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Thread: LME4 Feedback and bug reporting thread

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  1. #1

    Default Re: LME4 Feedback and bug reporting thread

    I remember there being an issue with Darthmod still having files left over even after uninstalling which would cause issue when trying to run this mod. Am I correct that deleting the appdata>roaming folder for ntw will address that and allow me to use LME without issue once installed?

  2. #2

    Default Re: LME4 Feedback and bug reporting thread

    I have a question regarding unit limit for some guards in custom battles (haven't played campaign yet). At the height of its size during Napoleonic Wars the Russian guard infantry was composed of the following:

    - Preobrazhensk Lifeguard Infantry Regiment
    - Semenovsk Lifeguard Infantry Regiment
    - Ismailovsk Lifeguard Infantry Regiment
    - Lithuanian Lifeguard Infantry Regiment
    - Finnish Lifeguard Infantry Regiment
    - Lifeguard Jager Regiment
    - Lifeguard Grenadier Regiment
    - Pavlovsk Lifeguard Grenadier Regiment

    I believe all of these are represented in custom battle with 1 unit limit each. However on top of that you have 'regular' Russian Life Guard infantry capped at 4 units. It is not exactly historical. Similarly UK has 1st and 2nd Life Guard cavalry each at 1 unit limit. But the unit roster also has a generic life guard capped at 2 units. Therefore the units are duplicated. Britain never had 4 life guards. And these are not the only examples.

    Btw, I am playing LME 4.2 without any extra unit mods activated.

  3. #3

    Default Re: LME4 Feedback and bug reporting thread

    Been playing for a few days now. Great mod, thanks.

    My feedback: Started 1805 campaign as Austria on normal/normal difficulty, find it too easy for the Austrians.

    Started 1815 campaign with French, same thing. Was expecting a massive invasion of France by all the great powers but after a few turns not one (Prussia, UK, Austria, Russia or anyone else) has invaded.

    Started 1815 campaign as british on HARD/HARD, and again, too easy. Conquered Paris and other French cities quite easily. The French AI seems quite defficient, not sending a big army led by Napoleon agaisnt me. Don't know if this all is the basis vanilla AI or has to do with the mod.

    PS. By the way, everything has run smoothly, not one single CTD so far. Congratulations with that, doesn0t happen with other mods I've tried !

  4. #4

    Default Re: LME4 Feedback and bug reporting thread

    Playing the 1805 Campaign - Howitzers never ever survive a battle. Even if undamaged at the end of comabt they disappear from the Army once you return to the main campaign map.

  5. #5
    at644's Avatar Laetus
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    Default Re: LME4 Feedback and bug reporting thread

    Hi ! Everything is okay but when i launch the game and i select pdguru's units, they never appear in the campaign or in custom battle(I can't recruit them because their cards doesn't appears ).

    Any ideas why ?

  6. #6
    roy64's Avatar Tiro
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    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by at644 View Post
    Hi ! Everything is okay but when i launch the game and i select pdguru's units, they never appear in the campaign or in custom battle(I can't recruit them because their cards doesn't appears ).

    Any ideas why ?

    Is this line mod LME4_Pdguru.pack; in your user.script?

  7. #7
    at644's Avatar Laetus
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    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by roy64 View Post
    Is this line mod LME4_Pdguru.pack; in your user.script?
    Ouaps No is not thanks Roy 64 !
    Mea Culpa...

  8. #8
    roy64's Avatar Tiro
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    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by at644 View Post
    Ouaps No is not thanks Roy 64 !
    Mea Culpa...
    .

  9. #9
    Szun's Avatar Miles
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    Default Re: LME4 Feedback and bug reporting thread

    i have some feedback:

    When i play as France, the british do not build tradeships to trade with, nor do they build enough ships of the line. So when the initial fleet with nelson is defeated england lies bare and ready for invasion.
    I tried to fix it by giveing them a steamshipyard at start, but that did not help much. also the AI often uses tradeships in a fleet and pulls the starting tradeships away fromt he tradepoints.

    When i play the british, the french rarely build a fleet at all, the spanish do that much better and i had a few fun navalbattles with them.

    A general problem with all AI fleets is they attack with damaged fleets instead of repairing them, often i see ships attacking with 50% of thier cannons lost or more.

    p.s. i am aware that theese problems might be vanilla problems, yet the somewhat ruin the entire game

  10. #10
    Jac_PS's Avatar Civis
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    Default Re: LME4 Feedback and bug reporting thread

    So, this is the best mod for NTW, the different time frame campaigns are simply awesome.

    * I've made some modifications myself in regards of sounds, etc... I've have included Radious Weaponfx in your musket and artillery sounds;
    * Made some modifications to the kill rates in close firing (more soldiers die in a volley);
    * UAI is the best CAI mod to date;
    * In the 1792 Campaign, Serenissima Republica di Veneza (Venice) only have Line Infantry and Grenadiers;
    * Flags are awesome;
    * Some unit cards have a distinct strong color compared to others;
    * I've changed the loading screens to this ;
    * Put projectile traces back in;
    * Can play with a country not involved to the Napoleonic War ( like a Grand Campaign );
    * Units from AUM and LME are simply awesome.
    Last edited by Jac_PS; July 15, 2015 at 09:08 AM. Reason: Bad quality writing.

  11. #11

    Default Re: LME4 Feedback and bug reporting thread

    Request to LME developers, Please make the French unit "Colonne D'Attaque" have a different posture. Currently, they hold their muskets like militia units do. They should have their muskets locked on their shoulders, not hanging from their arms.
    ----------------------------------------------REPUBLICAN---------------------------------------

  12. #12

    Default Re: LME4 Feedback and bug reporting thread

    ok so i just got the mod and its awesome is there anywhere to see what each sub mod does or how to add them? do i just need to check the boxes or do i need to edit the user script for every sub mod? i changed the LME text language without changing the user script and that worked but im not sure about the others. Thanks guys.

  13. #13
    GourmetGorilla's Avatar Semisalis
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    Default Re: LME4 Feedback and bug reporting thread

    Just check the boxes. If you hover over the selection, there should be a brief pop-up description as well. Universal AI sub-mod is for BAI, particularly that of navies. The next four after that are unit/uniform mods (I don't use them, personally). Next you've got two visual and two audio fx mods (I use Battlefield Smoke & Ultimate Sound). Finally, there's Wolves Armies Submod, which changes recruitment caps and recruitment/upkeep costs to better allow for using 40 unit armies; however, there's an edit to that sub-mod floating around the forums somewhere which I picked up a while back which supposedly narrows the scope of that mod down to merely economic stuff, and makes it usable with normal 20-unit armies, as the mod is also good for economic changes when playing as a minor faction.

  14. #14

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by GourmetGorilla View Post
    Just check the boxes. If you hover over the selection, there should be a brief pop-up description as well. Universal AI sub-mod is for BAI, particularly that of navies. The next four after that are unit/uniform mods (I don't use them, personally). Next you've got two visual and two audio fx mods (I use Battlefield Smoke & Ultimate Sound). Finally, there's Wolves Armies Submod, which changes recruitment caps and recruitment/upkeep costs to better allow for using 40 unit armies; however, there's an edit to that sub-mod floating around the forums somewhere which I picked up a while back which supposedly narrows the scope of that mod down to merely economic stuff, and makes it usable with normal 20-unit armies, as the mod is also good for economic changes when playing as a minor faction.
    thank you very much for your reply, so the unit submods just change uniforms they dont add any other units?

    also im checking the box for the wolves sub mod and not able to use 40 units, or seeing any reduction in costs. Is there something else that needs to be done for this one?

  15. #15
    GourmetGorilla's Avatar Semisalis
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    Default Re: LME4 Feedback and bug reporting thread

    No, they both add units and replace existing unit models. For Wolves Army, check out posts #246-253 in this thread for the version I was talking about. I think it was just meant to address an income bug with certain minor factions.

    If you want to use the regular version of Wolves Army sub-mod with 40 unit armies, as the description in the launcher says: you still need to enable the 40-units feature yourself, which is not something which can be done through LME.

    Here's the link with the run-down on that mod along with instructions for changing the units-per-army:
    http://www.twcenter.net/forums/showt...ghlight=wolves
    Last edited by GourmetGorilla; August 08, 2015 at 03:18 PM. Reason: Added link

  16. #16
    Domesticus
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    Default Re: LME4 Feedback and bug reporting thread

    Could someone explain all the submods to me?

    Anyway, I think the 1790s campaigns should be bulked up. I think that'd be an interesting time to play, and in 1792 we could save Poland Lithuania. Change history!

    Also, curious, the Rouyme Bretegna faction, are they meant to be the French royalty, or a Breton faction?

  17. #17
    Domesticus
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    Default Re: LME4 Feedback and bug reporting thread

    Curious, I know 4.2 was released earlier this year. Is it still in development though?

    Something about that 1792 campaign. Wanna save Poland <3 But I cant play with no names of units or kings

  18. #18
    Domesticus
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    Default Re: LME4 Feedback and bug reporting thread

    I feel so stupid, I had installed the mod wrong on my old computer, and now I see the tooltips in the launcher!

    Great mod! Is it still in development?

    Im playing a 1805 as Austria, and gonna start Poland Lithuania in 1792 soon

  19. #19

    Default Re: LME4 Feedback and bug reporting thread

    Every time I start any campaign, the buildings in the map are missing, so are the ships and generals that are suppose to represent a navy or army. The water surrounding Europe is also black for some reason

    Screenshots

    http://images.akamai.steamuserconten...6728420ECF1B3/

    http://images.akamai.steamuserconten...6728420ECF1B3/

    http://images.akamai.steamuserconten...8382A317CBEC9/

  20. #20
    ACMilan88's Avatar Semisalis
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    Default Re: LME4 Feedback and bug reporting thread

    In 1792 and 1812 campaign the game crashes in campaign map while playing austria. Seem to be a problem with austria in several campaigns. Please check this at it's a real breaker for this mod...

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