Is there a way to make it so that a unit is immediately killed when it is trained? I'm trying to create the effect of summoning units from the edge of the map rather then in a settlement. So far this is my script:
Everything works perfectly except the killing of the original unit, so it still exists in the settlement in addition to the unit that is spawned. Is there any way to kill the unit immediately once training is complete? If not is there a way to reposition a unit to new coordinates immediately after it's finished being trained?Code:monitor_event UnitTrained UnitType Manhunters and I_SettlementOwner Fort_of_Wings = zola kill_unit spawn_army faction zola character no_name, general, age 20, x 201, y 92 unit Manhunters exp 0 armour 0, weapon_lvl 0 end end_monitor





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