So with the removal of paths I thought it was time to introduce a new mercantile system me and robinzx, well mainly robinzx, have been working on - please rep him if you get the chance.
I was going to explain how it all works but I'll just walk through an example, if you have any questions afterwards just ask.![]()
So for this example my character is going to be called Bob Smith, all the costs/prices/items are hypothetical but everything else would be "real". Bob has 60,000 Florins and wants to make some money so he goes to the Paris thread and sees that they are selling Timber for 500 Florins per unit (the in-game value), so he thinks "wow, that is the lowest I have ever seen it" so Bob being the crafty fella' that he is buys 100 units for 50,000 Florins (you'd post in thread saying how much you are buying, and then subtract the costs off you income straight away) and waddles off with a lot of timber but only 10,000 Florins left.
Anyway a RL day later Bob is browsing the Milan thread and sees that they are buying timber for 750 Florins, but he thinks hang on they were selling for 900 Florins a few weeks ago, I'll wait for a bit. Anyhow the next day they are selling for 900 Florins in Milan so Bobs trots a long a sells them all for 900 Florins but not before paying the Transport costs to bring the goods over, in this case it'd be 50 Florins per unit so 5,000 Florins over all. You'd then post in the Milan thread saying what you are selling, the transport costs, and the profit you hope to make, I say hope because when you post a mod will make a roll that may cause your trade to go askew and you may lose everything or only make a bit and you have to wait a day after posting until you can claim your income, and a lot can happen. Anyway in this case it all goes fine and Bob waddles off 85,000 Florins (90,000-5,000) and it is all happy. However, every time a transaction is made I'll record it and that'll have an effect of the price of the goods, so in that day if another transaction has been made how much the item is selling for may change, and thus you might make more or less money then you'd expected when you collect your profit or loss the next day.
There are a few things to note, firstly that you can purchase goods and keep a hold of them for x number of days depending on the good before you have to sell them, although you must always wait one day, this allows you to see what other transactions have been made and try to gain the best possible cost - you can post what you are holding in the "Warehouse" thread. Secondly, the city threads will list what items they are selling and what they are buying, and for how much - these will be updated as often as possible. Also when posting use Green to show you are buying and Blue when you are selling just so it is easy to see. A transportation cost thread will be present as well and there will be no caravans or ships any-more, but a sticky thread will indicate when it is Land or Sea Trade, which can effect transport costs - of course it may not be profitable to sell certain goods from one place to another...
How long goods can last:
Transportation Costs
In regards to the recent proposal to remove paths there will no longer be Merchant Ranks, however I may give bonuses to those who actively trade.







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