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Thread: Culture as a mechanic instead of Religion?

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  1. #1

    Default Culture as a mechanic instead of Religion?

    While religion in the vein of previous TW games has been suggested for RTW2, Religion at that point in time was nowhere near as large of a political factor as it was in the medieval periods, or any of the other TW periods.

    So instead, why not have a different, but somewhat similar mechanic, as culture? Cultural influence and pressure would be spread in a similar ways- culture might be spread by buildings, but unlike religion smaller cultural benefits would be 'side effects' of other kinds of buildings like Temples, Monuments, Palaces, or Libraries, in addition to dedicated more powerful culture buildings. Having culturally homogeneous regions would give great happiness benefits to your public order. Diplomatic bonuses and penalties would naturally occur with other nations depending on their own culture.

    If you were able to spread your culture into neighboring provinces over many years and years, the inhabitants of said provinces would start to regard themselves more and more Roman, if you were Roman. If your culture was very high, and the rulers of that province had a different culture than yours, rebellions that succeed in that province may ask to join your empire or become a protectorate of your empire.

    Possible Cultures to be represented in game:

    Latin
    Hellenistic
    Persian
    Carthaginian
    Gallic
    Germanic
    Iberian
    Celtic
    Baltic
    Egyptian
    Mesopotamian
    Nomadic

  2. #2
    Stath's's Avatar Protector Domesticus
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    Default Re: Culture as a mechanic instead of Religion?

    Armenian
    Bosporian (for Chersonesos-Pantikapaion)
    Greco-Persian
    Judaic
    Indian
    Greco-Indian

    I guess this list could continue, but i just wanted to mention my favourites


    It would be better if some cultures were more difficult to be "forgotten" and that could cause more rebellions to you.

    Foreign provinces that border your regions and rebel and ask to join your empire, would not be welcome by me. Conquest always sounds the best way to include new territory.

    Attalos would have had a different opinion, but who cares for him? Too muchstupidity those times...


  3. #3

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by hannibalbarca13 View Post
    Armenian
    Bosporian (for Chersonesos-Pantikapaion)
    Greco-Persian
    Judaic
    Indian
    Greco-Indian

    I guess this list could continue, but i just wanted to mention my favourites


    It would be better if some cultures were more difficult to be "forgotten" and that could cause more rebellions to you.

    Foreign provinces that border your regions and rebel and ask to join your empire, would not be welcome by me. Conquest always sounds the best way to include new territory.

    Attalos would have had a different opinion, but who cares for him? Too muchstupidity those times...
    I'd prefer not to have a different culture for every single faction, choosing 'Hellenistic' as a very broad cultural group + there being the native cultures like Egyptian and persian instead of a 'blend' culture.

    Bosporous, Judaic and Armenian look like good additions though.
    Last edited by Evillemon325; September 16, 2012 at 11:26 PM.

  4. #4

    Default Re: Culture as a mechanic instead of Religion?

    Similar to that in the Kingdoms Britannia campaign, if I remember correctly? It could be a good idea. Make different cultures like and dislike each other, or have a different tolerance for one another.

  5. #5

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by SturmChurro View Post
    Similar to that in the Kingdoms Britannia campaign, if I remember correctly? It could be a good idea. Make different cultures like and dislike each other, or have a different tolerance for one another.
    Yea plus they could have compatibility ratings that decide how quick two cultures could assimilate and coexist and that sort of thing. It would be an excellent feature.

  6. #6

    Default Re: Culture as a mechanic instead of Religion?

    Latin
    Hellenic
    Germanic
    Celtic
    Nomadic
    Arian
    Judaic
    Semitic
    Phoenician
    Iberian
    Baltic
    Armenian

  7. #7

    Default Re: Culture as a mechanic instead of Religion?

    with whatever they decide to do i hope they make them last longer since its hard to win peoples hearts and their beliefs most often than not stay with them and its my understandment that some "tribes" were still reveling against Roman rule even hundred years after they had been conquered....so.... nice idea though i would like to see this instead of religion
    Quote Originally Posted by George Orwell
    “Shall the common man be pushed back into the mud, or shall he not? I myself believe, perhaps on insufficient grounds, that the common man will win his fight sooner or later, but I want it to be sooner and not later—some time within the next hundred years, say, and not some time within the next ten thousand years. That was the real issue of the Spanish war, and of the last war, and perhaps of other wars yet to come.”

  8. #8
    Foederatus
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    Default Re: Culture as a mechanic instead of Religion?

    Maybe they won't implement the "Romanization progress" and let us allow whether our empire or kingdom can have a freedom of choice?

  9. #9

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by kis12134 View Post
    Maybe they won't implement the "Romanization progress" and let us allow whether our empire or kingdom can have a freedom of choice?
    ?

    I don't get what you're trying to say here. How would your kingdom not have freedom of choice to apply the culture system in whatever way you see fit? Don't build culture buildings, use artists or whatever, or choose not to play a heavily culture game, just as you would with religion. How do you not have freedom of choice?

  10. #10

    Default Re: Culture as a mechanic instead of Religion?

    I guess cultures are most logical and just natural decision for this period of history. And CA has already mentioned that they will make different cultures in R2TW. Though I suppose there won't be too many cultures.

    What I hope to see is:
    - Roman
    - Hellenistic
    - African
    - Celtic
    - Germanic
    - Iberian
    - Britannic
    - Nomadic
    - Persian
    - Eastern
    - Indian
    - Black African



    But I hope to see religions too. Sure, it was not important factor during that time, but it became more important in late antiquity (if game will cover this period). So we could see rise of christianity, conflicts between judaists and pagans in Palestina or between zoroastrians and others in Sassanid Iran. Some religions could be tolerate to each other, but intolerant to some other religions. Plus religions would add more diversity into game. There could be some bonuses and penalties if faction adopt certain religion as state religion. For example, judaism could add more resistance points against influences of other cultures; buddhism could add more happines points to public order; paganism could add bonus to speed of research, etc. Well, just an idea

  11. #11

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by ngr View Post
    I guess cultures are most logical and just natural decision for this period of history. And CA has already mentioned that they will make different cultures in R2TW. Though I suppose there won't be too many cultures.

    What I hope to see is:
    - Roman
    - Hellenistic
    - African
    - Celtic
    - Germanic
    - Iberian
    - Britannic
    - Nomadic
    - Persian
    - Eastern
    - Indian
    - Black African



    But I hope to see religions too. Sure, it was not important factor during that time, but it became more important in late antiquity (if game will cover this period). So we could see rise of christianity, conflicts between judaists and pagans in Palestina or between zoroastrians and others in Sassanid Iran. Some religions could be tolerate to each other, but intolerant to some other religions. Plus religions would add more diversity into game. There could be some bonuses and penalties if faction adopt certain religion as state religion. For example, judaism could add more resistance points against influences of other cultures; buddhism could add more happines points to public order; paganism could add bonus to speed of research, etc. Well, just an idea
    This is great! However I wonder why the Britannic and Celtic are a separate area, according to my knowledge Britains people at that time very Celtic. But if I could choose more cultures no matter if they are both Celtic or not, I say yes

  12. #12

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by Dumanthis View Post
    However I wonder why the Britannic and Celtic are a separate area, according to my knowledge Britains people at that time very Celtic.
    I'm not sure about Britons. I new they were Celts too. But cultures in TW supposes to share certain set of features, buildings, techs, characters, etc. So the main reason for me to separate Britons and "Gauls" was that afaik continental Celts could construct large stone fortifications (which I hope they will do in R2TW), but Britons didn't.

  13. #13

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by ngr View Post
    I guess cultures are most logical and just natural decision for this period of history. And CA has already mentioned that they will make different cultures in R2TW. Though I suppose there won't be too many cultures.

    What I hope to see is:
    - Roman
    - Hellenistic
    - African
    - Celtic
    - Germanic
    - Iberian
    - Britannic
    - Nomadic
    - Persian
    - Eastern
    - Indian
    - Black African



    But I hope to see religions too. Sure, it was not important factor during that time, but it became more important in late antiquity (if game will cover this period). So we could see rise of christianity, conflicts between judaists and pagans in Palestina or between zoroastrians and others in Sassanid Iran. Some religions could be tolerate to each other, but intolerant to some other religions. Plus religions would add more diversity into game. There could be some bonuses and penalties if faction adopt certain religion as state religion. For example, judaism could add more resistance points against influences of other cultures; buddhism could add more happines points to public order; paganism could add bonus to speed of research, etc. Well, just an idea

    Egypt should not be completely Greek, it should be Egyptian people under a Greek ruler. If it were completely Greek then the Ptolemies would not have had any trouble recruiting Greek soldiers, but they did. The Ptolemies should need to resort to recruiting mercenaries and local troops to boost their numbers.

  14. #14

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by RagingCroppy View Post
    Egypt should not be completely Greek, it should be Egyptian people under a Greek ruler. If it were completely Greek then the Ptolemies would not have had any trouble recruiting Greek soldiers, but they did. The Ptolemies should need to resort to recruiting mercenaries and local troops to boost their numbers.
    Culture is not ethnicity. Especially Hellenism is not related to ethnicity at all.

    In game terms "culture" means a) what faction could construct, recruit, research; b) which factions it consider more friendly than others. Correct me, if I'm wrong. Most likely there will be set of large cultures, but not separate culture for every little nation (like Egyptians), especially if this nation will not have separate faction in game. Though "native Egyptians" could be part of other large culture, such as "eastern" or "african" in my plan.

    Anyway it's just my own thoughts. So far we don't know what CA will do.

  15. #15
    Foederatus
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    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by Evillemon325 View Post
    ?

    I don't get what you're trying to say here. How would your kingdom not have freedom of choice to apply the culture system in whatever way you see fit? Don't build culture buildings, use artists or whatever, or choose not to play a heavily culture game, just as you would with religion. How do you not have freedom of choice?
    What I mean by that is if I am playing as the Roman Empire and if I conquer a German town, maybe I won't have to "romanize" it and force everyone to have the same culture as I do, they can keep their culture instead of getting mine, even though it might be better (or worse).

  16. #16

    Default Re: Culture as a mechanic instead of Religion?

    Ugh.. it's this mechanic that annoys me the most with the AI. I'm getting a little tired of having an ally that I've had since the beginning of the game with +300 diplomacy.. all of a sudden feel like switching sides or "cultures" and declaring war on me without giving me, the player, any clue as to why.

  17. #17

    Default Re: Culture as a mechanic instead of Religion?

    HOW ABOUT CULTURE AS WELL AS RELIGION?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  18. #18

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by spanish_emperor View Post
    HOW ABOUT CULTURE AS WELL AS RELIGION?
    I would argue that in this period culture and religion were connected. No point in having two separate systems. Also there weren't many religious wars in this period. The Romans were fine with a religion so long as the Roman gods were worshiped as well.

    The only major religious war I can think of was the Jewish revolt, but that can be attributed to the Jews' own culture and not just their religion.

  19. #19
    Wilder's Avatar Senator
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    Default Re: Culture as a mechanic instead of Religion?

    screw "culture" it is way too nebulous, and mis-understood at that. I vote for language.

  20. #20

    Default Re: Culture as a mechanic instead of Religion?

    Quote Originally Posted by Wilder View Post
    screw "culture" it is way too nebulous, and mis-understood at that. I vote for language.
    but people don't fight wars over language. language does not affect what buildings we build or what troops we recruit. Culture has an important role in the time period and would make a good game mechanic, language is mostly irrelevant.

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