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  1. #1
    AngryTitusPullo's Avatar Comes Limitis
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    Default Hidden Resource Slav in BI

    Just to enquire regarding the resource slave in BI EDB.txt . It's listed there but I couldn't find any corresponding in DR.txt . Is that a hardcoded one or a left over ?

    If not mistaken the slavs faction were spawned of certain dates and not through events.


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  2. #2
    makanyane's Avatar Praeses
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    Default Re: Hidden Resource Slav in BI

    Slavs are spawned purely through trigger in descr_events.txt in campaign folder. Date of emergence can be changed in that and location can be changed to any other EDGE province by changing region named in trigger.

    I hadn't noticed 'slav' hidden resource before. If you introduce it to game you may find it has some hardcoded effect like 'britain' resource, but wether it would do anything useful is hard to say. Only interesting test would be to see if adding it to a non edge region could allow the slavs to emerge there.

    There is a hardcoded issue around the faction name 'slavs' that they have to be present in game files for any faction to emerge, see:
    http://forums.totalwar.org/vb/showthread.php?t=59665
    It could be that the coding was originally meant to refer to the resource and then got changed during development. I suppose that would be the other test to try - if having it in a region allowed emergence of other factions without slavs being in sm_factions etc.

  3. #3
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Hidden Resource Slav in BI

    Quote Originally Posted by makanyane
    Slavs are spawned purely through trigger in descr_events.txt in campaign folder. Date of emergence can be changed in that and location can be changed to any other EDGE province by changing region named in trigger.

    I hadn't noticed 'slav' hidden resource before. If you introduce it to game you may find it has some hardcoded effect like 'britain' resource, but wether it would do anything useful is hard to say. Only interesting test would be to see if adding it to a non edge region could allow the slavs to emerge there.

    There is a hardcoded issue around the faction name 'slavs' that they have to be present in game files for any faction to emerge, see:
    http://forums.totalwar.org/vb/showthread.php?t=59665
    It could be that the coding was originally meant to refer to the resource and then got changed during development. I suppose that would be the other test to try - if having it in a region allowed emergence of other factions without slavs being in sm_factions etc.
    The resource/hidden resource slav (not slavs) is listed on the unmodded EDB for BI. It's not however in the DR file. It's just I'm trying to make slav faction to be playable in the beginning and been having CTD.

    Actually I deleted the spawn_on_event entry in descr_sm_faction.txt already (same will all spawn faction that I've included). I uses events from RTW so the slav emergence events was not included. (making RTW period mod base on BI engine)

    Probably that slav thing is hardcoded


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  4. #4
    makanyane's Avatar Praeses
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    Default Re: Hidden Resource Slav in BI

    You should be able to get slavs faction playable from the start, I'm sure that was a stage I went through in trying to figure out what was / was not possible on the emergence thing. If you're still trying to get it to work can you post more details of what you've changed and details of when it crashes and if theres any show_err message?

  5. #5
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: Hidden Resource Slav in BI

    Quote Originally Posted by AngryTitusPullo
    The resource/hidden resource slav (not slavs) is listed on the unmodded EDB for BI. It's not however in the DR file. It's just I'm trying to make slav faction to be playable in the beginning and been having CTD.

    Actually I deleted the spawn_on_event entry in descr_sm_faction.txt already (same will all spawn faction that I've included). I uses events from RTW so the slav emergence events was not included. (making RTW period mod base on BI engine)

    Probably that slav thing is hardcoded
    I've gotten the slavs to be playable from the beginning with no problem at all.
    Ramon Gonzales y Garcia

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  6. #6
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Hidden Resource Slav in BI

    Okay. I no longer have CTD but now have this problem as I posted here . I'm not quite sure really what's the problem.

    Basically this is what I do. I'm trying to convert MM3 map to BI for early Roman period (RTR timeline) so I gave for example empire_west in place of romans_julii and so on.

    For a start I still uses BI units and building etc. I just wanted to make the map runs before actually editing others. If anyone interested I can post what I've done so far here or in the pm. No units whatever added or RTR buildings added yet. Still basically vanilla BI, except the in game faction names.


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