Results 1 to 6 of 6

Thread: trimming

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default trimming

    Is it possible to delete some of the scripts? (I've looked at the faster turn times mod, and theres some that I'd like to keep etc)

    Also is it as easy as going into the folder and deleting it, or is there a certain way to do it?


    I've highlighted the stuff I'd want to get rid of:


    - 1)AI STUFF & CAMP PREPARE
    - Setup AI (Increasing AI's king's purse at start depending on difficulty)
    - Is the AI? (Citadel boost)
    - Byzantine Leader Battle Models (Leader and Heir models for new leaders and heirs)
    - G5 Looting Script Compact
    - Ageing Script (How fast characters age) (I've already got rid of this to make 2TPY)
    - Church Titles (Antipope, etc.)
    - Hanseatic System (About HL)
    - Faction Leader Global Traits ("Thinks of his people", ""protector", etc. traits for leaders)
    - Great People Ancillaries (Ancillaries like "Joan of Arc", "Marco Polo", etc.)
    - Merchant&Priest&Ship Support Spawn (Random spawning of Merchants, Priests and Ships for AI)
    - G5 Faction Economy Script (Adding money to AI factions every turn (huge script and probably most time consuming))
    - AI Reinforcements (Spawning of AI's armies at start)

    - 2)PLAYER PART
    - Faction Killer Workaround (Not sure)
    - Besiege Upkeep (Money penalties per turn for besieging, very small 100-200)
    - Setup Events (Factions not disappearing when Leaders and Heir die)
    - City Reveal (Lifts fog of war from Rome, Jerusalem, Leon, Constantinople,.. depending on player's faction's religion)
    - Major Events (Jerusalem captured, etc.)
    - Player Notification (Death of faction leader, princeses coming of age notifications)
    - Interactive Events (Trade fair, Turnaments, etc.)

    - 3)EMERGENT FACTIONS/NATIONAL UPRISINGS
    - William Wallace Uprising
    - Teutonic Order Emergent
    - Golden Horde Emergent
    - Bulgarian Uprising
    - Timurids Invasion

    - 4)G5 BAI STUFF (AI's performance in battles)

    The turns are becoming a bit silly time wise, and id start a new campaign if i must.
    Thanks

    P.s thanks to the faster turns time mod, for providing me with the list.

  2. #2

    Default Re: trimming

    no one?

  3. #3

    Default Re: trimming

    You can definetely get rid of player notifications. It prolly won`t change your campaigns a bit, and it definetely won`t break anything. Not sure about the rest.

  4. #4

    Default Re: trimming

    Thanks

    Anyone else with anymore info please come forward

  5. #5

    Default Re: trimming

    I'm fairly sure you can delete some of those scripts without coming into any problems. Like the besieging upkeep, Merchant&Priest&Ship support spawn, and definitely notifications as popovic noted. But don't take my word on it, I've never messed with any of them other than aging script.

  6. #6

    Default Re: trimming

    Thanks, ill try it, fingers crossed!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •