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  1. #1
    z3n's Avatar State of Mind
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    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    In scripts\show_me. the scripts traditionally should be placed in there. (other than campaign scripts which are usually located in the maps\campaign\your mods campaign.

    As long as what's in the reform script is applicable to your mod. If it's buildings, settlements and such then you may want to double check if those are in your own mod or you will have to alter the commands to suit your own mod.

    Could be something basic like

    Code:
    	declare_counter reform_message
    
    	;;;;;;;;; Detect the reform conditions
    	monitor_event I_TurnNumber > 88
    		and Treasury < 20000
    				
    				console_command create_building Rome royal_barracks
    				
    		terminate_monitor
    	end_monitor
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;; Wait for turn to end, then start reform REPEAT THIS FOR MULTIPLE/ALL FACTIONS EX //SELEUCID!
    	monitor_event I_TurnNumber > 88
    		and Treasury < 20000		
    		and I_LocalFaction romans_julii
    				console_command create_building Rome royal_barracks
    				console_command control romans_julii
    				console_command capture_settlement Rome
    				console_command control romans_julii
    			provoke_rebellion Rome
    			set_counter reform_message 1
    		terminate_monitor
    	end_monitor
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    	;;;;;;;;; Always Provoke a rebellion in Rome
    	monitor_conditions I_SettlementOwner Rome = romans_julii
    		and I_LocalFaction romans_julii
    			provoke_rebellion Rome
    		terminate_monitor
    	end_monitor
    	
    	;;;;;;;;; Make sure the player doesn't get revolt message
    	monitor_event FactionTurnStart FactionIsLocal
    		and I_CompareCounter reform_message = 2
    			console_command clear_messages
    			set_counter reform_message 0
    		terminate_monitor
    	end_monitor
    	
    	;;;;;;;;; Clear marius popup and Display reform message
    	monitor_event FactionTurnStart FactionIsLocal
    		and I_CompareCounter reform_message = 1
    			console_command clear_messages
    			console_command test_message disaster_fire
    			set_counter reform_message 2
    		terminate_monitor
    	end_monitor
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  2. #2

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Okay I looked around at RTRVII's scripts and I see that if I wanted to do this that it would have to be located in a background script. I found some tutorials on scripting at totalwar.org, I will read through them to understand the terminology.

    A lot it does not make sense do to the fact that I don't understand the terminology. Thank you Resef, and once I have a better understanding of scripting terminology I will send you a PM so that I can make sure I know what I am doing.

  3. #3

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    As Maraxus and I continue to work on Carthage's units I have decided to start researching the Hellenistic and Greek factions. Here are all the factions that will have Hellenistic troops:

    Antigonid Kingdom
    Seleucid Empire
    Ptolemaic Empire
    Epirus
    Bactria
    Bosporan Kingdom
    Pontus
    Greek Cities

    In RTW there is a simple set up for the Phalangite Units:

    Levy Pikemen, Phalanx Pikemen, Elite Phalanx unit

    the Elite troops are:
    Macedon: Royal Pikemen;
    Seleucids: Silver Shield Pikemen;
    Pontus: Bronze Shield Pikemen

    There are so many different names for phalangites, I just need some clarity so I can sort out who's who in the phalangite world.

    Here are the different names that I have come across

    Agema
    Argyraspides
    Asthetairoi
    Chalkaspides
    Chrysaspides
    Deuteroi
    Leukaspides
    Pantodapoi
    Pezhetairoi
    Pezoi (maybe same as Pezhetairoi?)
    Katoikoi
    Bottiaoi
    Amphipolitai
    Allied Phalangites

    Then there are others:

    Eastern Pikemen
    Pontic Pikemen
    Bronze Shields
    Machimoi Pikemen
    Cleruch Pikemen
    Cleruch Agema
    Thorakitai Pikemen
    Iphicratean Pikemen
    Perioeki Pikemen
    Militia Phalanx
    Epirote Pikemen
    Tarentine Leukaspides

    Now I'm sure that some of these are just Pikemen from their respective cultures, I am more concerned with the former list.

    So could someone, kind of put the units in recruitment order and also to what factions they would belong to? It would help me immensely!

  4. #4

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    I can help wiith the Seleucids and the Bactrians since those are the factions I mostly play as

    Seleucid pike order: Persian pikemen, Chalkaspides/bronze shield pikes. Chrysaspides/gold shield pikes, Argyraspides/silver pikes

    Bactriaersian pikemen, Pezoi, Agema

    Egyptians/Ptolemaics: Machimoi Pikemen, Libyan Pikemen, Pezoi, Agema

    Macedonians: Pezhetairoi, Asthetairoi

    The persian pikes can only be recruited in the areas of the map that are classified as the middle east/india.


    I'm not sure about the other names however

  5. #5

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Thank you Centurion0507 that helps.

    Just a news update for now, I hope to have some actual updates soon.

    I am currently trying to implement the new map, and I am stuck on an errorless CTD with the pop up "Rome: Total War has stopped working". I have deleted the map.rwm and I have gone through the descr_strat a few times. Can't find anything to fix. If anybody has any advice or would like to test, let me know because I want to show the map off.
    When it is available to view I will then edit the descr_strat assigning each region to the proper faction and I will also add in the textures and strat models that you got to see in the previews of the old map.

    The adding of this map is a lot harder than it seems. Seeing as I am pulling and editing it from Fortuna Orbis, I have made a separate mod folder using vanilla aspects to get this map viewable. Once done, and set up to the way I want it, I can then add in the RTRPE faction names, units, family members etc. Many files have to be edited as the map is IMO the core of the game and mod, everything connects to it. Once the map is complete I will then be adding the rest of RTRPE to it along with the other new features. So do not be alarmed in a preview if you see vanilla banners, textures, or strat map models. It is a process

    Also I am trying to implement DTW wooden walls. I feel as if I am close to doing that thanks to Aradan and Resef. Hopefully by the weekend they will be implemented and I can show some screens.

    Finally, Maraxus is currently working on the Carthaginian roster. The preview will consist of the Civilian troops along with the elite sacred band.

    Hopefully this gets you all up to speed on the mod, I need help with the map CTD's and I still am looking for info on the Phalangites and hellenistic armies.

    P.S.
    Special thanks to DekuTrash for featuring a RTRPE II preview in his TWN webcast!

  6. #6
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Seleukids; Katoikoi Phalangites/Pezhetairoi, Argyraspidai later Antiochos IV introduced a Chalksapidai unit possibly just as a display of his wealth and power to anyone watching.
    Antigonids; Pezhetairoi, Asthetairoi, possibly could be called Chalkaspidai and Leukaspides but its difficult to tell whether these units actually existed in fact.
    Ptolemies are another matter give their units different titles like klerouchoi phalangites, pezoi agema perhaps? the machichimoi should perhaps be a later initiative or used as a cost effective alternative with perhaps loyalty issues.

  7. #7

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Okay well, here is my current set up:

    Antigonids:

    Deuteroi (Militia), Pezhetairoi (Main Line Troops), Chalkispides (Veterans), Asthetairoi (Elites)

    Seleucids:

    Pantodapoi (Militia), Pezhetairoi (Main Line Troops), Katoikoi (Veterans), Argyraspides (Elites)

    Ptolemies:

    Machimoi (Militia), Pezhetairoi (Main Line Troops), Kleruchoi (Veterans), Basilikon Agema (Elites)

    Epirus:

    Deuteroi (Militia), Pezhetairoi (Main Line Troops), Epirote Pezhetairoi (Veterans), Chaonian Agema (Elites)

    Bactria:

    Pantodapoi (Militia), Pezhetairoi (Main Line Troops), Katoikoi (Veterans), Bactrian Agema (Elites)

    Pontus:
    Pantodapoi (Militia), Pezhetairoi (Main Line Troops), Pontic Phalangites (Veterans), Chalkispides (Elites)

    Bottiaoi
    Amphipolitai
    Allied Phalangites
    Tarentine Leukaspides

    The above troops I'm guessing could be AOR?

    Pezoi - Could be a mercenary unit like in RTRPE?

    What about Leukaspides and Chrysaspides? You say that they may not have existed? How so? Please edit the above set up to what you know was correct. I need militia troops all the way to elites.
    Thanks Antiochos

  8. #8
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Kleruchoi and Katoikoi are essentially the same sort of thing Greeks and Makedonians encouraged to go and live in the respective kingdoms and given land to farm, then in the event of war the Basileus would call them up to fight in the phalanx. The Pezhetairoi are pretty much the same thing.

  9. #9

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Okay, that is what I imagined, but they will have different names due to the factions. Unless I decide to give troops english names like Settler Phalangites etc.

    Some questions though:
    1.Do the Chalkispides seem like they are in the right order for Macedon and Pontus? To my knowledge, they were an elte veteran group for the Macedonians and THE elite for Pontus.

    2. What do you think about the Epirote/Pontic Phalangites? I needed a unit to fill the void between main line troops and elites. Are the Epirotes/Pontics good enough or is there a better alternative?

    3. I read that Leukaspides were a younger sub-division within the phalanx? Should they be included?

    4. Also, troops like Asthetairoi. Were they phalangites or hypaspists/royal agema? Depending on what they were could help me switch the order around.

    Thanks for your help

  10. #10
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Kleruchoi for Ptolemies, Katoikoi for Seleukids. I am in the middle of cooking dinner and decorating I will give you some proper answers perhaps later

  11. #11

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Please do, thanks and happy decorating!

  12. #12

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    For Joar

  13. #13

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Got them. Thanks!


  14. #14

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    I can tell you some factions started using troops of either mixed lineage or of local lineage (native troops). Pontus probably hired more native troops than either Greek heritage or mixed ethnicity. Bactria fits in with some mixed and some native. Ptolemy, just before Raphia and in order to address the shortage of candidates with Greek heritage, switched to hiring a greater proportion of native troops. After Raphia this significant increase grows from about equal to a great many more native than Greek heritage.
    "It is worth while for those who disdain all human things for money, and who suppose that there is no room either for great honor or virtue, except where wealth is found, to listen to his story."
    - Livy 3.26

  15. #15
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    About the Leukaspides Nicholas Sekunda beleives Livy (44.41.1-2) was refering to Thracians at Pydna in 168 these were carrying white Theureoi as these were described by Plutarch as being at the battle dressed in black with white sheilds(Plut .Aem. Paulus. 18.2)

  16. #16

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    So I am guessing that Leukaspides should not be included? I am fine with that. I wouldn't know where to put them haha.

    What about Chrysaspides? CATW has them as Hypaspists and RTRPE has them as phalangites

  17. #17
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Again same passage Livy (44.41.1-2) says that the Chalkaspides were on the right of the phalanx next to the Peltastai Polybios (2.65.2) describes the Chalkaspides at the battle of Sellasia and again he mentions them while describing Philips V campaigns(4.67.6)

  18. #18

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Hi,

    Here's the signature banners you've requested. Good luck with your mod!


  19. #19
    usmcsultan's Avatar Civis
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    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    Please let us know as soon as the new units are ready.
    "I wish you'd have given me this written question ahead of time so I could plan for it...I'm sure something will pop into my head here in the midst of this press conference, with all the pressure of trying to come up with answer, but it hadn't yet...I don't want to sound like I have made no mistakes. I'm confident I have. I just haven't -- you just put me under the spot here, and maybe I'm not as quick on my feet as I should be in coming up with one."
    George W. Bush-after being asked to name the biggest mistake he had made Washington, D.C., April 3, 2004

  20. #20

    Default Re: RTRPE II (A continuation of the Classic RTR mod) v0.1 released!

    There should be a preview of Carthaginian troops coming soon. Thanks Joar for the banners I will post them here when I can

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