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Thread: LME4 Feedback and bug reporting thread

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  1. #1

    Default Re: LME4 Feedback and bug reporting thread

    The game crashes sometimes without showing up any errors... Any solutions? Getting back to the game isn't a major deal, but I'd like to solve it.

  2. #2
    hippacrocafish's Avatar Campidoctor
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    Default Re: LME4 Feedback and bug reporting thread

    France is a little too easy to beat in the 1812 campaign. I was playing as Russia and managed to beat Napoleon (who divided his massive army for no good reason...) within four turns with minimal losses. Not to mention, they were pretty quickly at war with Austria AND Prussia, so I wouldn't have had to do much thereafter to just start steamrolling them.

  3. #3

    Default Re: LME4 Feedback and bug reporting thread

    Unit: Artillerie De La Marine
    Cause of CTD: When hit by artillery and taking any casualty, instant CTD.
    Unit also very resistant to musket-fire (point-blank 3 volleys, no hits).
    Any casualty caused by melee also CTD's
    (Tested in 1805 campaign, 1807 campaign and custom battle)

    sorry this unit

  4. #4
    Decanus
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    Default Re: LME4 Feedback and bug reporting thread

    artillery certainly is resistant to musket fire - this is the one very unrealistic aspect of an other wise fantastic and realistic mod. I wonder if it's a result of musket hit chance values that can't be altered? I'd like to know, I'd like to make artillery crews more vulnerable..

  5. #5

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by La Tene View Post
    artillery certainly is resistant to musket fire - this is the one very unrealistic aspect of an other wise fantastic and realistic mod. I wonder if it's a result of musket hit chance values that can't be altered? I'd like to know, I'd like to make artillery crews more vulnerable..
    I think the mod was made this way. Otherwise the artillery would easily bee overunn by infantry and nearly useless. It take so long to move artillery and because of the behavior you describe it's sometimes possible to rescue these units from being overunn. More fun that way. But it is only what I think
    Less is more

  6. #6
    Cambion's Avatar Civis
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    Default Re: LME4 Feedback and bug reporting thread

    Their seem to be changes to the CAI that are not mentioned in the mod discription. I am having trouble with plublic order in conquered territories. I dont mind just prefer not to learn by doing. Any advice?

  7. #7

    Default Re: LME4 Feedback and bug reporting thread

    I just installed LME4 so i can play Denmark-Norway, but my armies are a bit small, there is only one or zero men in my armys??

  8. #8

    Default Re: LME4 Feedback and bug reporting thread

    Quick question since I can't find anything on it. Is LME multi-player compatible? Can I play a Coop campaign with it?

  9. #9
    Foederatus
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    Default Re: LME4 Feedback and bug reporting thread

    I tried an Egypt campaign and I could only recruit line and militia, arty buildings recruited that as well, is this normal(i can some some units coming up in the tech tree, but still)? I didn't have any unit submods mods installed. Launcher doesn't work, but seems fine from editing manually.

  10. #10

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by DC53 View Post
    Quick question since I can't find anything on it. Is LME multi-player compatible? Can I play a Coop campaign with it?
    I don't know if it will work. I haven't tried it myself?

    Quote Originally Posted by Dracula View Post
    I have made tests with all kinds of Windows, drivers and the sound.pack of NTW. All they work with other mods but not with LME4. The mod files cause the game to loose sound. I remember when ETW didn't have sound. It wasn't from drivers at all but they released a patch which changed the sound.pack file of the game. I guess the mod files overwrite some of these sounds with worse or older versions.
    NTW hasn't seen an update over the last two years and it is only few players who experience this. Therefore, I don't think a patch is causing this error.

    Quote Originally Posted by Grotista View Post
    I tried an Egypt campaign and I could only recruit line and militia, arty buildings recruited that as well, is this normal(i can some some units coming up in the tech tree, but still)? I didn't have any unit submods mods installed. Launcher doesn't work, but seems fine from editing manually.
    The Egyptian campaign should work as intended.

  11. #11
    roy64's Avatar Tiro
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    Default Re: LME4 Feedback and bug reporting thread

    It works fine, It multiplies every units limit by 4, except the ones with no limit which are left alone.
    What I did was to edit the mod to decrease the units limits back to normal. I've attached the modded file if you want it.

    There's no need to put anything in your user.script, just put it in your NTW Data folder.
    Attached Files Attached Files
    Last edited by roy64; January 08, 2015 at 11:31 AM.

  12. #12

    Default Re: LME4 Feedback and bug reporting thread

    wow, thank you very much for adding that file. It sounds promising. I will go test it out.

    Thanks a lot for helping out

  13. #13

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by roy64 View Post
    It works fine, It multiplies every units limit by 4, except the ones with no limit which are left alone.
    What I did was to edit the mod to decrease the units limits back to normal. I've attached the modded file if you want it.

    There's no need to put anything in your user.script, just put it in your NTW Data folder.
    This change completely eliminates the whole point of this mod.

  14. #14
    roy64's Avatar Tiro
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    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Wolves In The Throne Room View Post
    This change completely eliminates the whole point of this mod.
    I know it does but it fixes the problem some of us are having going bankrupt, I can't play the game unless I have your altered mod. Read post 246
    Leicestershire

  15. #15
    roy64's Avatar Tiro
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    Default Re: LME4 Feedback and bug reporting thread

    Also make sure there's only one Wolves mod in your data folder.

  16. #16

    Default Re: LME4 Feedback and bug reporting thread

    Ok . By the way, do I still need to activate (tick off) the Wolves mod when using the LME launcher? Or will it be enough to just add the file in the DATA folder?

  17. #17
    roy64's Avatar Tiro
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    Default Re: LME4 Feedback and bug reporting thread

    Just add the file in the DATA folder & tick off the Wolves mod when using the LME launcher
    Last edited by roy64; January 08, 2015 at 01:06 PM.

  18. #18

    Default Re: LME4 Feedback and bug reporting thread

    Ok, I have tried starting a new Italian campaign and... IT WORKS . I am actually making a small amount of money at the start now, so I can now build a market in the first province to get more money, instead of like before where I would not build anything and still sky dive into bankrupcy. Thanks a lot for helping out roy . Now I can really enjoy this fantastic mod!

  19. #19
    roy64's Avatar Tiro
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    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Thorinator View Post
    Ok, I have tried starting a new Italian campaign and... IT WORKS . I am actually making a small amount of money at the start now, so I can now build a market in the first province to get more money, instead of like before where I would not build anything and still sky dive into bankrupcy. Thanks a lot for helping out roy . Now I can really enjoy this fantastic mod!
    I'm glad it know works but the credit needs to go to Wolves In The Throne Room for his excellent mod.

  20. #20

    Default Re: LME4 Feedback and bug reporting thread

    Thank you for LME 4 it really has made NTW very enjoyable. I have run into a odd glitch. I am playing the 1805 campaign as Russia. I took all of the Ottoman cities and towns, but for some reason every other turn afterward two complete Ottoman armies show up outside Istanbul. It has happened in the current campaign 3 times in a row. I had played the 1805 campaign has Russia before ( the Prussians did me in ). I had taken all the Ottoman towns and cities but did not get the repeated Ottoman armies showing up as I am now. Anyone have this happen to them or have an idea what is going on? ....it is ruining a campaign that had gone so well up to this point.

    Thanks Fuse65

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