While religion in the vein of previous TW games has been suggested for RTW2, Religion at that point in time was nowhere near as large of a political factor as it was in the medieval periods, or any of the other TW periods.
So instead, why not have a different, but somewhat similar mechanic, as culture? Cultural influence and pressure would be spread in a similar ways- culture might be spread by buildings, but unlike religion smaller cultural benefits would be 'side effects' of other kinds of buildings like Temples, Monuments, Palaces, or Libraries, in addition to dedicated more powerful culture buildings. Having culturally homogeneous regions would give great happiness benefits to your public order. Diplomatic bonuses and penalties would naturally occur with other nations depending on their own culture.
If you were able to spread your culture into neighboring provinces over many years and years, the inhabitants of said provinces would start to regard themselves more and more Roman, if you were Roman. If your culture was very high, and the rulers of that province had a different culture than yours, rebellions that succeed in that province may ask to join your empire or become a protectorate of your empire.
Possible Cultures to be represented in game:
Latin
Hellenistic
Persian
Carthaginian
Gallic
Germanic
Iberian
Celtic
Baltic
Egyptian
Mesopotamian
Nomadic




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