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Thread: LME4 Feedback and bug reporting thread

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  1. #1

    Default LME4 Feedback and bug reporting thread

    Use this thread when posting your feedback or bug reports.

    Bug reports should comply with the following template:

    • Description of the bug
    • Campaign where bug was encountered
    • What faction you're playing
    • Any specific unit or feature involved
    • Additional information or details

    It is my plan to submit an LME4 hotfix/minor patch later this month fixing any bugs.

  2. #2

    Default Re: LME4 Feedback and bug reporting thread

    Minor bug:

    -1792 Campaign
    -Polish king doesn't have name, only the number "II". Of course you know it should be Stanisław II August Poniatowski, if you wanted a full name

    Everything else is working fine so far.

  3. #3

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by jan_boruta View Post
    Minor bug:

    -1792 Campaign
    -Polish king doesn't have name, only the number "II". Of course you know it should be Stanisław II August Poniatowski, if you wanted a full name

    Everything else is working fine so far.
    Confirmed and fixed!

    Thank you for the report+Rep. It was caused by a bad link between campaign startpos.esf and text file.

    /iutland

  4. #4
    agranel's Avatar Civis
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    Default Re: LME4 Feedback and bug reporting thread

    Some Spanish units doesn't show their names. Tested in 1792 and 1805 scenarios.

  5. #5

    Default Re: LME4 Feedback and bug reporting thread

    I'm sure that I'm probably just doing something wrong, but when I try to set up a custom battle, I can't see the button to start the battle, it looks like its off the screen to the right.

  6. #6
    Tired of TWC Arrogance
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    Default Re: LME4 Feedback and bug reporting thread

    Congratulations on 4.0, iutland!

    Trying this out now. Feedback so far:

    1. Very odd behavior with cavalry versus squares in custom battle, playng France versus Britain. The cavalry (Brunswick lacers) half-hearteldy charge and end up bouncing about about next to the square (kind of counter charging but never quite getting going and standing with their backs to the square), and a few infantry rush out in between the cavalry semi-counter charges and die despite the fact no enemy are near them.
    2. AI general unit does not charge - they draw swords and then freeze, staying put until they get killed.
    Last edited by Pdguru; September 19, 2012 at 11:29 PM.

  7. #7

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by agranel View Post
    Some Spanish units doesn't show their names. Tested in 1792 and 1805 scenarios.
    Delete text pack file from previously installed third party mod

    Quote Originally Posted by Peasants_Galore View Post
    I'm sure that I'm probably just doing something wrong, but when I try to set up a custom battle, I can't see the button to start the battle, it looks like its off the screen to the right.
    Increase your screen resolution or download the "Vanilla Battel UI" submod to solve it.

  8. #8

    Default Re: LME4 Feedback and bug reporting thread

    I have dried darthmod mod epic version 2.6 and its not nearly as epic as lme imho. You should recreate empire total war on the Napoleon Campaign map =D
    Signature Removed - Read this.

    -TWC moderation Staff

  9. #9
    Protector's Avatar Senator
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    Default Re: LME4 Feedback and bug reporting thread

    After lots of NTW mods its my very first time now with LME.

    Short my feedback

    + expanded tech tree
    + beautiful uniforms
    + many different units
    + country specific units when conquered
    + different timeframe campaigns playable
    + good BAI
    + expanded replenishment time
    + good launcher with additional sub mods
    + nice new music
    + nice new musket sound
    + new campaign missions

    - poor CAI (poor movement by army or navy, sometimes sticky to one place for many many turns)
    - CAI should be much more forced to get back its lost territories
    - additional sub mod for smoke looks too artificial
    - battle sound with low epic perfomance
    - no any notice or ceremony when the new LME mission objectives were met

    As you can see more positve impressions imo. I like the mod and really can recommend LME 4, well done
    Last edited by Protector; September 20, 2012 at 07:57 AM.

  10. #10

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Protector View Post
    After lots of NTW mods its my very first time now with LME.

    Short my feedback

    + expanded tech tree
    + beautiful uniforms
    + many different units
    + country specific units when conquered
    + different timeframe campaigns playable
    + good BAI
    + expanded replenishment time
    + good launcher with additional sub mods
    + nice new music
    + nice new musket sound
    + new campaign missions

    - poor CAI (poor movement by army or navy, sometimes sticky to one place for many many turns)
    - CAI should be much more forced to get back its lost territories
    - additional sub mod for smoke looks too artificial
    - battle sound with low epic perfomance
    - no any notice or ceremony when the new LME mission objectives were met

    As you can see more positve impressions imo. I like the mod and really can recommend LME 4, well done
    Thank you for your feedback, appreciated+Rep

    The CAI observation is that with or without UAI?

    Which submod do you think looks artificial. Please remember that both BSM and WoS are unedited, so your feedback might be helpful to the creators of those smoke mods Same goes for the battle sounds. Also please try not to use the word "Epic", we are not working in the movie business, and it sounds excessive in my ears

    Cheers
    iutland

  11. #11
    Protector's Avatar Senator
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    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Iutland View Post
    The CAI observation is that with or without UAI?
    --> with UAI

    Quote Originally Posted by Iutland View Post
    Which submod do you think looks artificial.
    --> the smoke clouds of WoS are a bit more symmetric and mathematically than BSM imo

    Quote Originally Posted by Iutland View Post
    Same goes for the battle sounds
    --> battle sound is ok but could be more dynamic imo. I remember an older NTW sub mod with nice deep wheezing cannon sound and cav attack with special trumpets sound e.t.c.
    Last edited by Protector; September 24, 2012 at 05:00 PM.

  12. #12

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Protector View Post
    --> with UAI



    --> the smoke clouds of WoS are a bit more symmetric and mathematically than BSM imo



    --> battle sound is ok but could be more dynamic imo. I remember an older NTW sub mod with nice deep wheezing cannon sound and cav attack with special trumpets sound e.t.c.
    Thank you

    What is your feedback with the standard LME CAI (not UAI submod)? I gave the 1815 campaign a spin yesterday with Naples (H/M) and experienced three, almost simultaneous, hostile naval landings after taking Sicily, Northern Italy and Piedmont. The Portuguese at Sicily, Russians at Rome and the Brits at Genoa all while the Spanish and Austrian fleets blockaded my ports. With only one army at hand and no navy it was almost game over

    What is your evaluation of the standard smoke effects with no submod enabled?

  13. #13

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by lordhedgwich View Post
    I have dried darthmod mod epic version 2.6 and its not nearly as epic as lme imho. You should recreate empire total war on the Napoleon Campaign map =D
    I am glad you like but I don't think it's epic, I will let other modders keep that expression for themselves

    If you can persuade my bosses that I can get a 1-year leave from work and you are willing to pay me a years salary, I'm ready

  14. #14
    Leftenant Moore's Avatar Libertus
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    Default Re: LME4 Feedback and bug reporting thread

    When trying to set up a battle between French Royalists and the French Republic, I get a CTD as soon as I select FR. Tested on two maps.
    I'll see if the same happens if I select FR first.

  15. #15

    Default Re: LME4 Feedback and bug reporting thread

    Krakow definitely should have a University. Its not considered as an error.

    Established 1364
    http://en.wikipedia.org/wiki/Jagiellonian_University

  16. #16
    Leftenant Moore's Avatar Libertus
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    Default Re: LME4 Feedback and bug reporting thread

    I have the 1792 Campaign option selected and I have confirmed that the CTD happens as soon as I click on the French Republic when setting up a custom battle.

  17. #17

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Leftenant Moore View Post
    I have the 1792 Campaign option selected and I have confirmed that the CTD happens as soon as I click on the French Republic when setting up a custom battle.
    I can't replicate it, it works fine for me

    You may have a "bad" installation or conflict with a previous mod? I suggest you reinstall LME4 and LME4 user script.

  18. #18
    VENNONETES's Avatar Vicarius
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    Default Re: LME4 Feedback and bug reporting thread

    I haven't got this bug, like Iutland, try to reinstall LME4


    Won the POTW Gold medal at 15 years, 7 months, and 198 days on 25/12/2013 ^_^

    Proudly one of the 5 who won the POTW silver medal! (won it at 14 years, 10 months and 24 days on 31/03/2013 at 03.03 PM GMT +1)


    OLD SIG

  19. #19
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: LME4 Feedback and bug reporting thread

    Question:

    Why do artillery units take so long to build?

    Do infantry units go right into melee in this mod?

  20. #20

    Default Re: LME4 Feedback and bug reporting thread

    Quote Originally Posted by Lord of the Pies View Post
    Question:

    Why do artillery units take so long to build?

    Do infantry units go right into melee in this mod?
    It will take longer time to cast the cannons and train the artillery crew properly.

    No they will form a line and fire at your line. Some of them may however attack your line with bayonets if they find a weak spot.

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