Thank you for the feedback and suggestion+Rep. I will consider what to do since I'm only patching the mod and not updating
Haven't experienced it, try narrow it down to what unit causes it?
Noted but remember it will only be a patch.
No problem
Thank you for the feedback and suggestion+Rep. I will consider what to do since I'm only patching the mod and not updating
Haven't experienced it, try narrow it down to what unit causes it?
Noted but remember it will only be a patch.
No problem
I have the 1792 Campaign option selected and I have confirmed that the CTD happens as soon as I click on the French Republic when setting up a custom battle.
I haven't got this bug, like Iutland, try to reinstall LME4
--> with UAI
--> the smoke clouds of WoS are a bit more symmetric and mathematically than BSM imo
--> battle sound is ok but could be more dynamic imo. I remember an older NTW sub mod with nice deep wheezing cannon sound and cav attack with special trumpets sound e.t.c.
Last edited by Protector; September 24, 2012 at 05:00 PM.
Thank you
What is your feedback with the standard LME CAI (not UAI submod)? I gave the 1815 campaign a spin yesterday with Naples (H/M) and experienced three, almost simultaneous, hostile naval landings after taking Sicily, Northern Italy and Piedmont. The Portuguese at Sicily, Russians at Rome and the Brits at Genoa all while the Spanish and Austrian fleets blockaded my ports. With only one army at hand and no navy it was almost game over
What is your evaluation of the standard smoke effects with no submod enabled?
Question:
Why do artillery units take so long to build?
Do infantry units go right into melee in this mod?
I just downloaded and installed LME for the first time, followed the instructions and start the game. But when I start the campaign or play a custom battle all the unit squads have just one unit in them. I've re-installed the mod twice, still the same problem.
1805 campaign round 33 prussia worlddomination CAI/H - BAI/N
i'm with all nations in war, my protectorats very passiv, allied no help only passiv. what i not understand after i have research all features for range of my army of the campaign map. i have only a short distance. the AI can more as double of my distance move her armys without better streets? in the last i play LME i have long distance to move my armys. what i very dislake is the peace of in europe all nations build full stacks army and don't fight with other only wait for me. the diplomacy in this status is a joke. no reactions for peace or anything. also 7-8 arty units in a full stack army come on? i build in the 30 rounds 3 arty units(10 rounds for one unit). i love this mod for the all details but i hate this for the cheater AI. Full LME + DMUC CAI/BAI this are the perfect thing.
Heh, sorry. What I mean is that each unit of line infantry, cavarly, artillery, etc. has only one soldier/man. Instead of it's full size.
only UAI LME SubMod from launcher
@Lutland
before i install LME i uninstall DarthMode 2.6+ but i uninstall all files. but maybe a conflict are stay in the engine. i don't think so but i not sure. i have also experience when you put on and off the sound/effects submode. the new effects from smoke and sounds are overwrite. but you must more then one time activated the submode.
It's strangeThe only cause I could think of would be a conflict with a previous installed mod or changes in the preferences.script.txt file located in your script folder. I know DMN overwrites the preferences file!!
There is one entry named campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign # that defines the number of men in a unit (1=LME standard unit size). It may be caused by this but I'm not certain?
No it's not related to the engine, but strange that movement points are not the same for Prussia compared to the other factions? Regarding CAI, try to play without UAI and let me know what you think?
It is normal behaviour that when you select one Smoke or Sound submod (when the other is selected beforehand) you have to click the checkbox twice. It is due to the added configuration file that remembers your selection. Let's call it a .Net feature
Hi i wanted to give a feedback as expectet this mod is for me the greatest so far for Napoleon Total War and you can really see that it is made of a lot of work and thoghts.
One small bug that annoys me a bit is that the gneral can't meele even if the amunition for the pistol is empty if you command them to charge they don't charge only stay near the enemy and are yelling.
This problem seams to appear for all geneals with pistols.
This bug is a new one and wasn't in the last 3 updates.