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Thread: LME4 Feedback and bug reporting thread

  1. #1

    Default LME4 Feedback and bug reporting thread

    Use this thread when posting your feedback or bug reports.

    Bug reports should comply with the following template:

    • Description of the bug
    • Campaign where bug was encountered
    • What faction you're playing
    • Any specific unit or feature involved
    • Additional information or details

    It is my plan to submit an LME4 hotfix/minor patch later this month fixing any bugs.

  2. #2

    Default Re: LME4 Feedback and bug reporting thread

    Minor bug:

    -1792 Campaign
    -Polish king doesn't have name, only the number "II". Of course you know it should be Stanisław II August Poniatowski, if you wanted a full name

    Everything else is working fine so far.

  3. #3

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by jan_boruta View Post
    Minor bug:

    -1792 Campaign
    -Polish king doesn't have name, only the number "II". Of course you know it should be Stanisław II August Poniatowski, if you wanted a full name

    Everything else is working fine so far.
    Confirmed and fixed!

    Thank you for the report+Rep. It was caused by a bad link between campaign startpos.esf and text file.

    /iutland

  4. #4
    agranel's Avatar Civis
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    Default Re: LME4 Feedback and bug reporting thread

    Some Spanish units doesn't show their names. Tested in 1792 and 1805 scenarios.

  5. #5

    Default Re: LME4 Feedback and bug reporting thread

    I'm sure that I'm probably just doing something wrong, but when I try to set up a custom battle, I can't see the button to start the battle, it looks like its off the screen to the right.

  6. #6
    Tired of TWC Arrogance
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    Default Re: LME4 Feedback and bug reporting thread

    Congratulations on 4.0, iutland!

    Trying this out now. Feedback so far:

    1. Very odd behavior with cavalry versus squares in custom battle, playng France versus Britain. The cavalry (Brunswick lacers) half-hearteldy charge and end up bouncing about about next to the square (kind of counter charging but never quite getting going and standing with their backs to the square), and a few infantry rush out in between the cavalry semi-counter charges and die despite the fact no enemy are near them.
    2. AI general unit does not charge - they draw swords and then freeze, staying put until they get killed.
    Last edited by Pdguru; September 20, 2012 at 12:29 AM.

  7. #7

    Default Re: LME4 Feedback and bug reporting thread

    I have dried darthmod mod epic version 2.6 and its not nearly as epic as lme imho. You should recreate empire total war on the Napoleon Campaign map =D
    Signature Removed - Read this.

    -TWC moderation Staff

  8. #8
    Protector's Avatar Senator
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    Default Re: LME4 Feedback and bug reporting thread

    After lots of NTW mods its my very first time now with LME.

    Short my feedback

    + expanded tech tree
    + beautiful uniforms
    + many different units
    + country specific units when conquered
    + different timeframe campaigns playable
    + good BAI
    + expanded replenishment time
    + good launcher with additional sub mods
    + nice new music
    + nice new musket sound
    + new campaign missions

    - poor CAI (poor movement by army or navy, sometimes sticky to one place for many many turns)
    - CAI should be much more forced to get back its lost territories
    - additional sub mod for smoke looks too artificial
    - battle sound with low epic perfomance
    - no any notice or ceremony when the new LME mission objectives were met

    As you can see more positve impressions imo. I like the mod and really can recommend LME 4, well done
    Last edited by Protector; September 20, 2012 at 08:57 AM.

  9. #9
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: LME4 Feedback and bug reporting thread

    Pdguru, this is what I tried to explain you yesterday on your units page. This seems to me the same problem in LME3 with cavalry. Same about general staff raising swords and freezing...sadly it seems remained but anyway, I would try this definitive version after a summer with LME3.

  10. #10
    TehPear's Avatar Civis
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    Default Re: LME4 Feedback and bug reporting thread

    I am playing as Poland-Lithuania in the 1792 and not sure if this is a bug or is intended, but...am I suppose to suffer attrition in my home region during the winter? It just doesn't seem, right...

  11. #11

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by ♔Pdguru♔ View Post
    Congratulations on 4.0, iutland!

    Trying this out now. Feedback so far:

    1. Very odd behavior with cavalry versus squares in custom battle, playng France versus Britain. The cavalry (Brunswick lacers) half-hearteldy charge and end up bouncing about about next to the square (kind of counter charging but never quite getting going and standing with their backs to the square), and a few infantry rush out in between the cavalry semi-counter charges and die despite the fact no enemy are near them.
    2. AI general unit does not charge - they draw swords and then freeze, staying put until they get killed.
    Thank you for the constructive feedback Pdguru+Rep

    Per our discussion yesterday the charging behaviour is fixed in the upcoming LME4 patch including a minimization of the "flying horseman" observation.

    The General charge or not seems dependent on the overall army composition and battle situation. In campiagn battles they generally stay behind own units as intended instead of riding into the fray.

    Cheers
    iutland

  12. #12

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by TehPear View Post
    I am playing as Poland-Lithuania in the 1792 and not sure if this is a bug or is intended, but...am I suppose to suffer attrition in my home region during the winter? It just doesn't seem, right...
    If any unit is in an area of cold attrition without the ability to withstand it, it will suffer unlees within a city/town. Poland is an area of cold attrition as in vanilla NTW.

  13. #13

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Protector View Post
    After lots of NTW mods its my very first time now with LME.

    Short my feedback

    + expanded tech tree
    + beautiful uniforms
    + many different units
    + country specific units when conquered
    + different timeframe campaigns playable
    + good BAI
    + expanded replenishment time
    + good launcher with additional sub mods
    + nice new music
    + nice new musket sound
    + new campaign missions

    - poor CAI (poor movement by army or navy, sometimes sticky to one place for many many turns)
    - CAI should be much more forced to get back its lost territories
    - additional sub mod for smoke looks too artificial
    - battle sound with low epic perfomance
    - no any notice or ceremony when the new LME mission objectives were met

    As you can see more positve impressions imo. I like the mod and really can recommend LME 4, well done
    Thank you for your feedback, appreciated+Rep

    The CAI observation is that with or without UAI?

    Which submod do you think looks artificial. Please remember that both BSM and WoS are unedited, so your feedback might be helpful to the creators of those smoke mods Same goes for the battle sounds. Also please try not to use the word "Epic", we are not working in the movie business, and it sounds excessive in my ears

    Cheers
    iutland

  14. #14

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by lordhedgwich View Post
    I have dried darthmod mod epic version 2.6 and its not nearly as epic as lme imho. You should recreate empire total war on the Napoleon Campaign map =D
    I am glad you like but I don't think it's epic, I will let other modders keep that expression for themselves

    If you can persuade my bosses that I can get a 1-year leave from work and you are willing to pay me a years salary, I'm ready

  15. #15

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by agranel View Post
    Some Spanish units doesn't show their names. Tested in 1792 and 1805 scenarios.
    Delete text pack file from previously installed third party mod

    Quote Originally Posted by Peasants_Galore View Post
    I'm sure that I'm probably just doing something wrong, but when I try to set up a custom battle, I can't see the button to start the battle, it looks like its off the screen to the right.
    Increase your screen resolution or download the "Vanilla Battel UI" submod to solve it.

  16. #16
    agranel's Avatar Civis
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    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Iutland View Post
    Delete text pack file from previously installed third party mod



    Increase your screen resolution or download the "Vanilla Battel UI" submod to solve it.

    Thanks again

  17. #17
    Silius Saurus's Avatar Biarchus
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    Default Re: LME4 Feedback and bug reporting thread

    I really enjoy this mod.

    I just have one suggestion a small one.- in the tech tree for France, "Religious Conformity" should be changed to "Religious Toleration". Napoleon did reconcile the RCC with post-revolutionary France, but he was essentially a deist whose enlightenment ideas about religion were that it was good for the hoi polloi, but had no place in ruling an empire. He was also a supporter of the Jews, as well.

    The effect would essentially be the same- less religious unrest, but you wouldn't see a conversion of the populace per se. I would put it as a +1 happiness for the lower classes and -1% religious unrest.
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  18. #18
    Leftenant Moore's Avatar Libertus
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    Default Re: LME4 Feedback and bug reporting thread

    When trying to set up a battle between French Royalists and the French Republic, I get a CTD as soon as I select FR. Tested on two maps.
    I'll see if the same happens if I select FR first.

  19. #19

    Default Re: LME4 Feedback and bug reporting thread

    Krakow definitely should have a University. Its not considered as an error.

    Established 1364
    http://en.wikipedia.org/wiki/Jagiellonian_University

  20. #20
    TehPear's Avatar Civis
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    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Iutland View Post
    If any unit is in an area of cold attrition without the ability to withstand it, it will suffer unlees within a city/town. Poland is an area of cold attrition as in vanilla NTW.
    I apologize for my nubness as this is my first go around with NTW, as I generally stick to ETW and M2:TW. I finally decided to install it after seeing your mod on the front page. Needless to say it had pique my interest.

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