What do we know about Medieval 2 (and Rome etc.) save game format .sav?
Empire's save game format is ESF, which is fully decoded, with converters to XML and back.
Viewing some .sav files in hex editor I can see it's not compressed or encrypted, and there are familiar ASCII strings, Unicode strings, 32-bit integers etc., and it even has string tables fairly similar to ESFs.
Unfortunately I don't see any obvious offsets / record sizes / type information etc. which would really help parsing the file, and a lot of areas look really weird.
Before I waste my time trying to figure it out, do we already know anything at all about .sav format?
I'm not really hoping for full spec like one I wrote for ESF, but is there anything that would help me?
Googling fails me here.
Do we have any information or any save game editors with source code?
Huge thanks





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