In Rome2 we will get alot more advanced dilemmas - essentially "chains" of events that will have alot of impact on how our faction is going to turn out. But so far, they've only mentioned these dilemmas being political.
So in previous TW-games, you've always been able to get every unit eventually through buildings and/or technology. Alot of the technology options are pretty bad though, and i often ignore alot of stuff and go for the real powerhouses - kneelfire is a perfect example. A negative side-effect of this is that it isn't that fun to research after you have the powerful techs, because they're pretty minor. Also this results in that you are always going to have every single unit, and every single tech, every campaign. If that's good or bad, that's up for you to decide.
My idea is this - the techtree will have pretty powerful stuff, and it works much like it does today. However, occasionally a dilemma will pop up, and then you will have to choose between 2 awesome techs - and the special thing is that they will NEVER become available later. And the 2 techs can be completely unrelated, here's an example as the Romans
1. Wedge Formation - Enables Wedge Formation for your legionnaires. This gives them +X attack while in this formation, but slightly reduces defense, and makes them more vulnerable to flanking attacks. Ideal for killing lots of lightly-armoured foes.
OR
2. Engineering - Your ballista, onagers, and scorpions become 30% cheaper. In addition, allows you to build the Huge Lithobolos(like http://bildr.no/view/1271719) while besieging.
If you like heavy infantry, the natural choice would be the wedge formation, and vice versa if you like artillery. Ultimately this would mean that 2 players could be the same faction, and yet play completely different.
This is just the basic idea, you can change the number of options and everything.
What do you think?




Reply With Quote







