount of the Iron Islands(since the Riverlands that House Hoare had were given over to the House Tully).
    Their sigil is a golden kraken on black, and their motto is "We do not sow"(meaning, they don't buy or grow anything - but take everything from their conquests(or "paying the iron price"). Since the Greyjoys are the only Great House that believe in the Drowned God, the line "What's dead may never die" is attributed to the Greyjoys too.

    Lord Balon Greyjoy, King of Salt and Rock, Son of the Sea Wind, Lord Reaper of Pyke and so on, rebelled against Robert Baratheon shortly after he won the Iron Throne, to go back to the old days when the Ironborn raided and harassed the mainland coast, and declared himself King of the Iron Islands. They destroyed the Lannister fleet at Lannisport, but that was pretty much it. Balon's two oldest sons were killed, and Theon Greyjoy was his only living son(along with Asha Greyjoy, a daughter). Eddard Stark, Lord of Winterfell and Warden of the North, took Theon as his ward.

    By the time of the start of the events of A Game of Thrones, Theon is still a ward, raised amongst the Stark children(Robb, Sansa, Bran, Arya and Rickon - and the bastard Jon Snow) and trained in arms by Rodrik Cassel himself. I won't spoil anything past that



    In regards to the mod, the team have shown us the Greyjoy military.
    They are EXTREMELY limited in cavalry, but have very strong and hard infantry.




    And here's a gallery with the unit pics that the team have given us.


    Ironborn Raiders
    Spoiler Alert, click show to read: 








    Mounted Ironborn Raiders
    Spoiler Alert, click show to read: 







    Ironborn Archers
    Spoiler Alert, click show to read: 








    General
    Spoiler Alert, click show to read: 






    Harlaw Reavers
    Spoiler Alert, click show to read: 








    And here is the official thread and full preview!



    If you want to see what the team is up to regularly, check out the WEEKLY MINI-PREVIEWS thread
    here!


    For more info, check out the official mod sub-forum!


    Written by: SonOfOdin.



    Preview: Road to Jerusalem
    Road to Jerusalem Map Preview



    Danny X brings us the Road to Jerusalem map preview, a mod focusing on the crusades period in the Middle East. This mod will offer more factions and units on a bigger map than the Kingdoms Crusades campaign. The map is 4 times as big and there are 3 times more regions on it.
    Where the Kingdoms Crusades campaign map doesn’t go much further than Anatolia and the Holy Land, this new map stretches from the forests of the southern Balkans to the trade port of Muscat on the Arabian peninsula and from the desert of Libya to the boundless steppes east of the Caspian Sea.
    The amount of regions is maxed out to 199 regions and the regions are well-spread across the map, except for the deserts and other inhospitable places there are no regions left out .


    Let us hope we can march our crusading or jihading armies over this land soon to bring glory to God or Allah and death to the infidel dogs.

    The entire preview with loads of pictures of the map can be seen here!


    Written by: lollsuck.



    Preview: War of the West
    War of the West Scotland Preview



    War of the West might be one of the most promising mods for Medieval II Total War.
    Their goal is to create historically correct unit rosters and they’re succeeding in it
    as Lord Hamilton keeps pumping out these stunning units.
    After previews of England and the Lordship of the Isles the team now brings us:


    No more savage men in blue kilts running around with huge axes looking for a barber.
    Instead, we get a historically correct, more Norman influenced unit roster with fancy French names.
    These units are one by one all masterpieces, some of the most realistic units I have ever seen. The variation within the units is high and the details are just stunning so you don’t get the feeling you are commanding a clone army. Besides this lovely unit roster the Scotland preview also includes two unique characters in the persons of William Wallace and Robert the Bruce.




    No more Mel Gibson in a ragged kilt screaming freedom, this Wallace has decided to ride to battle in an expensive armour and with a proper retinue. He is still eager to kill some Englishmen, it’s your task to not make him end up on the scaffold again.



    If you thought the preview was good news than you’ll probably be rejoiced to hear that War of the West has released a custom battle demo, see the article about it in this very same edition of the Eagle Standard.

    To see the Scotland preview follow this link.



    Written by: lollsuck.


     
    Release: Course ą la Suprématie
    Course ą la Suprématie Beta Release




    A new beta mod based mostly on older work created by Enguerrand has been released under the name Course ą la Suprématie. The main feature of the mod is the addition of the Kingdom of Mali to the unforgiving desert regions of North Africa with the faction boasting an impressive new roster unit including both re-skinned vanilla units as well as some brand new modelling work. Other additions are also made including new provinces for the campaign map and a couple of new units for other factions.


    As mentioned at the start of the article the mod is still in beta at the moment and Sinople has asked for the people of the TWC community to help with testing it, so if you think you can help or you just want to play the mod visit the thread here!



    Written by: General Brittanicus.



    Preview: Tsardoms Total War
    Tsardoms Total War - Bosnian Banate Preview




    Tsardoms Total War is a mod which is aiming to bring the many conflicts and cultural clashes which occured in areas of the Balkans, Near East, Eastern and Central Europe, Italy and Switzerland during the period 1345 AD to 1530 AD to the world of Total War. The team behind the mod have already previously produced several extremely high quality previews to showcase some of the excellent work that has already been produced for factions such as the Ottomans and the Tsardom of Serbia, as well as several others. The new preview is no different and once again the team have put together a glorious new preview, but this time to showcase the work that has been done for the Banate of Bosnia.


    The preview begins with a very interesting read regarding the history of the Banate and covers several of its rulers throughout the era, as well as other topics such as trade, finance and religion of the area. This text is well worth a read, but if you want to skip right to the pictures all you need to do is keep scrolling down the first post and you will eventually find yourself in an area packed with screenshots of the new Bosnian units. The screenshots cover a wide number of units ranging from the fearsome Bosnian Axemen to the majestic Bosnian Vlastella (noblemen and magnates), as well as many more high quality units.





    The work related to the Bosnian Banate is all contained in the thread here, so make sure to check it out. It is also well worth having a look at all the other previews that have been produced for the mods other factions, which can be located here!


    Written by: General Brittanicus.



    Preview: Isandlwana - The Thin Red Line
    Isandlwana - The Thin Red Line Campaign Preview




    The title of the mod "Isandlwana - Thin Red Line" may be somewhat of a giveaway for most of you concerning its content, but for those of you can't place the name, the mod focuses on the disastrous (for the British anyway) battle of Isandlwana fought in 1879 between the thin red line of the British forces and the formidable hoards of the Zulu tribes. The creator of the mod - who is also named Isandlwana - has managed to create some excellent looking units for both the British and the Zulus, which are historically accurate down to company/troop level for the British and regimental level for the Zulus. These units were included in the initial release of the mod, which was purely battle based, but the mod creator - Isandlwana - has recently made a glorious announcement that he has begun work on a campaign to complement the excellent work he had already done with the battles.


    The campaign will be focused on south-eastern africa and will cover the lands controlled by the Zulu tribes, as well as parts of the land controlled by the British Empire, the Swazi Kingdom and the Colony of Traansvaal. It won't just be a new map that will be made though, as Isandlwana has already given us brief glimpses of some special locations such as Rorkes Drift, the photos that will be used for each characters portraits and a very nice UI made by Radboud as well as hinting at a lot more to come.



    - The Region Map for Isandlwana's new campaign


    The campaign has not yet been released, but you should definitely pay a visit to this thread to have a look at new previews (as well as the old ones) and to keep up to date with the mods progress. You should also bear in mind that you can currently play the battles section of the mod, so if you want to try and change history and preserve your thin red line or you want to smash it to pieces again with your Zulu hordes you can still do so whilst you wait for the campaign by downloading the current mod version from the mod thread!


    Written by: General Brittanicus.


    Preview: War of the West (WOTW)
    Brittanica Map Preview




    The War of the West is a mod that hopes to bring a Broken Crescent type depth into the Western World and one point of major focus is of course the British Islands. The Isles aim to be the pinnacle of realism with an incredible amount of focus into creating them and giving them life. Currently the map is a work in progress so you should keep checking in every now and then.

    They hope to have around 160 total settlements separated from Castles and Towns each with their own unique attributes. Furthermore each city and castle will be painstaking named to represent it with the utmost of historical accuracy across the entire Island with a total of eight factions competing for dominance among many other great features.
    Currently they also have several videos showing off the landscape:

    Southern England

    Make sure to check out the rest in the main thread and show a little interest in this promising mod.


    Written by: Kamos.



    Release: War of the West (WOTW)
    Brittanica Custom Battle Demo


    Now everybody loves a good battle, after all we're all fans of the Total War series and Total War isn't exactly about playing nice!
    So now the The War of the West is proud to bring you a custom battle demo in which you can pit three of their favourite factions against one another in bloody combat. Enjoy the sights and the scene of the Lordship of the Isles, The Kingdom of England, and The Kingdom of Scotland tearing each other apart in the fine lands of the Isles.

    Currently this is an Alpha release and they plan on fixing any issues and later on even adding more of the eight factions you'll be seeing in the full version of the mod. So feel free to come along and add your input or just bring your experiences with you. After all no song is sweeter than the tales of battle in Albion!
    Come get some and get it here!


    Written by: Kamos.


    Preview: The Sundering: Rise of the Witch King
    Dwarf and Orc Previews


    Being such teases we are flaunted with some beautiful work from the fine looking mod The Sundering: Rise of the Witch King.

    First the rugged Dwarves, it's a pretty big picture as well.



    Then the fierce Orcs And Goblins.




    Written by: Kamos.


    Release: Wrath of the Norsemen
    Wrath of the Norsemen: The Baltic Release







    When I found out about Wrath of the Norsemen a long time ago I remembered the days of the Viking Invasion Expansion for Medieval Total War and remembered the satisfaction of getting immersed in as a Viking, getting a taste of the ‘berserkgang,' and was bellowing at my ‘fair maiden’ (wife) for more mead! Now that I have had the opportunity, nay the pleasure of playing this fine mod, those calls have rang out in my halls once more (sadly enough on deaf ears), but after pillaging a ‘rebel’ city or swooping down on a sworn enemy with my Jomsvikings, Vikingkar, Berserkers, and God knows what else has satisfied my yearning for an epic battle between Viking heavyweights.

    This mod will have you gnashing on a shield and charging those who dare to stand in your way! From the exquisite units to the loads of towns waiting for the taking as well as plenty of factions to bring your Nordic down upon, you will be more than satisfied with this mod if this time period meets your fancy. Now remember it is still in Beta stage but it still packs a wallop, and for a true Viking challenge play on VH/VH if you dare!

    Written by: ♔Old Dragoon♔.


    Preview: Broken Crescent
    Broken Crescent: The Imamate of Yemen Preview


    THE IMAMATE OF YEMEN


    The glorious team of Broken Crescent mod has something in store for all its fans and first time players alike, coming with the future release of Broken Crescent 2.4. There are a load of units for this faction preview separated into Factional Units and Tribal Units, so check out this amazing mod here at Broken Crescent 2.4 Faction Roster Preview: The Imamate of Yemen. This preview does an excellent job in giving the reader background information on the faction itself and as stated earlier breaks down the unit roster in to two categories:

    Factional Units consisting of Imamah Infantry, Imamah Heavy Infantry, Al Rajalah, Yemeni Nobles, Al Fursan, Tihami Warriors, Zaidi Taberstanis, and the Al Ahbash.

    Imamah Heavy Infantry

    Spoiler Alert, click show to read: 


    Tribal Units consisting of Mathahj, Yafea, Hamadan, Nahid, Khawalan, Al Mahrah, Kindah, Zubaid, and the Al Azd.

    Hamadan


    Spoiler Alert, click show to read: 


    According to the preview a player playing as Yemen can expect a more than significant threat from the Ayyubids from the West. So it appears that you must meet that threat very quickly in order preserve this faction if you so choose it!

    The information, the unit pictures and information on them, as well as hints to expect out of BC 2.4, will definitely be worth the wait for this update to a truly great Medieval II Total War mod! I am sure those who read this like myself can sum up the anticipation for another preview from this modding team in three words..."GIVE ME MORE!"

    Written by: ♔Old Dragoon♔.



    Patronized by the glorious all knowing Legio.

  6. #6
    The Dutch Devil's Avatar Krakiszki the Hunter
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    Default Re: Eagle Standard, Volume X Issue VIII


    Eras News
    Release: Ogniem i Mieczem: Total War 3.1
    Ogniem i Mieczem: Total War 3.1



    GRANTO's Ogniem i Mieczem (With Fire and Sword): Total War 3.1 has been released, now translated to english language!

    This time it's hard as ever! New improved battle AI and more difficult campaign brings the game to an entirely new level. With the new, improved, map the campaign will be double the fun!

    With longer battles, new formations and new battle environments the battles are a more joyful to experience. Definitely worth a try.

    Download here!
    Written by: Clagius.



    Release: Rome Total Realism Platinum Edition 2.0
    Rome Total Realism Platinum Edition 2.0

    Rome Total Realism Platinum Edition 2.0

    After a long hiatus Rome Total Realism Platinum Edition has got a new release, version 2.0 is now out and ready for download. The new version is reworked to work on the ALX.exe, which allows numbering of both first and legionary cohorts as well as many other improvements.
    This completely modfoldered version solves a few bugs and fixes some CTD’s from the last version.
    A few smaller mods, like Davide Cool’s Servian& Greek walls and the forced diplomacy mod, have been included, as well as a new feature were you can only recruit ships from coastal regions with the timber resource. An optional mod is Marcus Camillus’ 4 Turns-per-Year mod, which has been updated from the previous version.

    The thread with more information and download link can be found here:
    http://www.twcenter.net/forums/showthread.php?t=559467


    Written by: lolIsuck






    Release: Barbarian Invasion Preferences
    Barbarian Invasion Preferences

    Barbarian Invasion Preferences is a new mod by Cho'gall which mostly focuses on the outlook of the map by removing the regional borders!
    Spoiler Alert, click show to read: 

    While also adding historical names of factions and leaders! This mod has a big potential with its future updates where settlement names, portraits and possibly new units will be included as well! So be sure to keep an eye on it!


    Written by: Twilight Sparkle.



    Release: Ran no Jidai
    Ran no Jidai


    Ran no Jidai brings STW on RTW's engine! If your old machine is unable to run STW2 or you just want to try something new with RTW then this amazing mod is for you! To make a better Japanese atmosphere new artwork and sounds have been included. Historical accuracy also hasn't been forgotten. Every clan starts with different relations with each other and all have their own pros and cons. Be it with the new units or other factors. Not to mention the Western technologies and gunpowder will also arrive at a later date so be sure to attain them first and take their advantage against your foes!

    Here are some awesome pictures where you can see the new UI and some action as well!
    Spoiler Alert, click show to read: 



    2.31 patch mostly focuses on teppo unit's ballistics. It also includes other small fixes improving the gameplay!

    In the Lords Ahrens fix the battle lag has been reduced and a lot of details have been added or redone like the Uesugi clan flags and colours.

    Written by: Twilight Sparkle.



    Patronized by the glorious all knowing Legio.

  7. #7
    The Dutch Devil's Avatar Krakiszki the Hunter
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    Default Re: Eagle Standard, Volume X Issue VIII




    The best Publication for Total War and Modding News!




    List of Contributors
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  8. #8
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Eagle Standard, Volume X Issue VIII

    Thanks a lot ES team for a brand new ES publication;it is a great informative read as always,well done everybody!


    One thing though:shouldn't this new ES publication thread be stickied among the other ES editions and also been given a front page Anouncement ?
    Last edited by MorganH.; September 20, 2012 at 07:28 AM.

  9. #9
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Eagle Standard, Volume X Issue VIII

    Very nice issue I'll be sure to read all of it when I get home from school
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  10. #10
    Kjertesvein's Avatar Remember to smile
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    Default Re: Eagle Standard, Volume X Issue VIII

    Excellent issue guys. Im off course bendt on WotW, but WotN and all the other Kingdoms news enriches my daily life.

    Cheers!

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  11. #11

    Default Re: Eagle Standard, Volume X Issue VIII

    Hi!

    Congratulations for the nice work to all the team and thank you for your interest in 1800, specially to Twilight Sparkle.

  12. #12
    SonOfOdin's Avatar More tea?
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    Default Re: Eagle Standard, Volume X Issue VIII

    GLORY
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  13. #13
    Shankbot de Bodemloze's Avatar From the Writers Study!
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    Default Re: Eagle Standard, Volume X Issue VIII

    Great issue guys, really good. +rep
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